Star Wars Galaxies Takes Jump To Lightspeed
Thanks to 1UP for its article discussing the recent announcement of Star Wars Galaxies' space combat expansion, Jump To Lightspeed, which takes the PC MMO into the heavens, and "focuses primarily on [space-based] vehicles for both combat and transportation, promising at least 15 new modes of travel." There are screenshots and an official FAQ over at the Star Wars Galaxies site, explaining "you can expect to pilot X-wings, Y-wings, TIE fighters, TIE interceptors, and many other recognizable starfighters", and, dodging some sarcastic online reaction, an interview with producer Haden Blackman over at IGN PC argues: "In many ways, we're looking at Jump to Lightspeed as 'X-Wing vs. TIE Fighter' online - much of our focus is on that dogfighting experience."
I really, really dislike having to pay 30-50 per add on on top of the monthly fees. Why can't more games do what Lineage II is doing? All expansions will be at no extra charge.
I can't speak for you, but X-wing/TIE Fighter/Alliance were some of the best PC games I've ever played, instead of crappy RTSes and stuff, I'd much rather see additions to that series of games. LucasArts has pretty much crapped up any game with the Star Wars licence since Alliance came out several years ago. I'd much rather see those resources poured into a great flight sim like X-Wing again.
"There is no time, sir, at which ties do not matter," Jeeves, (Jeeves and the Impending Doom)
According to relativity, how long it would take depends on who is doing the measuring.
For someone travelling close to light speed, the subjective time from their point of view to cross the galaxy could be very small (and approaches zero as their speed approaches light speed).
From the point of view of an observer stationary relative to the galaxy, the fast moving traveller would take thousands of years to cross the galaxy, even at the speed of light.
Of course, differences in perceived time intervals, and hence radically different aging of characters when accelerated to large relative velocities, tends to screw up (soft) sci-fi plots, and so it just gets ignored for the sake of a comprehensible plotline. (Although there are some good 'hard' sci-fi novels in which this is a key plot device.)
As for what the perception of time would be like for something travelling at 1.5 times the speed of light, my relativity is a little rusty, but IIRC time would appear to run backwards for such a traveller, and someone observing such a traveller would observe them arrive at their destination before they left their point of origin. There are obviously big problems for causality in such a scenario, which is why relativity is usually interpreted as prohibiting things travelling faster than light.
I'm not so sure. The same thing happened with mounts and then vehicles, with sky-high prices for a few days after launch followed by a sharp drop-off as the creature handlers/artisans reaslised they had sold all they were going to sell to the rich folk. While the economies in SWG are inflated right now, it's not to the point where the average player can't afford to get things done. There's always someone undercutting the competition if you just take the time to look more than five feet away from the Coronet starport, or settle for the second-best weapon or armour.
You're wrong about missions though. Once you've prgressed beyond newbie skills, it's very easy to pull 8K solo missions. If you group with some other people and run solo missions, you can be making 20-40K per mission. At that rate, you can make a lot of money very quickly even as a casual gamer. Plus, faction ships will be purchased with faction points which will be at a set rate determined by the dev team.