Real MMO Item Profits From 'Play Money'
V_M_Smith writes "Showing it's possible to make real profits from 'play money' - Julian Dibbell set out to make a mint selling virtual goods on Ebay and elsewhere - and (at least for the last month) he succeeded. There's a story about the feat over at The UK Guardian and another over at Terra Nova, which explains Dibbell's 'year-long experiment in virtual item trading from the fantasy world of Ultima Online netted him, in its final month, a tidy profit of $3,917. Over the course of a year, that would be $47,000'."
"Here is a simple rule! If more than one person values something, you have a market."
anthony_philipp asserted:
"you only need one person for an object to have value. an example is that of a family heirloom, no one else might want it, but it only has to be important to that one person to have value. and if they're rich the value may be quite high."
That's why I said it takes more than one person to make a market, not more than one person to have a value. My balls are pretty valuable to me but if nobody else wants them, there is no market.
My
Limekiller