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S.T.A.L.K.E.R. Glows With Chernobyl Radioactive Link

Thanks to Eurogamer for its coverage of a THQ-sponsored press trip to Russia to preview GSC's forthclming PC first-person shooter. Since the game is "based on the premise that you've gone to explore the 20km 'exclusion zone' of Chernobyl", this has led to some odd preview publicity, as the writer notes: "When they invited us on a cheery tour to go and see Chernobyl for fun, we knew something had gone awry in our lives. Stranger still, during the press conference to promote the much anticipated mutate 'em up S.T.A.L.K.E.R, they wheeled one of the men responsible for the tragedy. I didn't know whether to laugh or throw things." There's also an interview with one of the developers on Eurogamer regarding this September-bound title, but it's concluded that S.T.A.L.K.E.R, with its impressive visuals, is "...shaping up to be one of the scariest, most original takes on the increasingly tired FPS genre."

54 comments

  1. Well... by hookedup · · Score: 4, Funny

    I for one, hope they make a skin of Elena playable in the game :)

    1. Re:Well... by obeythefist · · Score: 2, Insightful

      Elena aside, STALKER looks like it might be the designated "sleeper" hit for this year.

      DooM3 looks graphically superior to well, everything, but from the alpha, the gameplay hasn't changed since the early 90's. I've played the run, gun, find the switch game before.

      Half-Life 2 will probably have more playability despite being optimised exclusively for ATI cards (no particular reason beyond marketing sponsorship). It'll be a success assuming they don't dumb anything down for the console kiddies (DX2 anyone? Thanks console guys, thanks a lot).

      STALKER on the other hand is about the only game I've heard of this year that has a really distinctive new premise. Let's hope for the best from the fresh blood in the market.

      --
      I am government man, come from the government. The government has sent me. -- G.I.R.
    2. Re:Well... by 0x0d0a · · Score: 1

      I have to admit that having a Ukranian woman screaming by on an overpowered touring motorcycle would be kind of a neat Easter egg, if a bit too in-jokish for many...

    3. Re:Well... by 0x0d0a · · Score: 1

      Actually, on second thought, it might not be a ridiculous licensing idea. I probably wouldn't ever have heard of this game (nor would the game have reached Slashdot) had it not been for the pair of Elena stories, and I suspect that GSC will owe Elena for a fair number of copies sold. I recognize a few of the elements in the screenshots from Elena's photos (like the abandoned Ferris wheel...spooky.)

      I have to say that with all the recent emphasis on the exclusion zone, and the possibility of placing games there (and the knowledge that in at least one game, players are going to be running around there), Westerners may know the ground of one part of the USSR -- Chernobyl, one of the most difficult places to actually visit in real life. Bizarre.

  2. The original Stalker by Shiifty · · Score: 5, Interesting
    The original Stalker rides a Kawasaki.

    New site: www.kiddofspeed.com

    Article 1

    Article 2

    1. Re:The original Stalker by Neon+Spiral+Injector · · Score: 2, Funny

      No, she is the stalkie, with all of the obsessed /. fans.

  3. Good idea for a game, bad idea for a pressconferen by hambonewilkins · · Score: 5, Insightful
    Looking at the visuals and reading the article it sounds like it could be a really neat game with really, really good graphics.

    Unfortunately, this press event sounds like it is in really bad taste. The actual Chernobyl disaster was horrible. Making a game out of it is one thing, as it is sure to be fictionalized and live in a world separate from our own.

    When THQ "wheeled one of the men responsible for the tragedy" out, that's just terrible. The lines of reality and fiction are being crossed and in a horrible way. For GTA4, I suggest they bring out real car-jackers to show the folks a good time.

    --

    God Bless America. Why? Did it sneeze?
  4. Bastards [offtopic, troll] by empaler · · Score: 0

    They *still* put iodine in all Danish salt because of the idiots who pushed the wrong buttons.

  5. Re:Bastards [offtopic, troll] by Anonymous Coward · · Score: 0

    They *still* put iodine in all Danish salt because of the idiots who pushed the wrong buttons.

