On Licenses That Should Be Made Into Games
Ant writes "GameSpy has an article discussing their favorite ideas for licenses that should be made into games, but haven't made the transition yet." The piece, thankfully, notes that we "often get slammed with hideously inappropriate or just badly implemented and misbegotten licensed creations", but also argues: "For every Crouching Tiger, Hidden Dragon, Pirates of the Caribbean, or Superman for the N64, we'll occasionally get a Tron 2.0, or Star Wars: Knights of the Old Republic", before picking The Road Warrior, Lone Wolf and Cub, and Ender's Game, among others, as licenses they'd like to see made into games. Which licenses do you think could survive the transition to games intact?
When I first read this I was thinking, you want to make psychological torture a game? (then I remembered daikatana) but seriously, I was thinking that while Ender's game is probably one of the best science fiction books I am trying to think how one would make it a game that needs to be made
1. The initall battle seens at battle school never really were about the battle but about Ender being tested to see just how much they could push him before he broke. ie Could they push him more than the enemy could and of course we find out (at least I think so) that "we" pushed him much harder than any space-faring alien race could, and it made much about our nature and what we will do achieve them
2. I was thinking about the space seens but I tell you, they were always abstract in the book , and I think the closest thing I can think of, is HomeWorld2, again a game that's already been made and made well
anyway, would care to hear your thoughs
Sigs are dangerous coy things
boy, i don't know if anybody could make a mmog (or rpg) out of it, but the whole time i was reading the otherworld series, i envisioned it as a game.
it would probably be too expensive to make it into a stand-alone game, but not as a multiplayer game.
in a similar vein would be Chalker's Well of Souls series. 1500, if memory serves, worlds to explore? i'd pay $20 a month for each of those.
stored on computers from birth to the grave
I must have played every single Dune related game ever made, I am quite the Dune fan. But no game has even begun to capture the slightest glimpse of the amazing work of Frank Herbert. I would really like to see Black Isle (makers of Neverwinter Nights, Baldur's Gate and Planescape: Torment) make a Dune RPG, and at least try to decently cover the story of the first book instead of making up idiotic deviations. If not them, then someone with the slightest bit of a clue.
I still think the best Dune game so far was the first, made by Cryo back in 1991. The CD version was particularly nice, but now Cryo is dead so I guess it's about time someone gave it another shot. The new Sci-Fi channel mini-series have been drawing attention to the "Duniverse" so it seems like a good time to get something like this off the ground.
That said, it would probably have done much better as a 2d platformer in the days of the NES.
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Evan
"$30 for the One True Ring. $10 each additional ring!" -- JRR "Bob" Tolkien
Seriously, the idea of colored bears bouncing around as a result of gummiberry juice ingestion is very appealing to me. Could be a potentially fun game for mindless, fast action, kind of like the Sonic games.
Also, how about a Lone Wolf game not based on LWAC, but on the real Lone Wolf? Make it a Zelda-style game or an RPG, and you're golden. Use memory card data from previous games in the series to keep track of your character's encounters, skillset, and items, just like the character sheets that were used to keep track of your character between volumes in the game book series. God, I miss those books. They got me through so many boring days in elementary school.
Of course, there's more to the Road Warrior than just driving around, but that should be a large part of it. Done right, it could be pretty cool :)
"GI Joe"? "The Transformers"? "Thundercats"?
Ever since squad based tactical shooter type games started coming out, I've been wanting a more action oriented take on the genre using the Stargate SG-1 license, but I'd rather control some other team than SG-1 itself so that there could be some actual character development across missions. The thought of strolling around the SGC between missions, attending briefings with General Hammond and Colonel MacGuyver, and then walking through the Stargate to some distant planet on a diplomatic mission that goes sour as Jaffa start invading just makes me giddy. They could even use the time for dialing the Stargate and that twisty wormhole animation to hide load times.
I'm a sucker for things that fit into White Wolf's World of Darkness. I felt the Hunter games they made for X-Box (especially Redeemer) were good, and the new Vampire game looks incredible.
