So under Friedman's system the public money comes from, what, the Free Money Fairy? Not to mention the $15K schools would be crappy, so the stated goal of giving people in bad school districts the ability to ship their kids to better schools just fails outright.
I was bringing my kids home from an event in Buffalo one time, with all appropriate documents relating to everyone's citizenship, identity and such, and still got a hassle. The Customs inspector was playing 50 questions, and when pressed he told me he had to make sure that I wasn't fleeing across the border after kidnapping my children in a custody dispute. I told him, "well if I'm trying to flee Canada with my kids I'm doing a pretty shitty job of it, aren't I?"
How did this get modded up? Come on, most of those cars are owned by collectors who employ their own staff of mechanics. Many, many hours of expensive work go into getting one of those cars ready for Goodwood or Brighton, and they still have (according to your anecdotal statistic) a 33% failure rate over 100 miles. That's absolutely dismal.
It's a good expansion for sure, but I have to question whether or not they've learned from the past. Many players are currently gated in quests waiting for over-camped static spawns to appear. What's worse is that for at least one quest the static spawn NPC also has a 1-in-eleventymillion chance of dropping a very desirable loot item, making the spawn camping unbearable.
If they put MxO on Station Access, I'll play it again. I guess the other good news is that within a year or so, everyone will be able to have their very own "The One" character.
The camera is being worked on, and you can already stop it from swinging around most of the time. I've found the graphics to be most impressive, and think a lot of people are confusing Matrix industrial bleakness for poor image quality.
Combat Medics are a huge problem, but it goes a lot deeper than that. Combat Medics are a problem because, while every other combat class has 75% chopped off their damage in PvP, CMs do not. They also inflict this unmitigated damage to an unhealable pool using area attacks. They can essentially end a battle before it starts.
The combat balance is essentially a gigantic nerf to all combat. In SWG, combat has become (aside from the CMs) all about spamming special attacks and who gets knocked down first. SOE's plan is to limit the number of special attacks that can be used, lower damage output, and slash resistances on armour.
It's amazing that someone can get modded to +3 and still be completely wrong. The expansion is 100% twitch, there are no turn-based mechanics at all. The only thing seperating a newbie pilot from a master is the available ships, and the ability to tweak certain ship systems more effectively.
You're actually quite wrong on that. One of SWG's biggest initial problems was that it attracted a non-MMORPG crowd. The boards were full of complaints about the RPG combat for months. Now that those voices have faded out a bit, the experienced MMORPG crowd is getting down to the business of loving the game.
So under Friedman's system the public money comes from, what, the Free Money Fairy? Not to mention the $15K schools would be crappy, so the stated goal of giving people in bad school districts the ability to ship their kids to better schools just fails outright.
Well, if you're manufacturing 1.4 million a month and 1.5 million people try to buy them, you have a shortage.
Then you would remove the offending information from the file and sell it.
Why would you be using hand sanitizer while driving? Shouldn't at least one of those hands be on the wheel?
You forgot the bit where Sigil borrowed millions of dollars from Sony to complete development.
How did this get modded up? Come on, most of those cars are owned by collectors who employ their own staff of mechanics. Many, many hours of expensive work go into getting one of those cars ready for Goodwood or Brighton, and they still have (according to your anecdotal statistic) a 33% failure rate over 100 miles. That's absolutely dismal.
I suspect that, say, the Monaco GP would have a larger worldwide audience than the Indy 500.
Actually, if you quit with less than two weeks notice in Ontario your employer is entitled to report your termination as a firing.
Probably not good enough for you.
Hear that bang? I think it was Jack Thompson's head exploding.
The control scheme requires a three-button mouse.
It's a good expansion for sure, but I have to question whether or not they've learned from the past. Many players are currently gated in quests waiting for over-camped static spawns to appear. What's worse is that for at least one quest the static spawn NPC also has a 1-in-eleventymillion chance of dropping a very desirable loot item, making the spawn camping unbearable.
If they put MxO on Station Access, I'll play it again. I guess the other good news is that within a year or so, everyone will be able to have their very own "The One" character.
If that's what you do, no wonder you're having trouble.
The camera is being worked on, and you can already stop it from swinging around most of the time. I've found the graphics to be most impressive, and think a lot of people are confusing Matrix industrial bleakness for poor image quality.
I'd like to state, for the record, my joy at learning the devs included a /whoa emote.
The only major outages lately were caused by a tornado hitting the east coast data center. I'm calling BS on you.
You're absolutely, 100% wrong.
Combat Medics are a huge problem, but it goes a lot deeper than that. Combat Medics are a problem because, while every other combat class has 75% chopped off their damage in PvP, CMs do not. They also inflict this unmitigated damage to an unhealable pool using area attacks. They can essentially end a battle before it starts.
The combat balance is essentially a gigantic nerf to all combat. In SWG, combat has become (aside from the CMs) all about spamming special attacks and who gets knocked down first. SOE's plan is to limit the number of special attacks that can be used, lower damage output, and slash resistances on armour.
It's amazing that someone can get modded to +3 and still be completely wrong. The expansion is 100% twitch, there are no turn-based mechanics at all. The only thing seperating a newbie pilot from a master is the available ships, and the ability to tweak certain ship systems more effectively.
You're actually quite wrong on that. One of SWG's biggest initial problems was that it attracted a non-MMORPG crowd. The boards were full of complaints about the RPG combat for months. Now that those voices have faded out a bit, the experienced MMORPG crowd is getting down to the business of loving the game.
You played for ten hours and quit because you didn't find content? Someone has a bit of a short attention span.
Still seems to be plenty of crap being thrown around...
You must be an absolute menace on the roads if they were charging you that.