    Uh... don't they do that everywhere anyway?

  6. Impressive site by empaler · · Score: 1

    - and impressive bandwith. I'm experiencing almost 100 KB/s download of their trailer - I can hardly get that *anywhere*.

  7. Side note by rmarll · · Score: 1, Redundant

    You can see some photographs of the real site here... http://www.angelfire.com/extreme4/kiddofspeed/ With some comentary contrary to the premise of the game.

    1. Re:Side note by rmarll · · Score: 1

      Haha

      You can't buy redundancy like this.

      Usually you have to submit stories Taco for it.

  8. Impressive trailer by empaler · · Score: 1

    Why the hell didn't they make games like this when I Had time to play them?

    1. Re:Impressive trailer by BrainInAJar · · Score: 1

      Don't worry... What with the economy and all, soon you should have no shortage of time at all to play games...

  9. Re:Good idea for a game, bad idea for a pressconfe by afabbro · · Score: 5, Insightful

    The actual Chernobyl disaster was horrible. Yeah, well, so was World War II, but there's been no shortage of games based on it and no one complains.

    --
    Advice: on VPS providers
  10. Recent events by empaler · · Score: 1

    As I understood my history and geography teachers, they first started doing that by the end of the 80s because of events that had unfolded shortly before that.

    1. Re:Recent events by Quikah · · Score: 2, Informative

      Iodized salt has been in use in the US since the 1920s. It was originally intended to prevent goiters, it started in Michigan in 1924 and spread throughout the country.
      http://www.saltinstitute.org/37.html

      --
      Q.
  11. Re:Good idea for a game, bad idea for a pressconfe by Txiasaeia · · Score: 3, Insightful

    Um, yeah, Chernobyl was an accident, mmmkay? Didn't you get the memo?

    --
    Condemnant quod non intellegunt.
  12. Tarkovsky an earlier origin by isn't+my+name · · Score: 2, Informative

    Stalker was a 1979 Film by Russian Director Andrei Tarkovsky. It is loosely based on a novella called Roadside Picnic by Arkady and Boris Strugatsky.

    Incredible stuff and I highly recommend it. It is the first thing I thought of when I saw Elena's first set of pictures. If you get a chance to see it, do so--but be warned, it is very long and very slow. If you are a fan of film worth checking out. If you only go see films with pyrotechnics, take a pass.

    1. Re:Tarkovsky an earlier origin by gl4ss · · Score: 1

      Also, at least in Finnish translation the books title is "Stalker" as well(So it was quite straightforward to draw a line from the book to the game dubbed as s.t.a.l.k.e.r). as such it's intresting because the story was made much before the meltdown which is blamed for the anomalies in s.t.a.l.k.e.r, but imho the backstorys not that relevant(stalker offers very little explanation to what causes the anomalies, they're just there. for the sake of the story it could be garden of eden or some other mythical place as well).

      It's a very good book btw, in my opinion at least(and the book itself isn't that 'slow' imho as russian cinema is sometimes, I've seen the film but it was years ago and can't remember much from it). as sad as soviet union was it prompted for some excellent literature(and I'm not entirely sure if stalker is 'scifi' either, experimental would be more like it).

      and it has very good elements for a game as well, solo adventuring in a 'forbidden valley' full of deadly traps and treasures. certainly hope that they get it right!

      --
      world was created 5 seconds before this post as it is.
    2. Re:Tarkovsky an earlier origin by The+Evil+Couch · · Score: 1
      according to the Stalker site, the universe that this occurs in doesn't involve the nuclear explosion at chernoble.

      not having seen the movie, I couldn't say for certain, but it seems as though it replicates the movie and is only using chernoble because it's been imprinted into minds across the world as "some where that something horrible has occured in USSR"

      since I haven't seen the movie, take a look at this back story from the game's site and see if it looks familiar.

