Slashdot Mirror


S.T.A.L.K.E.R. Glows With Chernobyl Radioactive Link

Thanks to Eurogamer for its coverage of a THQ-sponsored press trip to Russia to preview GSC's forthclming PC first-person shooter. Since the game is "based on the premise that you've gone to explore the 20km 'exclusion zone' of Chernobyl", this has led to some odd preview publicity, as the writer notes: "When they invited us on a cheery tour to go and see Chernobyl for fun, we knew something had gone awry in our lives. Stranger still, during the press conference to promote the much anticipated mutate 'em up S.T.A.L.K.E.R, they wheeled one of the men responsible for the tragedy. I didn't know whether to laugh or throw things." There's also an interview with one of the developers on Eurogamer regarding this September-bound title, but it's concluded that S.T.A.L.K.E.R, with its impressive visuals, is "...shaping up to be one of the scariest, most original takes on the increasingly tired FPS genre."

21 of 54 comments (clear)

  1. Well... by hookedup · · Score: 4, Funny

    I for one, hope they make a skin of Elena playable in the game :)

    1. Re:Well... by obeythefist · · Score: 2, Insightful

      Elena aside, STALKER looks like it might be the designated "sleeper" hit for this year.

      DooM3 looks graphically superior to well, everything, but from the alpha, the gameplay hasn't changed since the early 90's. I've played the run, gun, find the switch game before.

      Half-Life 2 will probably have more playability despite being optimised exclusively for ATI cards (no particular reason beyond marketing sponsorship). It'll be a success assuming they don't dumb anything down for the console kiddies (DX2 anyone? Thanks console guys, thanks a lot).

      STALKER on the other hand is about the only game I've heard of this year that has a really distinctive new premise. Let's hope for the best from the fresh blood in the market.

      --
      I am government man, come from the government. The government has sent me. -- G.I.R.
  2. The original Stalker by Shiifty · · Score: 5, Interesting
    The original Stalker rides a Kawasaki.

    New site: www.kiddofspeed.com

    Article 1

    Article 2

    1. Re:The original Stalker by Neon+Spiral+Injector · · Score: 2, Funny

      No, she is the stalkie, with all of the obsessed /. fans.

  3. Good idea for a game, bad idea for a pressconferen by hambonewilkins · · Score: 5, Insightful
    Looking at the visuals and reading the article it sounds like it could be a really neat game with really, really good graphics.

    Unfortunately, this press event sounds like it is in really bad taste. The actual Chernobyl disaster was horrible. Making a game out of it is one thing, as it is sure to be fictionalized and live in a world separate from our own.

    When THQ "wheeled one of the men responsible for the tragedy" out, that's just terrible. The lines of reality and fiction are being crossed and in a horrible way. For GTA4, I suggest they bring out real car-jackers to show the folks a good time.

    --

    God Bless America. Why? Did it sneeze?
  4. Re:Good idea for a game, bad idea for a pressconfe by afabbro · · Score: 5, Insightful

    The actual Chernobyl disaster was horrible. Yeah, well, so was World War II, but there's been no shortage of games based on it and no one complains.

    --
    Advice: on VPS providers
  5. Re:Good idea for a game, bad idea for a pressconfe by Txiasaeia · · Score: 3, Insightful

    Um, yeah, Chernobyl was an accident, mmmkay? Didn't you get the memo?

    --
    Condemnant quod non intellegunt.
  6. Tarkovsky an earlier origin by isn't+my+name · · Score: 2, Informative

    Stalker was a 1979 Film by Russian Director Andrei Tarkovsky. It is loosely based on a novella called Roadside Picnic by Arkady and Boris Strugatsky.

    Incredible stuff and I highly recommend it. It is the first thing I thought of when I saw Elena's first set of pictures. If you get a chance to see it, do so--but be warned, it is very long and very slow. If you are a fan of film worth checking out. If you only go see films with pyrotechnics, take a pass.

  7. Re:Bastards [offtopic, troll] by richie2000 · · Score: 4, Informative

    We had Iodine in our salt in Sweden long before Chernobyl. A few seconds in Google confirms this: The Iodine is added to prevent a serious medical condition (iodine deficiency leading to endemic goiter), it's not due to radiation poisoning, even though Iodine (in higher doses) could be used to help prevent damage to the thyroid gland in case of a nuclear accident. Inhabitants living nearby Swedish reactors were issued Iodine pills to stockpile before the reactors were started.

    --
    Money for nothing, pix for free
  8. Fallout meets Zelda by t1nman33 · · Score: 4, Interesting

    Take the open-ended gameplay and post-apocalyptic atmosphere of Fallout, add the skill-based semi-RPG characteristics of the original Zelda, and you've got this game. Could very well turn out to be a sleeper hit.

    I like the way that Zelda allowed you to progress in an open-ended style as far as your skill allowed you to go. You could skip the extra heart containers, more powerful swords and the rings if you were really hardcore.

