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The Trouble With Using D&D Rules In Videogames?

An anonymous reader writes "There's a new article on kuro5hin.org about the trouble with porting pencil and paper RPG games (such as d20 3.5) to RPG video games. One such rules-snatching video game is examined, The Temple of Elemental Evil. The article is also an introduction to a new RPG Standards Compliance system that is currently under development and will be online soon, in hopes of bridging the gap between computers and those lovable PnP evenings we all enjoy."

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  1. D&D = rules minus plot by Magickcat · · Score: 1, Flamebait

    I think it's a shame that D&D became synonymous with rules instead of plot. To me, D&D is a generally a recipe for a cliched game. The alignment system sucks and the classes are just plain dull. AD&D became a big complicated bore. In fact, I think it became so complicated just so it could sell those dull overpriced manuals with their generic rock album artwork throught them. Instead of an interesting game it boils down to healing potions, XP and levels. The PC versions like Baldurs Gate have much of the game picking up gold and arranging inventory - a trite mundane for a child of Baal.

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    Si tacuisses philosophus mansisses. If you had kept quiet, you would have remained a philosopher.