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On Videogames And Inherent Political Bias

An anonymous reader writes "An article for Reason Magazine, recently posted to their site, argues that games, unlike traditional media, are inherently biased - in favor of individual freedom - and that games might influence real-world political preferences." The author starts by arguing: "Video games are evolving into a grand anti-authoritarian laboratory", and concludes: "Computer games, as a class, do appear to favor civil and economic liberty... because of the same human tendencies that free players from domineering storylines and inflexible rules. Games naturally turn players against contrived limits and inconsistencies."

11 of 71 comments (clear)

  1. But not so liberal as you'd think... by stienman · · Score: 4, Insightful

    Games naturally turn players against contrived limits and inconsistencies.

    But they reenforce the idea that some limits need to be set and must be enforced. Take the current cheat vs anti-cheat wars, and the limits placed on all MMOGs.

    -Adam

    1. Re:But not so liberal as you'd think... by cgenman · · Score: 3, Insightful

      The moment you start putting even the smallest barrier (like a maximum altitude or a 'no you can't make a spell so powerful you kill half the world in one shot') people start bitching, whether is single-player, multiplayer, or a MMOG game.

      What are you talking about? All games have a maximum altitude, and it would be grossly unbalancing to allow spells so powerful that you kill half the world in one shot. Who would play on a PvP server like that?

      It's called "balancing" the game. Barriers like these are necessary to keep a game fun, and you're far more likely to hear people "bitching" if you don't straighten these problems out. MMPORPG's are full of items getting Nerfed, and while some people complain when their favorite weapon is weakened, it is usually player complaints that lead to the tweak in the first place.

      If you have ever played against a Glacier player in Killer Instinct, you'll know that without those so-called barriers against infinite damage, there isn't any gameplay.

      Of course, there are rules in multiplayer gaming. Real old-school Street Fighter players will pull their hands back from the controller and let you throw them if they accidentally throw you in a close-quarters fight. Well-behaved MMPORPG players will not steal your loot, despite it falling on the ground. And I've seen circumstances in FPS games where poorly behaved players will be repeatedly assassinated by their own team-mates, ruining their statistics and forcing them off the server. Still, most rules in social situations are not enforced at the end of a gun, and this holds true in gaming as well as life.

  2. Re:What?! by Guppy06 · · Score: 2, Insightful

    "You mean Pking will become a Political Stance?"

    Considering what happened 10 years ago in Rwanda and what may be happening right now in Sudan...

  3. Why? by bl4nk · · Score: 3, Insightful

    What ever happened to video games being... video games. Since when did they start having some grand meaning or statement?
    Video games aren't "evolving" in to anything. I hardly believe that valve was thinking about civil and economic liberty when they started creating Half-Life 2. Now, if we were talking about Kingpin, I guess I could see that. Or maybe that game was just about being as bloody and violent as possible, as to attract more buyers.

    This is ridiculous. Let's not turn water in to wine here.

  4. Sims... by thefirelane · · Score: 4, Insightful

    because of the same human tendencies that free players from domineering storylines and inflexible rules. Games naturally turn players against contrived limits and inconsistencies.


    Of course the same argument could be made that games do not favor political/social liberty... Games like SimCity/warcraft show gamers how an extremely organized, well planned, and well led society can become greater than all others. Seeing how such societies flourish would naturally lead them to desire a similar intelligent overseer running the real world, with extreme authoritarian control to be able to 'do the right thing'.

  5. Re:Gamers are nerds are libertarians by syrinx · · Score: 4, Insightful

    I used to think that /.ers were on the whole pretty libertarian.. I think /. might have been the first place I'd heard of the Libertarian movement.. but recently it seems that everyone on /. (or at least the vocal ones) are just plain left-liberal.

    Allergic reaction to Bush? Who knows.

    --
    Quidquid latine dictum sit, altum sonatur.
  6. Not always by ADRA · · Score: 3, Insightful

    One of my buddies loves linear final-fantasy type games because the storyline is highly linear. He hates open ended games. I know he's not the only one. Millions of people don't buy final fantasy, sports games, puzzlers, etc.. in order to experience unlimited control over their environments.

