On Videogames And Inherent Political Bias
An anonymous reader writes "An article for Reason Magazine, recently posted to their site, argues that games, unlike traditional media, are inherently biased - in favor of individual freedom - and that games might influence real-world political preferences." The author starts by arguing: "Video games are evolving into a grand anti-authoritarian laboratory", and concludes: "Computer games, as a class, do appear to favor civil and economic liberty... because of the same human tendencies that free players from domineering storylines and inflexible rules. Games naturally turn players against contrived limits and inconsistencies."
You mean Pking will become a Political Stance?
Neck_of_the_Woods
#/usr/local/surf/glassy/overhead
I was just playing Super Monkey Ball 2, and it occurred to me that deregulation could make a smoother playing field that allows us to reach our goals with fewer obstacles. Super Monkey Ball 2 can be a profound metaphor for life on many levels, actually. I like to think that my time playing Super Monkey Ball 2 is really time spent in deep reflection on the more important truths in life.
Hyperbole is the worst thing ever.
I always thought that that applied to Democrats.
Oh, wait. Those are the same thing!
Rob
Super Mario Brothers advocates a hardline Stalinist point of view.
The goatse guy for president. Win one for the gaper!