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Hardware Manufacturers Making PC Gaming Too Elite?

Thanks to AVault for its editorial discussing whether PC hardware/graphics card manufacturers are fragmenting PC gaming too much with constant hardware upgrades, thereby "making it a sport for only the serious few." The author argues: "With the impending release of Valve's Half-Life 2 and id's Doom 3, we're looking at the first required hardware upgrade in gaming history... the reported minimum requirements for these two heavy hitting titles include fully DirectX9 compatible video cards. This demand excludes all low-end and many medium-level computers out there today." He discusses the "partnership" of "hardware manufacturers turning over reference equipment that won't see the retail market for some time to software developers to use in the creation of their games", and queries the "expensive process of habitual upgrades" by suggesting: "If everybody turns to an Xbox or a PlayStation for entertainment, who's going to need new PC equipment?"

17 of 172 comments (clear)

  1. What? by Pluvius · · Score: 5, Interesting

    He says that this is the first required hardware upgrade in gaming history (boldfaced lie), then implies that consoles don't have this problem? Excuse me?

    Rob

    1. Re:What? by Pluvius · · Score: 5, Interesting

      BTW, it wouldn't be the hardware manufacturers causing the fragmentation of PC gaming, but the game developers themselves. That should be obvious.

      Rob

    2. Re:What? by Dirus · · Score: 5, Insightful
      He says that this is the first required hardware upgrade in gaming history (boldfaced lie), then implies that consoles don't have this problem? Excuse me?

      Yes this is a lie. I find it rather ironic that Doom 3 is being used as an example. People had to upgrade their hardware (ie purchase a 3d card) to play Quake 3. id has always been ahead of others in the area of requirements, this should be no surprise to PC gamers.

      While other upgrades, such as processor and ram upgrades, are not always required, they are sometimes "required" to play a game at a reasonable level of quality. Afterall, all games have "minimum requirements" (as a side note, these are usually too low).

      Slightly offtopic, but a good example that comes to mind is Diablo 2. I remember when it came out I had to buy more ram because I'd go down the stairs into a dungeon and it would hit the hard drive. The server wouldn't pause for you so before I could even load the dungeon my guy would die. Sure the ram wasn't required to start the game, but as it was a requirement nonetheless, as there was no way to play the game without it.

    3. Re:What? by Babbster · · Score: 4, Insightful

      Actually, your Diablo 2 example is indicative of a game design/development problem - I don't think it would be out of line to call it a "bug." In an ideal world, sloppy game design shouldn't be driving computer upgrades.

    4. Re:What? by mausmalone · · Score: 4, Interesting

      It is a tiny bit better on consoles. They have a lifecycle of several years, and games made for them will always work for them. I've had lots of problems with that on the PC (Star Control 2, Need for Speed 3). Right now, to have games run correctly on a PC, it seems that I have to update about $700 worth of hardware every 4 years or so. Even if I buy a new console every 5 years, they're only $300 when they come out.

      --
      -=-=-=-=-=
      I'd rather be flamed than ignored.
    5. Re:What? by SuperRob · · Score: 4, Informative

      Apparently the poster isn't familiar with Origin's early Ultima and Wing Commander games. It was widely assumed that the $50 games would routinely end up costing between $500-$1000 to play, hardware prices being what they were back then.

  2. Gee golly by revmoo · · Score: 4, Interesting

    we're looking at the first required hardware upgrade in gaming history...

    The hell we are, this happens at least once every two years, games are constantly pushing technology, what else would? Who cares about the "little companies"? Millions of people buy(and anticipate) these high-end PC games for a reason.

    --
    I would expect such blatant racism on Fark, but on Slashdot? Mods please ban this asshole.
  3. So? by maeka · · Score: 5, Insightful

    I haven't, and won't spend money on PC hardware just so that I can play a new game. I still play the original Half Life, and haven't upgraded my video hardware past my TNT2.

    The high prices he is complaining about are the price you pay for the biggest and the best. His comparisons to console systems are way off the mark.

    People buy consoles for the steady stream of games w/o hardware upgrades, knowing full well that the state of the art will leave them behind.

    People buy PC gaming hardware so they can keep up with the state of the art, at their own pace. If I want to plunk down $$ for the latest video card to play the new games, I can. But I can also be like a console owner and stand by and watch my equipment slowly become obsolete.

  4. resentment gone wild and narrowmindeness by Lepruhkawn · · Score: 4, Insightful

    I guess the author doesn't remember when 3D shooters stopped offering software renderers and you were required to own a 3D hw accelerator to play.

    Gamers, as a market group, want progress regardless of whether or not that helps line the industry's pockets. We WANT games that inspire and utilize new hardware.

    If any particular software company leaves too many people behind with a game, then they are taking a risk with their product (by possibly making a poor prediction about how many potential customers will want to upgrade their hardware), not engaging in a conpsiracy to manipulate consumers.

    --
    Jesus saves....And takes 1/2 damage.
  5. Re:Requirements and PCs by JusTyler · · Score: 4, Insightful

    An upgrade from a 486-SX 25 to a P-1 133MHz cost $2000; an upgrade from a Geforce 2 GTS and an Athlon 1.2GHz to a Radeon 9800 and an Athlon XP 2500+ is what, $600? I'd much rather spend less money than more money, neh?