    Mind you, there are several genre's that do open the boundaries of control. Games come to mind: GTA-types, PC role players, MMO's.

    Others that stand in the middle are games that are emotionally expressive but lack any expansive imagination. FPS's, RTS's, and some adventure-type games fit into this mold. I find the mass-player base resides here simply because it fits in to the comnfortable medium between highly linear and tightly controlled advancement conditions.

    --
    Bye!
  7. Good article overall, but... by cgenman · · Score: 3, Insightful

    They mention that Games have an inherent bias towards individualism and individual power. What they fail to point out is that this bias is also present in Movies, television shows, and stories. Movies are almost always about Neo/Luke/Hellboy actualizing their individual power and saving the world. Even more innocuous movies like A Beautiful Mind or Chasing Amy are about exploring the kinds of power people wield on the environment around them. While many other cultures focus upon characters struggling to survive, or the effects of the political or ideological environment upon people, Western stories are primarily focused upon the effects people can have on the world around them.

    The idea of individual power is pretty well embedded in our culture at large. "Pull yourself up by your bootstraps" is a distinctly American phrase, as is the idea that whatever may come in life it is due to actions or personal failings on the part of the recipient. If someone is poor, it must be because they are inferior, and vice / versa. We don't say that homeless people are homeless because they had antiquated skills, were laid off, and had no job-training programs available to them. We say that homeless people are homeless because they are lazy bums. We don't tell our kids that if they are lucky and flex their networking connections they have a statistical chance of rising as high as their social caste will allow. We tell them that all they need to do to become anything is "try harder."

    Now, do videogames have this attitude because of a belief inherent in the system, or is it reflecting larger cultural attitudes? I would say the latter, referring specifically to Japanese RPG's. The japanese RPG, unlike most American RPG's, are populated by the "reluctant hero," a figure tragically forced into the savior role, and whose ability to alter the environment around him is directly related to the power that is being wielded through him by another entity or concept. The heroes in Warcraft 3, for example, are heroes because they choose to fight. The hero in many Square games generally doesn't choose to fight until near the end, when he finally realizes that the ultimate goal in life is to become their pre-determined destiny. He is always supported in his quest by the spirits / gods / floating moa heads, and he always wins. Contrast that to GTA 3, where there is no higher moral authority determining your existence.

    Hence, western videogames reflect western individualistic beliefs about society. Is it any wonder that a western researcher ends his paper on a note of breaking through the false veneer of individualism in western games to find true individualism?

    P.S. I'm glad to see more people taking the medium of videogames seriously as a form of human expression worthy of research. Keep it up. We need about a million more of these papers.

    1. Re:Good article overall, but... by Ritorix · · Score: 2, Insightful

      The beauty of video games is the choices given to the player of a game. This is completely different from any other media. No matter the theme of a movie, it is delivered in an authoritarian fashion. Movies are always the same experience which the viewer has no control over.

      While the American culture has a bias towards individualism, not all cultures do. Video games let the people of those cultures make choices they otherwise could not. It lets them experiment with true freedom of choice, morality, forms of government and other themes. In a MUD or MMORPG setting, it lets players see how their actions compare to actions of other international players.

      Modern video games allow one to transcend their culture, and act as they desire. When someone is allowed to make choices not normally allowed by their culture, it is truly revolutionary.

  8. Unbiased? by aliya · · Score: 2, Insightful

    What do you mean "unlike traditional media"? Traditional media is inherently biased towards anything that benefits traditional media, whether that be freedom of the press or corporate consolidation (of the media companies). Traditional media also tends to be very liberal, because only very liberal values will get them access to information and locations and embarrassing details and the private affairs of any and every entity that they think their consumers will pay for. The inherent bias of the media is the subject of books, journalism classes, and the careers of media researchers.

  9. Re:Gamers are nerds are libertarians by Lemmy+Caution · · Score: 2, Insightful

    Well, they say that a conservative is a liberal who's been mugged. Maybe a liberal is a libertarian whose job has been off-shored.