Open Source PS2 Site Celebrates 3rd Anniversary
Ooobles writes "The main Open Source Playstation 2 developer site, ps2dev.org, is now three years old. And much like a three year old, it wants attention - it's now promoting its achievements, and asking, what next? Having never been recognized by Sony, it's wondering if or when Sony will allow commercial games developers to join the community." The site explains that "...the ps2dev community have created open source tools which allow developers to use nearly every aspect of the Playstation 2", and also mentions there's a major multi-part PS2 demo in progress for the Breakpoint 2004 demo party to be held later this week in Germany.
I think YOU read wrong. This is talking about letting commercial developers support this (They are bound by NDA to not disclose anything which includes joining such organizations as ps2dev). It does not say what recognized means. I would take it as being: Sony does not look down on those who use a mod or a kit to run Homebrew stuff.
... I just get sick of complainers who say all big companies are out to get them. And I have nothing against GC or XBOX... in fact I own them... I just wish there was open documentation for those two!
The latter part wouldn't really make a difference but the first part would be great help... and is very unlikely to happen.
Yes I must admit I have a linux kit but that just give me more authority than a flamer like you to say what would benefit and what would not.
I think homebrew inspires innovation in a lot of ways... some game devs have started out that way. Please really think before you claim all knowlegde about something you have nothing to do with (in a more direct sense).
PS. you sound like a guy who is anti-sony... do you own a GC?
Some info at http://ps2dev.org/kb.x?T=691
Basically, you need a modchip, or use the PSO Exploit, or
get a memory card with some special files on it.
You have to realize this is made by "l337" people who
have noe clue whatsoever on how to write docs.