      April 12, 2006, 02:33 p.m.
      Chernobyl zone was lit by an intolerably bright light. The clouds were evaporating in the silver bright sky with a thunder and earthquake to follow. People fell on the ground facedown closing their bleeding eyes and ears. The glow spread over an immense territory which was subsequently called the Zone. People ran away saving their lives. It looked like a radioactive explosion at the nuclear plant occurred. The army sealed off the Zone...

      The explosion epicenter was a kilometre away from the nuclear plant. Obviously, some tests had been held there and they caused the disaster. Presumably, the entire personnel died within seconds, but still there was a probability of survivals among the staff. It appeared impossible to arrange a rescue operation, as the Zone was characterized by strange energy disturbances posing mortal danger to the explorers. Attempts to use robots were unavailing. Several months after the accident the crisis situation peaked when the Zone abruptly grew five kilometres bigger. People from nearby towns and villages were urgently evacuated, and the peril of a difficult-to-imagine scope loomed over the world.

      Year 2008
      The Zone exploded, radioactive clouds covered vast territories. A dreadful amount of people, animals and forests perished. Thirty kilometres of the area got cordoned off by the army, scientists failed to explain what had happened. The Zone grew, various death-bearing anomalies were spotted inside. Some invisible force tore living beings apart, inflicted awful blood-sputtering wounds. Expeditions faced mutant animals, unlikely to have appeared in the Zone through natural course of evolution. The catastrophe, mutants, anomalies, contamination... Everything appeared to be a consequence of some eerie phenomenon...

      Year 2010
      First expeditions can enter the Zone several kilometers deep without mortal danger . Amateur researchers, marauders and poachers, called stalkers, show up. They move around the Zone searching for various anomalous formations, i.e. artifacts, they would sell to various organizations.

  13. Re:Good idea for a game, bad idea for a pressconfe by TwistedSquare · · Score: 1

    It's just a matter of letting the appropriate amount of time pass really! And avoiding the political taboos of the time.

  14. Re:Bastards [offtopic, troll] by richie2000 · · Score: 4, Informative

    We had Iodine in our salt in Sweden long before Chernobyl. A few seconds in Google confirms this: The Iodine is added to prevent a serious medical condition (iodine deficiency leading to endemic goiter), it's not due to radiation poisoning, even though Iodine (in higher doses) could be used to help prevent damage to the thyroid gland in case of a nuclear accident. Inhabitants living nearby Swedish reactors were issued Iodine pills to stockpile before the reactors were started.

    --
    Money for nothing, pix for free
  15. Fallout meets Zelda by t1nman33 · · Score: 4, Interesting

    Take the open-ended gameplay and post-apocalyptic atmosphere of Fallout, add the skill-based semi-RPG characteristics of the original Zelda, and you've got this game. Could very well turn out to be a sleeper hit.

    I like the way that Zelda allowed you to progress in an open-ended style as far as your skill allowed you to go. You could skip the extra heart containers, more powerful swords and the rings if you were really hardcore.

    --
    --- Where's my car, and why are these grass stains on my pants?
    1. Re:Fallout meets Zelda by zecg · · Score: 1

      Could very well turn out to be a sleeper hit.

      Nothing sleeper about it - this game has been hyped for years, with trailers pouring out of people's ears by now. If it isn't a hit, PC game industry will possibly collapse once and for all.

      --
      .i lu doi ringos.star. xu do puku'aroroi dunli dopecaku leni virnu li'u
  16. Re:Good idea for a game, bad idea for a pressconfe by elmegil · · Score: 1

    They aren't wheeling Hitler's corpse out for the press conference, are they?

    --
    7 November 2006: The day Americans realized corruption and incompetence weren't addressing 11 September 2001
  17. Riiiight... by Guppy06 · · Score: 2, Funny

    When did THQ hire Acclaim's press agent?

  18. Re:Bastards [offtopic, troll] by irokitt · · Score: 1

    Here in San Diego, CA, we are close to a reactor at San Onofre. They've recently considered sending everyone idoine tablets to keep in case on an emergency, but the $$$ factor kicked in (CA is in the midst of a budget crisis, and that combined with military cutbacks and the slump in the tech industry has started to affect San Diego's economy).

