Want To Play The Multiplayer FPS Games You Bought?
Thanks to GamerDad for its editorial discussing why it's sometimes impossible to play multiplayer FPS titles as the developers intended it. The author argues: "I certainly don't think that every mod I've ever run across is better than the core game that ships in the box but yet there's often no one running the boxed game", before noting that most game publishers "...do not run their own servers for these games so you can't count on them supporting the boxed game either. There are exceptions to this rule but for the most part when it comes to PC games, you're at the whims of the many fan owned and operated servers... [which may] limit the maps to a select few in a deathmatch game or change the settings of the game to make it play very differently from what you expect."
Whenever I play UT2004 online, I almost always play on an "ATARI/EPIC OFFICIAL EAST #" server - I am guaranteed the game as they intended it, with no extra distractions, and a fast consistent connection.
I think it's a very good idea for them, and I think other game developers should be thinking along the same lines.
but the one problem with this is that Battlefield mods gain popularity, then EA makes the same 'mod' and then sells it. They first saw the popularity of mods with more weapons and vehicles, so they came out with Secret Weapons. EOD was a pretty popular mod, then came BFV. Now they are coming out with Modern Combat for a clone of Desert Combat. I also heard they are coming out with a starwars clone. Yes it makes them money, but they totally screw over the modding community. I refreshed the EOD servers the other week and there were just a handfull of servers available with people playing. If no one is playing the 'free mods' why would the modders even bother continuing with development.
You also get more for your money. You may not like all the mod's, but at least there are more variations to choose from. So if the game does get 'old and boring' you can try something new.
As with so many things, this issue isn't as simple as it first appears. Certainly, where "official" servers are offered for an fps, I tend to use them. The servers for Battlefield 1942 are a good example here.
However... running servers isn't free and, if you plan to do it on a large scale, it isn't particularly cheap either. With something like Battlefield 1942, megabucks publishers like EA currently seem willing to foot the bill for hosting these servers. However, I doubt that many of the smaller companies out there can afford to to this on the scale that their game might need.
Ultimately, I wouldn't be surprised to see the online fps market moving in the same direction as the MMORPG market; with customers paying monthly fees (albeit probably a bit lower than the fees for MMORPGs) and being restricted to official servers. GSPs that have tried to implement a pay-to-play policy, such as Barrysworld, have unfortunately failed miserably, but once the publishers start implementing this, things might change. Indeed, I'd see the (very successful) X-box Live as already being a slight move in this direction.
Is this a bad thing? Not necessarily. At least, not for gamers like myself, with an income sufficient that I don't mind a few pounds a month on monthly fees if it ensures a quality service. I've virtually given up on playing fpses online these days, owing to the difficulty of finding decent servers with pleasant settings and admins who aren't on a power-trip. Ultimately, I can pay $15 per month (which at current exchange rates, works out at virtually nothing for UK residents like myself) to play a MMORPG on a stable, well maintained, well admined server, resulting in less stress all around.
The biggest loser if this does happen will probably be the mod scene. This will obviously struggle if deprived of the ability to run unofficial servers.
I disagree with that. I haven't got much experience in terms of online play because even broadband is too laggy for my taste, but from what I saw most servers run on a completely out-of-the-box config. That means all settings are default, maybe fraglimit disabled or something. That can be frustrating if the defaults for a game suck. Descent 3, for example, doesn't allow mouselook in the default setup, which means you cannot aim properly unless you have one of these joysticks that only make sense with about 1% of all games. Because it defaults to off, any server I tried (granted, there weren't many for D3) had it disabled as well.
As I said, I haven't got much experience with online, but there never seemed to be a lack of ootb servers. It's hard to find servers for those really good but low profile mods (as opposed to insanely popular generic mods like Counterstrike and its derivatives), but not for the original game.
On the other hand, it's sometimes hard to find a server that isn't full, empty, listen or highly latent (i.e. high ping). That IS annoying, but happens to any game or mod.
What you're forgetting is that Electronic Arts are the epitome of evil and represent everything that is wrong with the game industry.