That and I would actually like to see a game based off Underworld. It shows potential for a good FPS game, some tactical elements, open story... Of course people would probably bork it up...
Viva La Revolucion! Buy a Mac!
Let me preface all this by saying I'm only talking about console games, my data come from sales figures tallied by NPD, which is a commercial reporting service and I define commercial success as sell-through of over 250,000 units.
90% of all videogames launching new properties are commercial failures. This is well above the overall failure rate of 78%. The sad truth is that most gamers stick with familiar themes and simple concepts. The quirky, unusual, original games you and I like (over 20 of the PS2 games on my shelf sold under 100,000 units) just do not pay the bills.
Therefore it behooves us to think about how to make games that we can enjoy but which will also speak to the mass market. My personal opinion is that the real inventiveness is best served in gameplay mechanics and control. Use the licensed theme as a base to build from. The game market is coming close to maturity. It grew and grew through the 80s and early 90s and now it's near a plateau in terms of userbase. One sign of this is the gamer's average age increasing year on year.
Right now there are plenty of relatively new gamers for whom simple action-shooter, driving and hack-slash gameplay is appealing. They'll quickly grow into more sophisticated play concepts, just as today's hardcore gamers did in years past. The people who figure out how to keep that large pool of gamers interested will be the people who succeed in the industry.
Graham
my wife used to work for a major games company as a senior artist. in or around 1999, george miller was in talks with them to make a ps2 game out of road warrior. A demo tape of rendered footage was made, and much of the game was plotted out. Miller didn't like the game, but the footage grew legs and got bandied around hollywood for a while. I'm surprised it hasn't hit the net as a hoax. I have a copy, but it's only on VHS. I'd be happy to hand it off to a /.er who lives in Australia to get it saved as an mpeg and set loose.
I have all ways wanted a Zombie MMOG. People get to play survivors, group into clans to defend buildings from the hordes of undead. The great thing about this is it gets rid of camping because the MOBs come to you.
"I'm not high, just stupid" --JY
anything else by Neil Gaiman for that matter. Good Omens and The Discworld Books would be awesome too, if done correctly.
I have always thought that Starship Troopers would make a great game. Imagine a MMOFPS similar to Planetside...
Something "vehicle-centric": Fight exponentially growing clouds of Mantrid drones - enjoy the breathtaking view from a balloon suspended between the planets Fire and Water - keep Lyekka from eating Japan...
Action adventures: Escape the frantic to-and-fro of the Heretic-sabotaged "Cluster" - have Poetman show you around ancient Brunnis - visit the Wife Bank...
Strategy: Have Prince and Kai play for your life a la "Battle Chess"...
First Person Fast-Away-Runners: Take a ride on the Narcolounger - meet the crazed inhabitants of K-Town and the Tunnels...
Musical/dancing games: Re-enact Brunnen-G history to the tune of German nursery songs - sing "Row, row, row your boat" with the other trees in Oberon's forest...
Not to mention dating sims: frustrate yourself swooning for the dead guy/any woman who won't try to eat you...
And all of that without the bother of digging for trade-able minerals, shopping for weapon systems and blowing up countless petty space pirates and whatever else tends to make sci-fi games such a hassle sometimes. Nor would anybody care about "continuity", "canon", "plot holes" or whatever else Trek fans get to worry about all the time.
Hunhh... I think I might actually buy that. Scary thought.
However, the books and stories that defined this world have largely petered out - Niven seems to have run out of ideas after three trips to the Ringworld and there can only be so many "Man-Kzin Wars XX" books before they all look like the same thing.
There was a Ringworld-based game years ago. It played kind of like the Space Quest series but without the tongue-in-cheek attitude. I think Known Space would be a great place to roll out any or all of the current game genres (RTS, RPG, FPS...)
The first time I stood on Halo and lifted my viewpoint to the "arch o'er the world" I realized that they... almost had it.