    --
    If my answers frighten you, stop asking scary questions.
  19. Whiteboard Nihilism, or, Thank God for the French by superultra · · Score: 3, Insightful

    How does the game industry get away with crap like this? A better question is: how does the gaming press let the gaming industry get away with crap like this? I get as annoyed with the mainstream media as much as anyone (I'm an avid Daily Show fan, which I suppose is now as mainstream as anything but that's another post). But if, say, the film industry tried to pull a stunt like this, the mainstream media would've dogpiled on the company that did it.

    So where's the gaming media? Ohhhh, they're too busy jacking off to screenshots . The gaming industry needs to grow some gonads, with the exception of that French guy who stood up and walked out, no doubt his massive balls dragging on the floor as he exited. I'm not asking for an over-reaction of politically-correct-ness. I want people to say controversial things. But this isn't controversial in content or idealogy. It's no less than someone pissing on the ruins of the WTC, but pissing on the ruins only because someone promised him $5 if he did it, not because he had anything to say about the WTC or had any idea of what it meant. Someone clueless about 9-11 and pissing on the WTC for $5, or having a press conference at Chernobyl to promote a game are the same thing.

    Something like that might be actually worthy of attention, if the purpose was some form of punk anarchistic expression, or the thought behind it was something like, "I'm going to show how worthless this is." But this whole STALKER thing, and all the Vietnam and WWII games that have suddenly grown out of game developers' asses; it's a bunch of morons sitting in an office thinking, "Hey, what can we do to make more money?' It's some boob for a PR rep who sat in his office and brainstormed on a white board on how to better sell the game. The meaning of these places and events have become lost to these people. Vietnam games, WWII games, promoting STALKER in Chernobyl; they're not controversial expressions, they're accidental Whiteboard Nihilism.

  20. Re:Whiteboard Nihilism, or, Thank God for the Fren by phader · · Score: 1

    err.......u can make a movie bout it but not a game? U can write a book but not a game? U can creat a website n' post it on slashdot but not a game? my suggestion....don't like it, don't play it. But don't ban it from me.....fps is all I like....I don't have time for rpg's...they bait ya into hours of nonesense. Other types of games just don't intrest me..boring. my base's DONT belong too u.......hahahaha

  21. What's next? A World Trade Center game? by Peteroo · · Score: 5, Interesting
    A strange article about a stranger press event.

    To his credit, the writer raises up front the issue of the appropriateness of certain elements of the trip.

    To his discredit, he then lets go of the issue just as quickly--with a potshot at a journalist who had the temerity to accept a free drink--and from there on in, it's all game, game and game. ("It looks staggeringly beautiful, and takes PC visuals to a place we've all been looking forward to for a long, long time.")

    Indeed, beyond a reference to the 20 km "exclusion zone" around Chernobyl in which S.T.A.L.K.E.R. is set, the piece barely acknowledges the event itself. No reference to the deaths from the explosion and radiation at the nuclear reactor near Kiev, the courage of the people who contained the fire, the vastly increased risk of thyroid cancer among Ukrainian young people from the release of radiation, or the evacuation and resettlement of an estimated 326,000 people.

    Not even the date (1986).

    And while the writer does mention "reactor," it's only to inform us that "the small team at GSC actually went themselves down to the stricken reactor to gather source material, and have done a fantastic job of replicating the rust and decay."

    But let's step beyond the article for a moment. It's amazing to me that someone would build a game around a relatively recent event that has been such a source of misery to the Ukraine.

    Hell, make up a reactor accident in an imaginary country--if only to spare people's feelings. It is further amazing that THQ would actually bring journalists to Chernobyl to promote the game--this surpasses the recent deliberate-bad-taste publicity stunts by Acclaim--and that a journalist could go ... and then produce coverage that skirts the disaster itself.

    How about a few pointed questions to THQ and GSC reps on the issue of taste? How about a word from people who live in the area on how they feel about the game? How about even a passing reference to what happened that April night in 1986?

