Real MMO Item Profits From 'Play Money'
V_M_Smith writes "Showing it's possible to make real profits from 'play money' - Julian Dibbell set out to make a mint selling virtual goods on Ebay and elsewhere - and (at least for the last month) he succeeded. There's a story about the feat over at The UK Guardian and another over at Terra Nova, which explains Dibbell's 'year-long experiment in virtual item trading from the fantasy world of Ultima Online netted him, in its final month, a tidy profit of $3,917. Over the course of a year, that would be $47,000'."
The question is, once you're trading instead of playing the game for fun, isn't it just like having a job anyway?
And for the people buying the virtual goods, isn't that like paying to "cheat" in the game?
Or is the game written in such a way that this is taken into account, and hence the whole point of playing the game is purely concerned with how much real world money you can spend on improving your character?
I am government man, come from the government. The government has sent me. -- G.I.R.
From the article:
"The phenomenon of the online economies is symptomatic of the increasing age and maturity of players of interactive entertainment. According to calculations reported by Edward Castronova, an economics professor at California State University, people are taking internet games so seriously that since the beginning of the year, Category 1654 has racked up $6,404,668 in sales - real money spent on things that do not exist."
I kind of take umbrage at the notion that buying something intangible is a concept new to the advent of MMOs or even somehow novel.
What is art? It's about $20 worth of paint, canvas and wood, isn't it? Oh, it's arranged in a way that makes it worth $4.6mil? I see, so it's not the worth of a thing but the perception of worth, the interpolation of physical value with non-physical value?
So why is the selling of items that carry very real value to people surprising? Here is a simple rule! If more than one person values something, you have a market.
My
Limekiller
No more sad than playing the game for hours a day in the first place in some people's eyes.
bingo. Against a EULA != against the law. At worst it's a breach of contract.