Alien Invasion Ends City Of Heroes Beta
Thanks to the City Of Heroes forums for its reports on the Rikti alien invasion which signaled the end of the PC MMO's Beta phase. Elsewhere, there's also a large gallery of screenshots from this major Beta-ending event involving "a major [alien] strike... against Paragon City", and starring the other-dimensional villains from Cryptic Studios' superhero-based MMO game, which officially launches on April 28th. The event coincided with the wiping of the Beta characters - hence high-level alien-inflicted carnage, with "75-100 [heroes] just lying dead in Atlas Park", as well as the original poster's delight that he "managed to organize a mass suicide jump... before the Beta ended. About 20 of us jumped off the tallest building... [but] we all just sat at 1 HP." Update: 04/23 18:55 GMT by S : A press release from NCSoft regarding their E3 line-up announces plans for first expansion pack, City Of Villains, which "will allow players to take on the role of villain in Paragon's modern metropolis."
So, you joined a Beta Test, participated in an event that had Stress Test written all over it, and either you or they fell off the performance curve. Sounds like the developers got the data they were looking for. And given that everyone had the framerate issues, it sounds like that was a server issue, not client-limited. Which means they have a better shot at fixing it before they go live and the crowds descend. It's all good.
You can't judge the game by late-beta performance when they're obviously stress testing. And the fact that they got around to stress testing before they went live is a good sign, it means they probably have their other bugs under control. Anyone who's been in on the last few MMOG launches can tell you what happens when launch day *is* the stress test, and they won't be saying nice things.
If I'm being pissy/jealous it's because they once again scheduled a beta event for a time when us west-coasties were still at work or stuck in traffic trying to get home. Wah.
I think I hit maybe, 6 of the hundreds of Rikti invaders. This isn't killed, mind you...I was doing around 11-17 points of damage to these guys while they were hitting me for upwards of 200. These guys were spawning in groups of 25-30, and I was able to target and touch 6. There's something wrong here.
Here's what's wrong. You were in Steel Canyon at level 9. What did you expect? Normal mobs there should eat you for breakfast at that level. Of COURSE uber invaders will. THey're geared towards the levels that are SUPPOSED to be in that zone.
Nevermind the other issues. Remember, this was a BETA TEST. not solely for the entertainment of the testers, but to find out HOW to do these invasions properly. I participated in many defenses in many zones, and in no two cases was the wave or waves of invaders handled the same way. I saw the "friendly/non-targetable/non-hostile" bug (in at least one case these appeared to be intentional decoys, however), and a few other problems. Better now than when the game is live...
"Oh my God. This is terrible. This is the end of my Presidency. I'm fucked."; ~ Donald J. Trump
The part with me not killing them wasn't the problem. I fully expected that. The only reason I was in Steel Canyon was because I was finishing a mission there from the day before.
The part where I was able to target and touch *6* of the invaders was. I didn't care that I would die, but I wanted to PARTICIPATE. I was either blocked in by other heroes, or lagged so heavily, I couldn't locate a target before it was moved out of my melee range. As I say later in my post, I moved on to Atlas Park, where enemies were in my level range, and I still couldn't hit any of them due to the exact same problems in Steel Canyon.
The purpose of the Beta Test and the purpose of the POSTING are two entirely different things. This was a reply to someone saying the event was really cool, and me saying, "No, it in fact, was not."
I'm sure as a Beta Test this was very successful, and insightful for the Cryptic and NCSoft folks. You don't hear me saying, "Oh, I wouldn't recommend buying CoH based off of this occurance." However, as I've said twice before, if you were not ranged, the alien attack wasn't fun, it didn't have any sort of conclusion, and it was horribly lagged.
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They got to a) stress test the servers and b) kill of everybody's beta characters (in a way that made sense with the story and all) in one fell swoop. If that's the kind of game design CoH represents, well, I'm going to buy it soon. And City of Villains! They actually listen to the players!
What would've been really cool is if all the heroes somehow beat all the aliens, like how some people in EQ beat an "unbeatable" dragon, etc.