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Lost Sonic Game Gets X-Treme Flashback

Thanks to The Lost Levels for its in-depth report on 'lost' Sega Saturn title, Sonic X-Treme, originally shown in playable form at E3 1996. However, "what gamers didn't know was that the game was being rushed to completion on a compressed development timeline, a fateful decision that would eventually doom the entire project." Using interviews with the original developers of Sonic X-Treme, which was to "take full advantage of the 3D environment in a free-roaming fashion, much more like Mario 64 than NiGHTS", its ultimate fate is discovered, with an overstressed, overworked developer being told by medical staff that "he thought I had 6 months to live", and the entire project eventually cancelled.

1 of 16 comments (clear)

  1. I was looking forward to it by M3wThr33 · · Score: 4, Interesting

    I remember reading Game Players and it had shots of it. It seemed like a great idea, but it seemed a little odd because all the shots were of indoor levels.

    Plus the 2D-sprites kinda scare me. I never noticed it in the images, but now that it's explicitly mentioned I can't avoid it. I would have felt cheated if it was released like that. Paper Mario got away with it because his body spun as he turned. Sonic would have just been choppy and floaty.