    --
    --- Where's my car, and why are these grass stains on my pants?
  9. Riiiight... by Guppy06 · · Score: 2, Funny

    When did THQ hire Acclaim's press agent?

  10. Whiteboard Nihilism, or, Thank God for the French by superultra · · Score: 3, Insightful

    How does the game industry get away with crap like this? A better question is: how does the gaming press let the gaming industry get away with crap like this? I get as annoyed with the mainstream media as much as anyone (I'm an avid Daily Show fan, which I suppose is now as mainstream as anything but that's another post). But if, say, the film industry tried to pull a stunt like this, the mainstream media would've dogpiled on the company that did it.

    So where's the gaming media? Ohhhh, they're too busy jacking off to screenshots . The gaming industry needs to grow some gonads, with the exception of that French guy who stood up and walked out, no doubt his massive balls dragging on the floor as he exited. I'm not asking for an over-reaction of politically-correct-ness. I want people to say controversial things. But this isn't controversial in content or idealogy. It's no less than someone pissing on the ruins of the WTC, but pissing on the ruins only because someone promised him $5 if he did it, not because he had anything to say about the WTC or had any idea of what it meant. Someone clueless about 9-11 and pissing on the WTC for $5, or having a press conference at Chernobyl to promote a game are the same thing.

    Something like that might be actually worthy of attention, if the purpose was some form of punk anarchistic expression, or the thought behind it was something like, "I'm going to show how worthless this is." But this whole STALKER thing, and all the Vietnam and WWII games that have suddenly grown out of game developers' asses; it's a bunch of morons sitting in an office thinking, "Hey, what can we do to make more money?' It's some boob for a PR rep who sat in his office and brainstormed on a white board on how to better sell the game. The meaning of these places and events have become lost to these people. Vietnam games, WWII games, promoting STALKER in Chernobyl; they're not controversial expressions, they're accidental Whiteboard Nihilism.

  11. Re:Recent events by Quikah · · Score: 2, Informative

    Iodized salt has been in use in the US since the 1920s. It was originally intended to prevent goiters, it started in Michigan in 1924 and spread throughout the country.
    http://www.saltinstitute.org/37.html

    --
    Q.
  12. What's next? A World Trade Center game? by Peteroo · · Score: 5, Interesting
    A strange article about a stranger press event.

    To his credit, the writer raises up front the issue of the appropriateness of certain elements of the trip.

    To his discredit, he then lets go of the issue just as quickly--with a potshot at a journalist who had the temerity to accept a free drink--and from there on in, it's all game, game and game. ("It looks staggeringly beautiful, and takes PC visuals to a place we've all been looking forward to for a long, long time.")

    Indeed, beyond a reference to the 20 km "exclusion zone" around Chernobyl in which S.T.A.L.K.E.R. is set, the piece barely acknowledges the event itself. No reference to the deaths from the explosion and radiation at the nuclear reactor near Kiev, the courage of the people who contained the fire, the vastly increased risk of thyroid cancer among Ukrainian young people from the release of radiation, or the evacuation and resettlement of an estimated 326,000 people.

    Not even the date (1986).

    And while the writer does mention "reactor," it's only to inform us that "the small team at GSC actually went themselves down to the stricken reactor to gather source material, and have done a fantastic job of replicating the rust and decay."

    But let's step beyond the article for a moment. It's amazing to me that someone would build a game around a relatively recent event that has been such a source of misery to the Ukraine.

    Hell, make up a reactor accident in an imaginary country--if only to spare people's feelings. It is further amazing that THQ would actually bring journalists to Chernobyl to promote the game--this surpasses the recent deliberate-bad-taste publicity stunts by Acclaim--and that a journalist could go ... and then produce coverage that skirts the disaster itself.

    How about a few pointed questions to THQ and GSC reps on the issue of taste? How about a word from people who live in the area on how they feel about the game? How about even a passing reference to what happened that April night in 1986?

    Time does have a way of softening the impact of events. Almost 30 years after the fall of Saigon, we've started to see games based on the Vietnam War. (I don't see the analogy that another poster drew to World War II. That was the defining event of the 20th century, and its outcome defined much of the world for the 34 years that followed.)

    I'm unsure where exactly to draw the line, but I don't think 18 years is enough. Game developers need to think harder about this issue before turning a national tragedy into a shooting game. And gaming publications need to question of the value of such trips and the quality of the coverage they produce.

    What's next? In 15 years, are we going to see a game based around the collapse of the World Trade Center towers?

    I'll answer that question right now: Without a doubt.

    1. Re:What's next? A World Trade Center game? by Marc_Hawke · · Score: 2, Insightful

      Yeah, whatever.

      There's no reason to single this game out as 'untasteful' if you're willing to allow other games. Think about it.

      You (condescendingly) ask us to think about the poor Ukrainians as if we were exploiting their pain. Excuse me, the game was written BY a Ukranian development team.

