Classic GBA Game Ports We'll Never See?
Thanks to LoonyBlog for its entry discussing classic games that could be converted to the Game Boy Advance, but are unfortunately not likely to appear, since "the Game Boy Advance is an almost exclusively franchise driven platform." The writer points out: "I think the GBA could have some amazing classic games ported to it, although the failure (apparently a spectacular failure at that) of the Blizzard Classic Arcade line pretty much means we'll never see many of them", and singles out commercial releases of Sam N' Max Hit The Road ("has a point n' click interface that would translate well to the GBA"), Heroes Of Might & Magic III ("its bright and colorful style would make for a beautiful GBA game"), and Ys Book I & II ("really an 8-bit game at its core") as top of his wishlist. What would you like to see officially available on GBA?
some of the 16 bit goodness that the gba could handle, like rock and roll racing, maybe a mortal kombat trilogy-style game, not to mention everything square and enix had released, that haven't been remade.
oh, and some kirby and megaman would be good to see.
How Jaded Are You?
a portable Final Fantasy 3/6 would kick ass
no, it's not awfully difficult to code for.
but getting stuff officially(or even stuff that would officially exist) made for it is expensive, nintendo is NOT homebrew friendly(even though there are a lot of homebrew stuff for gba, nintendo doesn't approve it, and you need 3rd party hardware to use the homebrew stuff).
world was created 5 seconds before this post as it is.
They are. It comes out June 7th.
Commander Keen was ported to the GameBoy Color very shortly before the GameBoy Advance was released. Just get that to use in your GBA.
Have you ever played Broken Sword? This was a fairly standard point-n-click PC game that I thought translated very well to the GBA. Inventory management, NPC conversation, etc. were all handled quite well. I would reccommend it to any adventure gaming fan. I could see something like ScummVM working OK, with some interface changes... What I would like to see is a Roguelike ported to the GBA. I've thought about taking such a project on... Something like Angband. You'd have to set up the macros ahead of time on the PC... (assuming you play on a flash cart) or perhaps a user-modifiable quicklist of frequently cast spells? Some hacks to the menu system to allow you to scroll through menus instead of pushing a key to select would help too.