    I have to disagree with your insight. The components are cheaper these days, but the benefits from upgrading are nearly entirely game focused, whereas the benefits of upgrading in 1994 covered everything you did with the machine.

    Going up to 32 megabytes of RAM from 8 megabytes ten years ago would mean you could play the latest games, but it would have also made your PC feel like a new machine! Upgrading from 512 megabytes of RAM to even two gigabytes of RAM these days wouldn't make Windows feel significantly different at all.

    And in the CPU department, too.. you can run Windows XP and have most general apps feel instantaneous on a mid-range 2.0GHz Pentium 4. Why upgrade to a 3.4GHz machine? There's no point except for gaming, and many new games will make use of that extra CPU power (try busy bot matches).

    I think is going to become a sore point quite quickly. You just don't need expensive 256MB graphics cards, 3.4GHz processors, and a gigabyte of DDR RAM to do 99% of what you want on a PC now.. it's just the games that are demanding it. So.. people will drift to the cheaper options like buying an XBox, getting XBox Live, and knowing their games will work okay.. and have an el cheapo PC for the Internet and word processing.

    Heck, I was a die-hard gamer in the 90's, but all this upgrading is doing my head in, I think I'm going to do the above!

  6. There are other boundaries to push by JusTyler · · Score: 4, Insightful

    What saddens me about PC gaming is that the only boundary which is regularly pushed is the graphics. What happens then is that you need to buy a new $300 graphics card every year to be able to play the latest games nicely. My GF4Ti4200 is pretty much useless now, even Far Cry at 1024x768 is basically un-doable.

    Half Life was an amazing game, but it wasn't because of the graphics. It's because it had a good story, it led you through the story well, the graphics weren't awful, and it had good playability. So why didn't we see a lot of games try to be like Half Life? Instead, they all tried to become graphics-fests. If some games with the depth (and graphics) of the original Half Life came out now, but at, say, $20, they'd sell like hot cakes! In a way, I'd say Return to Castle Wolfenstein almost did this. It took the old Quake 3 engine (which was a couple years' old by then), and wrapped a game with improved AI and playability around it. Result.. worked good on old kit, and was a good game.

    Let's see boundaries of AI, playability, story, and concept being pushed, rather than just graphics all the time!

    1. Re:There are other boundaries to push by ConceptJunkie · · Score: 4, Insightful

      The go to the Underdogs site, find the great games from the past and enjoy some real gaming.

      I don't even bother with games that are less than about a year old. The market is so ruthless that after that much time, the price is down to $10-$20 and there's a much better chance it will run on my hardware.

      Of course, my system is probably pretty lame compared to the hardcore gamer systems, and up until a year ago, my main machine was a dual Celeron 433 machine. Now I run a 1.58 GHz Athlon with last year's nVidia card.

      Still, I find no lack of good games to enjoy, despite not being on the cutting edge.

      Besides, I went through the whole (games-are-driven-by-graphics-rather-than-gameplay thing
      with my Amiga almost 15 years ago. Once you get past that, you start looking for the right kind of games, regardless of high-tech graphics and other cool stuff. You have more fun and spend less money.

      Doom 3 is a good example. id hasn't had a new gaming idea since the original Doom in the early 90's (and that, it could be argued was just an evolution of Wolf 3D, although multi-player counts as a lot). They are wizards at pushing the state-of-the-art in technology, and have refined the idea extensively, but at the end of the day, you'll be running around brown labyrinths shooting demons. I'm sure it will be cool, but it really doesn't interest me. After watching the evolution of Quake from the early descriptions by id to a sleeker, fancier, yet ultimately similar Doom, I realized these guys are graphics hackers (not that that's a bad thing), but not really game hackers.

      Yes, I know... I've made this comment before and people chime in about lookspring or rocketjump or nosepick or whatever the newest move is being a huge innovation, but in the end, you are still running around brown labyrinths shooting demons.

      --
      You are in a maze of twisty little passages, all alike.
  7. Why not...Optional? by Prien715 · · Score: 4, Insightful

    Let's take Civ3. The AI in that game made using larger maps with slower computers pretty unplayable, but the normal sized maps were very playable. So if you bought a brand new computer today, you'd get extra playability out of this game (which, coincidently will run on a Pentium 133 on smaller maps (Min sys req P3 450)). My point is the game scales.

    So what's different with FPS? Well, for starters, the genre's physics and basic premise hasn't really changed since Quake (where they added rooms on top of rooms, jumping, and free look). While graphics are nice, good graphics are certainly not required to make a great game. (Tetris anyone?)

    Though not meant as a blast to FPS people, the genre doesn't require huge ammounts of processing power except for the friggin' graphics. As an analogue to the Civ scenario, people with worse GFX cards should still be able to play the game with worse graphics. Unless there's some sort of wiz-bang AI or complex physics, I'd hope processor power wouldn't matter too much either.

    People played the original Half-life on P2 300s and they still play it on Athlon64's. All I can say is I hope the new Half-life will try to be as accomedating as the original and provide the same evolutionary gameplay that made it a classic.

    --
    -- Political fascism requires a Fuhrer.
    1. Re:Why not...Optional? by damiam · · Score: 4, Informative
      Well, for starters, the genre's physics and basic premise hasn't really changed since Quake

      Physics haven't changed since Quake? