Gearbox Readying WWII Shooter For UbiSoft?
Thanks to IGN PC for its news story discussing rumors that Halo PC and Half-Life add-on developer Gearbox Software is creating a World War II team-based shooter for publishers UbiSoft. The piece points to the WarStory.net webpage, which is trailing a Gearbox product with screenshots and quotes, and IGN PC claims that: "According to several sources in the know, it's temporarily called Baker's Dozen", although "the name isn't finalized just yet" - an official announcement is expected in the next few weeks.
Hmmm perhaps they should be finishing PC halo before setting out on new projects...and finish the damn HEK (Halo Editing Kit) that was promised "soon" back when Halo PC was released. Count me out of any future gearbox titles!
Looking at the Warstory.net pages it's quite obvious they wanted to do a Band of Brothers game but couldn't get the license (or didn't try to).
Am I the only one who believes that the PC game market already have WAY too many WWII games?
In recent times, we have been what one could call "plagued" by first-person shooters based on events of the second World War, with the Medal of Honor series, Call of Duty, Battlefield 1942 and others of which I have forgotten the name or the existence. Now, game developers are milking a new money cow with the sudden arrival of several FPS games based on the Vietnam War. It would be most pleasant if these two preponderant themes could now leave game developers' minds as fast as they have entered them, because after a few theme-based games, the originality is just inexistent -- yet the theme-based games continue to appear (and there will always be punters to get the said games). There are several wars which could be poked at yet without making a political statement, such as the apparently "forgotten" first World War, the wars of the Cold War other than in Vietnam, post-Cold War wars and contemporary wars such as Iraq and Afghanistan (I think only the average Conflict Desert Storm truely touches the latter subject).
Don't get me wrong, I am not saying that this upcoming game from Gearbox will be average -- in fact far from that, the team over there are an experienced bunch of developers --, I am just saying that when it comes out, though it may be a good game, and why not great, I may have already "played" the game before. With all the respect I have for Gearbox and their apparent research into the subject, I still believe this game will have an overly strong feeling of "deja-vu", with its basis already having been over-exploited beforehand.
"Really, I'm not out to destroy Microsoft. That will just be a completely unintentional side effect" -- Linus Torval
I'm sure it'll come, just when MS decides so.
A game based on running around, picking up guys flying white flags wouldn't be very fun, would it? Sorry, I couldn't resist!
A witty saying proves nothing. Voltaire (1694-1778)
You don't have to follow reality strictly - EA's Desert Strike, anyone?
Hopefully the network code will be better than that of FarCry...
-Tolerate my intolerance
There was a pretty fun cheap sidescrolling shooter once called Iraq Attack. Fly around in a helicopter, bomb tanks, bomb soldiers, bomb soldiers raising white flags, bomb children's hospitals, bombing the peace corps guys who come to save the burning children, bomb the UN peacekeepers, bomb the allied tanks. Heck, if you get a few speed powerups and good reflexes, you could bomb your own helicopter. Wether it
(hit enter too early) Wether it keeps true to reality is left as an excercise to the reader.
Is it me or is this not really worth posting about. A few paragraphs about a game that might be in development by a halfway decent studio that doesn't even have a title yet? Wake me up when there's a real story please.
Pretty widgets? What pretty widgets?
No need to wait a few weeks. Gearbox is having their 5th Year Anniversary Party in Dallas this Saturday. They'll make the announcement then. Just got my invitation in my inbox the other day.
No, the Desert Storm game wouldn't have much combat or warfare in it at all. It would be about media spin, politics, and getting good infomercials for military hardware shown on CNN. Whoever sells the most F-16s while keeping their campaign contributors happy and their constituents ignorant, wins!
Sorry, I couldn't resist...
With all of these world war two games, we're just going in circles. Now, if we could combine Battlefield 1942's vehicle system, Medal of Honor's graphics, Return to Castle Wolfenstein's weapons, and Day of Defeat's realism, I believe God would step down.