I was going to say about Counterstrike (parent of the parent mentions it... Or maybe the parent of the parent of the parent. I've clicked now. I forget.) I was a HUGE Team Fortress Classic nut. The instant CS started to take hold, the servers dwindled, and dwindled, and dwindled. Back in the day there were around 2000-3000 TFC servers. These days, while CS still has a ton, you're lucky if you can find a couple of hundred TFC servers. Even MORE lucky if you can find one that has humans, not bots playing on it. (For those unaware, Team Fortress was a free addon for Half Life, put out by Valve. You couldn't patch the game without installing TFC, so it was essentially part of the boxed version really.
And everyone buggered off to play Campers'r'Us on Counterstrike. Don't get me wrong, CS is fun, but nowhere near as fun as TFC was.
... if you can't find what you want, you have to create it yourself. If you can't find a "stock" server, then why not create one? Surely you can't be alone in wanting to play stock Half Life, or Quake ]|[, or Battlefield 1942. Get together a few like-minded individuals and rent a server somewhere. A quick google on "game server rental" brings up quite a few places to rent servers. If you have a good, fast connection to the internet, get a second computer and set up a dedicated server. If you aren't willing to host your own server, or pay someone to host one, there are still plenty (thousands) of game servers out there, there are ones that you will find fun.
Julie Moult is an idiot.
I am glad somebody said this. For every good mod there are 20 bad mods. For every CounterStrike and Desert Combat there are 20 that just tweak a few weapons or add a couple of new textures. I think its great that people are spending time developing mods but its frustrating to download a mod and then realize it sucks. Too many games don't label the games on server lists as mods, so the only way to find out is to get the boot. It is sad to say but sometimes the best play is with OTB settings and graphics.
Attention VU / Sierra / Tribes people --- pay attention when you release Tribes Vengeance!!!
This is easily solved with a server browser that lets you filter servers based on their settings. So you don't just filter for your vanilla gameplay mode, you also filter for the default settings for that gameplay mode. You can also filter based on levels, etc...
I have been playing Quake since 1996. I still play it today using Fuhquake client and a Qizmo proxy / server browser. Qizmo lets you run such heavily filtered searches, and so I get a list of about 5 servers that match exactly what I want: low ping, non-empty, vanilla ktpro deathmatch.
This lets me pop onto a server, get in and get my quick fix of intense fast paced deathmatch. Even though Quake, after 8 years of being modded, has splintered into several common variations, mods, server settings. You have a slew of CTF varients, a slew of Team Fortress varients, a chunk of deathmatch varients, and even vanilla deathmatch with really lame settings (like Nobody's servers with "teamplay 1" so llamas don't kill themselves with splash damage).
However, every skilled deathmatch player knows that ktpro is the standard for competitive Quake deathmatch. All of the other DM varients are for lamers. I am sure Team Fortress has a similar standard.
there's also this little gem
http://www.ntlhome.com/legals/userpolicy.html
17. Servers
(iv) Game: If the game in question has a password/IP access restriction option this must be used. Your IP address must not be publicly advertised on Gaming sites etc.
and I just noticed this little fellow which is new
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In connecting to the Broadband Service, you must only use a PC you own or lease, and you must not attempt to connect your PC to the Broadband Services from outside your home . This includes the use of wireless or non-wireless networking technology to connect your PC or any other PC to your Broadband Services from outside your home (other than your own garden) or the connection of your PC to anyone else's Broadband Services.
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which is a bitch as I sometimes pull up outside my house and downlaod/upload stuff without going inside my perimeter
good luck to nlt: finding me doing it !
There are places where the networks are not touching,and there are places where they are-Boeing's Lori Gunter
I used to love this game but I can hardly play anymore. Every server has their own stupid campaign, even though most are the same. They have a different name so guess what, you have to download it again. The custom maps SUCK. The mods suck. Lately there have been a few that utterly crash clients in certain combinations, even of the same mod. And what do the mods do? Oh, your guy drops his binoculars when he dies. Oh goodie! Medics spew out medpacks when they die, wtf is that? This is one game that I wish we could have left well enough alone. Good luck finding a vanilla server of ET.