When $1B in Online-Game Sales Isn't
jvm writes "On Curmudgeon Gamer a new analysis article by Kyle Orland examines the recent announcement by the NPD Group that sales of "online-enabled console games" reached $1 billion dollars last year. A rudimentary analysis of the numbers behind the numbers shows that at least a third of those online-enabled games probably aren't being (and probably can't be) played online."
The article does say that these online-enabled games aren't being played online (which makes sense), but not that they can't be played online (which doesn't). What it says is that not everyone has the hardware and/or server subscription required to play online.
Rob
I think that the official NPD reports cost several hundreds (if not thousands) of dollars. I haven't actually investigated myself, but this is what I've been told when I've asked friends (in the game industry) about them.
That said, there are apparently occasional leaks that allow you to get some of the raw data itself.
Curmudgeon Gamer: Not happy
50% sports games, eh? I think we should just make it half a billion from games that are played online then
No, I don't really like the idea of playing such games online, and I seriously doubt many indeed do. Sports games are meant to be played face to face, and possibly with some fists.
Phantasy Star Online (Ep 1 & 2) is not the only game for GameCube that has official Internet support. PSO Episode 3 also does.
I've given up on online games because it gets tiresome having listen/read l33t speak by some 13 year old. Oh and god help you if your not the shiznit in WarCraft. That 13 year old will cuse you out and threathen to tell all of his script kiddie friends how much suck. When that happens, which does a lot, I log off and go have a beer and then have sex with my girlfriend.
-Dipster