"Instant gratification takes too long." - Carrie Fisher
first, Randy Pitchford works for gearbox, second, it makes a good point about other fps games in other genres. i too don't understand why people seem to lash out when they hear an fps taking place during world war II. it's hardly as if they are all carbon copies of each other--rtcw and moh:aa are both ww II games, and they certainly differ a great deal (within the fps genre) finally, it answers the 'Where's the story here?' thread. 'gearbox is telling this particular story because it has wanted to for many years'--just hearing 'telling this particular story' is enough to get me exicted about the prospects of this game (the screenshots don't hurt either) -stock
Press Release:
UBISOFT AND GEARBOX BREAK INTO WWII GAMES MARKET WITH BROTHERS IN ARMS, A REVOLUTIONARY NEW MILITARY FRANCHISE
San Francisco, CA - April 13, 2004 - Ubisoft, one of the world's largest video game publishers, today reinforces its strategy to dominate the war games market by announcing a long-term deal with award-winning developer Gearbox Software to publish a new military franchise: Brothers in Arms(TM). With its breakthrough squad-based combat mechanism and unprecedented realism, the first game in the series is poised to revolutionize the WWII genre when it ships on consoles and PC starting Holiday 2004.
"The WWII theme is one of the fastest growing segments of the military shooter market and we believe that Brothers in Arms is the ideal title to expand Ubisoft's new catalog of war games," said Yves Guillemot, CEO and President of Ubisoft. "We were blown away by the immersive and realistic combat we experienced when playing this game and anybody who knows the reputation of Gearbox Software will understand the magnitude of this deal."
Created by Texas-based Gearbox Software, Brothers in Arms is the most realistic and authentic WWII shooter ever. While other WWII games have sugarcoated the war experience, Brothers in Arms is based on a true story and will immerse gamers into the gritty, uncensored and emotionally-charged side of war. The game puts you in the shoes of Sgt. Matt Baker, a D-Day paratrooper squad leader, and asks you to lead the squad as you balance their lives with the success of the mission. The true stories and historical events you experience on your perilous journey take you through real battlefields meticulously recreated from aerial reconnaissance images, US Army Signal Corps photos and eye-witness accounts of war-torn Normandy. Players of all skill levels can battle their way through this intense experience because of Brothers in Arms innovative and accessible command and control system.
"Ubisoft's proven know-how publishing realistic, tactical shooters make an ideal partnership with Gearbox as we create this new franchise," said Randy Pitchford, President of Gearbox Software. "With years of research and game design innovation supporting this title, gamers should be ready for an authentic story, a fresh game play design and the ultimate WWII combat experience."
© 2004 Ubisoft Entertainment. All Rights Reserved. Ubisoft and the Ubisoft logo are trademarks of Ubisoft Entertainment in the US and/or other countries. Gearbox Software and the Gearbox logo are registered trademarks of Gearbox Software, L.L.C.
About Gearbox Software: Gearbox Software, an independent development studio located in Dallas, TX, is respected industry-wide for their ability to create award winning interactive software. Comprised of veteran talent, Gearbox Software has established itself as an industry leader, developing games for many of the industry's top franchises including Half-Life, Halo: Combat Evolved, Counter-Strike, James Bond and Tony Hawk's Pro Skater. Additional information regarding Gearbox Software can be found at www.gearboxsoftware.com.
About Ubisoft: Ubisoft is an international producer, publisher and distributor of interactive entertainment products. A leading company in the multimedia industry, Ubisoft's strong and diversified lineup has grown considerably, as has Ubisoft itself. As well as steadfastly continuing to partner with several high-profile companies, Ubisoft has also confirmed its presence on the global market by developing its own exceptional properties. Founded in 1986 in France, Ubisoft is now present on every continent, both through offices in 21 different countries including the United States, Morocco, Germany and China and through sales of products in over 50 countries. The group is dedicated to delivering high-quality, cutting-edge video game titles to consumers around the world. Ubisoft generated a turnover of 453 million euros for the 2002/2003 fiscal year, up 23% over the previous fiscal year. To learn more, visit www.ubi.com