    Time does have a way of softening the impact of events. Almost 30 years after the fall of Saigon, we've started to see games based on the Vietnam War. (I don't see the analogy that another poster drew to World War II. That was the defining event of the 20th century, and its outcome defined much of the world for the 34 years that followed.)

    I'm unsure where exactly to draw the line, but I don't think 18 years is enough. Game developers need to think harder about this issue before turning a national tragedy into a shooting game. And gaming publications need to question of the value of such trips and the quality of the coverage they produce.

    What's next? In 15 years, are we going to see a game based around the collapse of the World Trade Center towers?

    I'll answer that question right now: Without a doubt.

    1. Re:What's next? A World Trade Center game? by Marc_Hawke · · Score: 2, Insightful

      Yeah, whatever.

      There's no reason to single this game out as 'untasteful' if you're willing to allow other games. Think about it.

      You (condescendingly) ask us to think about the poor Ukrainians as if we were exploiting their pain. Excuse me, the game was written BY a Ukranian development team.

      You, (and the person who wrote the article), seemed surprised by the tour of Chernobyl. They have tours of Chernobyl all the time. You get on a bus that's dedicated to the area, (it will never leave) and drive around. That's all they did. It's like someone on a visit to New York riding the ferry past Ellis Island.

      VietNam games were not 'taboo' for 30+ years as some sort of respect. Most that time there just wasn't the technology available to make the game. Now that it can be done, it is being done. Look at all the GulfWar games. Look at the Delta Force series, (current events portrayed in a mediocre game engine.) Games are being made all the time.

      I wasn't at the press conference, of course, but I'm not even sure the guest speaker was as tasteless as is being portrayed here. He's billed in the article as 'one of the men responsible' as if it were some sort of deliberate action. What if it was presented as "One of the survivors" would you be so shocked and angered?

      Anyway, if you feel a need to condemn the video game industry as insensitive to the current events they choose to portray, then by all means, go ahead. You're probably right.

      However, if you think this game is somehow worse than the thousands of other games based on real-life events, then sit back down, because you're definitely wrong.

      --
      --Welcome to the Realm of the Hawke--
    2. Re:What's next? A World Trade Center game? by Anonymous Coward · · Score: 0

      My take on this is that the original inspiration comes from an Andrei Tarkovsky film, made well before Chernobyl occurred, in which 'Stalkers' would take people into 'The Zone', which was supposedly a place where stange things happened. My guess is that they added the Chernobyl bit to make it more appealing to the mass (i.e. western) audience on the premise that they would be more likely to have heard of Chernobyl than Andrei Tarkovsky.

    3. Re:What's next? A World Trade Center game? by mobby_6kl · · Score: 2, Informative

      Well I was born in Kiev and my 18th birthday is this Thursday. Yes, it had impact on my life, but of course I'm not old enough to remember anything. We (my family) moved to our relatives in another country and stayed there for a few years.
      Anyway, I don't see anything bad or wrong with the game, I'll buy it (or d/l if I get my DSL back ;) and play without any hesitation or bad feelings. The press trip is also IMHO ok, maybe somewhat strange because it could be dangerous. Just keep in mind that this is my personal opinion and some might disagree.

    4. Re:What's next? A World Trade Center game? by alphaseven · · Score: 2, Informative

      Well I'm Ukrainian and I'm proud to see that a Ukrainian development team put together such an impressive looking game. Ukraine has had a lot of difficulties, it has a struggling economy and a corrupt government. I think it's great to see Ukrainian programmmers creating an original game about Ukraine instead of being exploited by rich countries doing outsourcing.

    5. Re:What's next? A World Trade Center game? by atomicdragon · · Score: 1

      I have to wonder about some of these estimates of the number of deaths due to Chernobyl. There are some sources that give much smaller numbers, such as this short summary. The World Health Organization only seems to predict that there are 3500 deaths as result of the accident, and there is the fact that there are other towns that have natural radiation levels at almost the same level as most parts of the area around the reactor (as long as you are not standing right next to the reactor building). Although I don't mean to say it was something trivial because there were fewer deaths, or that either source is absolutely correct, as it was a mess no matter how many people died.

