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Silicon Knights, Nintendo Cease Exclusivity Deal

Divine Shadow writes "IGN Cube is reporting that Silicon Knights (developer of Eternal Darkness and Metal Gear Solid: The Twin Snakes) is no longer an exclusive second-party developer for Nintendo. This is really surprising given that interviews with Nintendo and Denis Dyack (SK's leader) always seemed to suggest a bond and shared philosophy between the companies. Have to admit too, that this makes me less excited about Ninty's E3 lineup." Elsewhere in the article, Denis Dyack claims: "It's possible that we may do another game with Nintendo, actually. It just means that we've decided to break our exclusivity with Nintendo."

3 of 70 comments (clear)

  1. No Mature Zelda by Anonymous Coward · · Score: 3, Interesting

    Well there goes any hope of Silicon Knights to produce that "mature" Zelda people were hoping for.

    Dennis made a comment about how he'd like to make a mature zelda similar to how he said he wanted to make a Metal Gear game prior to the annoucement of MGS:TTS

  2. Re:3rd Party by ctr2sprt · · Score: 2, Interesting
    Third party has always been an issue, due to software houses not appreciating the "draconian" nature employed by Nintendo to prevent shoddy games from making it onto their system. (If more people took this stance, we might avoid travesties such as Enter the Matrix.)
    The concern is that at a certain point it ceases to be quality controls and becomes censorship. And how many good games have Nintendo rejected because they were afraid their "family-friendly" image was going to be tarnished? Now if that's the target audience Nintendo want, that's fine. So I have no problem with Nintendo having a policy. I have a problem with everybody having the same policy, since then you don't get edgier material that deserves to be published despite not meeting Nintendo's criteria.
  3. Re:Really? Awesome. by Nalgas+D.+Lemur · · Score: 2, Interesting

    I think the thing with Eternal Darkness and Resident Evil is that most people either like one or the other, and they usually hate the one that they don't like. I can't think of anyone I know who likes both, but I know people who like ED and people who like RE.

    I personally really, really can't stand the controls for RE, and even though the characters have a completely ridiculous number of polygons in their models, they felt really stiff to me in their animation and how they moved around. Of course, there are other people who think ED's graphics weren't detailed enough or didn't like the style, or who didn't like the targetting system, or thought the sanity effects were silly instead of scary, or a bunch of other stuff.

    I guess the moral of the story is that it's a really huge pain in the ass to make a game that makes everyone happy, as I've learned working on a game with friends as a hobby. You come up with something that you think is the greatest thing ever, and half the people agree with you, and the other half think you're nuts for even suggesting it...