      You, (and the person who wrote the article), seemed surprised by the tour of Chernobyl. They have tours of Chernobyl all the time. You get on a bus that's dedicated to the area, (it will never leave) and drive around. That's all they did. It's like someone on a visit to New York riding the ferry past Ellis Island.

      VietNam games were not 'taboo' for 30+ years as some sort of respect. Most that time there just wasn't the technology available to make the game. Now that it can be done, it is being done. Look at all the GulfWar games. Look at the Delta Force series, (current events portrayed in a mediocre game engine.) Games are being made all the time.

      I wasn't at the press conference, of course, but I'm not even sure the guest speaker was as tasteless as is being portrayed here. He's billed in the article as 'one of the men responsible' as if it were some sort of deliberate action. What if it was presented as "One of the survivors" would you be so shocked and angered?

      Anyway, if you feel a need to condemn the video game industry as insensitive to the current events they choose to portray, then by all means, go ahead. You're probably right.

      However, if you think this game is somehow worse than the thousands of other games based on real-life events, then sit back down, because you're definitely wrong.

      --
      --Welcome to the Realm of the Hawke--
    2. Re:What's next? A World Trade Center game? by mobby_6kl · · Score: 2, Informative

      Well I was born in Kiev and my 18th birthday is this Thursday. Yes, it had impact on my life, but of course I'm not old enough to remember anything. We (my family) moved to our relatives in another country and stayed there for a few years.
      Anyway, I don't see anything bad or wrong with the game, I'll buy it (or d/l if I get my DSL back ;) and play without any hesitation or bad feelings. The press trip is also IMHO ok, maybe somewhat strange because it could be dangerous. Just keep in mind that this is my personal opinion and some might disagree.

    3. Re:What's next? A World Trade Center game? by alphaseven · · Score: 2, Informative

      Well I'm Ukrainian and I'm proud to see that a Ukrainian development team put together such an impressive looking game. Ukraine has had a lot of difficulties, it has a struggling economy and a corrupt government. I think it's great to see Ukrainian programmmers creating an original game about Ukraine instead of being exploited by rich countries doing outsourcing.

  13. Re:Good idea for a game, bad idea for a pressconfe by gl4ss · · Score: 2, Interesting

    so which exactly is more 'bad', making a game about an accident which directly or indirectly made tens of thousands lives shorter or about a war that was intentionally started(in hate) and ended up having millions of people dead?

    stalker has very little to do with the actual accident though, the s.t.a.l.k.e.r.s setting(denying that it's heavily based on strugatsky brothers stalker book would be just ridiculous) was made up long before chernobyl happened(there's even a movie made in '79). it just happens so that the area(of chernobyl now) looks exactly like the area portrayed in their novel(all the way to abandoned buildings, homes left as they were, rusting cars, deadly traps you can't see.. ). It was quite hard to look at those pictures(of the motorbiker girl) and not make a mental connection to the eerie world of strugatskys stalkers.

    my personal guess as to why they chose chernobyl as the cause of the anomalies(rather than aliens) is that it probably makes more sense to people unfamiliar with the book than just saying that 'some aliens or something'.

    --
    world was created 5 seconds before this post as it is.
  14. Re:Whiteboard Nihilism, or, Thank God for the Fren by hambonewilkins · · Score: 2, Insightful
    Great post OP.

    But this isn't controversial in content or idealogy.

    Great point. Games can be fun diversions. A game about Chernobyl could be fun. But what does holding the press conference at Chernobyl mean? It's tasteless. I can understand making Medal Of Honor, but they're not promoting it at Normandy or Pearl Harbor or at a Concentration Camp.

    Making the game is one thing, doing a controversial PR session just to be edging is, frankly, annoying.

    --

    God Bless America. Why? Did it sneeze?
  15. Re:Good idea for a game, bad idea for a pressconfe by wronskyMan · · Score: 3, Interesting

    There was nothing good in the story of Chernobyl.
    Hmm... what about the firefighters/engineers who went back into high radiation areas to shut equipment off or perform other rescue tasks, knowing they were condemning themselves to a slow death of radiation sickness to save their younger colleagues?

    --
    --- You shall know the truth, and the truth shall make you mad- Neal (not Cowboy) Boortz
  16. Re:Good idea for a game, bad idea for a pressconfe by wronskyMan · · Score: 2, Interesting

    I think they would know it was radiation - the whole cracked open reactor and all. Also, the radiation lethality depends on the time and intensity - if one person went back several times, they could receive a cumulatively lethal dose, whereas a person who left the area might survive. In addition, many of the heroic actions they took were not futile - the firemen putting out the burning graphite moderator probably prevented an even greater release of radioactive particles (from the smoke, etc), also somebody would have to shutoff lines spewing radioactive steam, electrical breakers vulnerable to fire, etc, so some of the actions were to save more than an individual trapped person.

    --
    --- You shall know the truth, and the truth shall make you mad- Neal (not Cowboy) Boortz