      But at least I learn something from a lot of these games. Maybe I had fun playing some of the WWII games, but I know I would never want to be there, especially since there is no Quick Load feature in a real war. I think as technology improves, games have fewer and fewer restrictions on the plot and subject matter allowing for some of these very important events to be covered in a serious and realistic light. That doesn't mean all of the games are going to be like that. Further more, it sounds like the nasty part with this game is the marketing ploys, and we all know how different the marketing can be from the game itself.

      Anyways, I would rather an issue be brought instead of lost in time though. At least it may spark the interests to look into the real event (unless they actually believe the real event involved mutants and monsters and hence the game was accurate).

    6. Re:What's next? A World Trade Center game? by Anonymous Coward · · Score: 0

      WTC game plot: You are just below where the planes fly into the building, and it is up to you to make it out alive. Do you trample the slow in the stairways, or are you a hero, helping to save others while putting yourself at risk. I see it happening at some point, may be in bad taste, but just look at everything else that was done in bad taste, it never stopped anybody.

  22. English by Hythlodaeus · · Score: 1

    I hope the English translation of the game is better than the English on the game's website.

    --
    For great justice.
  23. Re:Good idea for a game, bad idea for a pressconfe by gl4ss · · Score: 2, Interesting

    so which exactly is more 'bad', making a game about an accident which directly or indirectly made tens of thousands lives shorter or about a war that was intentionally started(in hate) and ended up having millions of people dead?

    stalker has very little to do with the actual accident though, the s.t.a.l.k.e.r.s setting(denying that it's heavily based on strugatsky brothers stalker book would be just ridiculous) was made up long before chernobyl happened(there's even a movie made in '79). it just happens so that the area(of chernobyl now) looks exactly like the area portrayed in their novel(all the way to abandoned buildings, homes left as they were, rusting cars, deadly traps you can't see.. ). It was quite hard to look at those pictures(of the motorbiker girl) and not make a mental connection to the eerie world of strugatskys stalkers.

    my personal guess as to why they chose chernobyl as the cause of the anomalies(rather than aliens) is that it probably makes more sense to people unfamiliar with the book than just saying that 'some aliens or something'.

    --
    world was created 5 seconds before this post as it is.
  24. Re:Whiteboard Nihilism, or, Thank God for the Fren by hambonewilkins · · Score: 2, Insightful
    Great post OP.

    But this isn't controversial in content or idealogy.

    Great point. Games can be fun diversions. A game about Chernobyl could be fun. But what does holding the press conference at Chernobyl mean? It's tasteless. I can understand making Medal Of Honor, but they're not promoting it at Normandy or Pearl Harbor or at a Concentration Camp.

    Making the game is one thing, doing a controversial PR session just to be edging is, frankly, annoying.

    --

    God Bless America. Why? Did it sneeze?
  25. Lost in Translation.... by Anonymous Coward · · Score: 0

    seeing as I've always heard it reported those in the control room made the decisions that lead to the disaster, and that everyone in the control room died....well it makes me think something in there didn't get conjugated or something. So instead of "in charge of" it sounds like "caused."

    Of course I could be horribly misinformed, in which case, can you think of a better job for the guy, to spend the rest of his life as a tour guide for the wasteland he had a part in creating.

  26. Little tiny baby piece of plagarism? by Bastian · · Score: 1

    I really hope they gave some credit to Andrei Tarkovsky.

  27. Re:Good idea for a game, bad idea for a pressconfe by That's+Unpossible! · · Score: 1

    so which exactly is more 'bad', making a game about an accident which directly or indirectly made tens of thousands lives shorter or about a war that was intentionally started(in hate) and ended up having millions of people dead?

    Ummm, but World War II ended thanks to the heroism of many men and women across the world, and Hitler and the Nazi's were destroyed. Ultimately good triumphed over evil.

    There was nothing good in the story of Chernobyl.

    --
    Ironically, the word ironically is often used incorrectly.
  28. I'm in school by empaler · · Score: 1

    So, yeah. I should be working right now, actually.

