When $1B in Online-Game Sales Isn't
jvm writes "On Curmudgeon Gamer a new analysis article by Kyle Orland examines the recent announcement by the NPD Group that sales of "online-enabled console games" reached $1 billion dollars last year. A rudimentary analysis of the numbers behind the numbers shows that at least a third of those online-enabled games probably aren't being (and probably can't be) played online."
Well actually if you look at the X-Box many games are "online-enabled", but can't be played online. They just let you keep track of a score or have a buddy list or some crap like that. So in other words there are in fact games that are online-enabled and can't be played online.
Trust Your Technolust
Phantasy Star Online (Ep 1 & 2) is not the only game for GameCube that has official Internet support. PSO Episode 3 also does.
That reminds me of when my roomate was playing NFL 2k4 on Xbox live.
The guy he was playing against intercepted one of his passes. Then, he kept showing the instant replay of the interception over and over again. After about two minutes of watching that replay over and over from different angles and hearing the guy talk shit to him, my roomate turned it off.
If I did that to him while playing it in the same room, I'd better be ready to dodge a flying controller and a few fists.
Online games need a "shock player for being an ass" option.