  29. Re:Good idea for a game, bad idea for a pressconfe by wronskyMan · · Score: 3, Interesting

    There was nothing good in the story of Chernobyl.
    Hmm... what about the firefighters/engineers who went back into high radiation areas to shut equipment off or perform other rescue tasks, knowing they were condemning themselves to a slow death of radiation sickness to save their younger colleagues?

    --
    --- You shall know the truth, and the truth shall make you mad- Neal (not Cowboy) Boortz
  30. Re:Good idea for a game, bad idea for a pressconfe by Anonymous Coward · · Score: 0

    I don't think Hitler's corpse is available. Mao's corpse is available though... I don't know if there are any video games about the cultural revolution, or anything else you could actually use it as publicity for though.

  31. Re:Good idea for a game, bad idea for a pressconfe by Anonymous Coward · · Score: 0

    How could someone go into a place with enough radiation to kill them and then save someone WHO'S ALREADY THERE? Both of them would die.

  32. Re:Good idea for a game, bad idea for a pressconfe by The+Evil+Couch · · Score: 1
    emergency personnel didn't know that it was radiation. they just felt like shit and then died 5 hours later.

    surely it was a show of heroism that they tried, even though in the end, it was futile.

  33. Re:Good idea for a game, bad idea for a pressconfe by wronskyMan · · Score: 2, Interesting

    I think they would know it was radiation - the whole cracked open reactor and all. Also, the radiation lethality depends on the time and intensity - if one person went back several times, they could receive a cumulatively lethal dose, whereas a person who left the area might survive. In addition, many of the heroic actions they took were not futile - the firemen putting out the burning graphite moderator probably prevented an even greater release of radioactive particles (from the smoke, etc), also somebody would have to shutoff lines spewing radioactive steam, electrical breakers vulnerable to fire, etc, so some of the actions were to save more than an individual trapped person.

    --
    --- You shall know the truth, and the truth shall make you mad- Neal (not Cowboy) Boortz
  34. Well... I hope.. by cronostitan · · Score: 1

    ...the accident happened _before_ they had the idea for the game.

    --
    Spelling errors were made for your amusement only...
  35. Re:Good idea for a game, bad idea for a pressconfe by Wireless+Joe · · Score: 1

    True, but the developers of Battlefield 1942 didn't roll out a Hitler or Mussolini look-alike to promote their game either.

  36. Re:Good idea for a game, bad idea for a pressconfe by WarlockD · · Score: 1

    You have to remember this was Russia, one of the heights of misinformation.

    I doubt the Russian people, not even the firefighters, even knew of the true dangers of nuclear reactor. Unless those firefighters were trained nuclear techs, they were property ordered to take those parts out. Though I am not saying they weren't doing heroic things, I just wish they had the choice and the knowledge before hand.

    I mean the firefighters at 9/11 might of not known the building was going to collapse, they DID however know the dangers going up those buildings to help people.

  37. Re:Good idea for a game, bad idea for a pressconfe by danila · · Score: 1

    Well, I think it's not for an American to decide (assuming you are American). The developers are Russian/Ukrainian and they live close to Chernobyl (their office is currently in about 60 km from the Zone). Their own lives and lives of their relatives have certainly been affected, so they aren't outsiders exploiting the disaster.

    --
    Future Wiki -- If you don't think about the future, you cannot have one.
  38. Re:Whiteboard Nihilism, or, Thank God for the Fren by danila · · Score: 1

    Would you be opposed to a guy pissing on the ruins of WTC if he barely escaped from one of the towers himself and lost a wife and both parents there? And who above all else lost a hand in Afganistan, looking for Bin Laden?

    The developers live next to Chernobyl, it's their history, it's a part of their life and they have every right to do everything they did. I am sure at least one of them lost a friend or relative in the past because of the accident. If you followed the development more closely, you would not suspect them for being disrespectful (judging from all the interviews they gave). Probably the problem here was that the French guy had little experience of cross-cultural communications and saw disrespect where there was none.

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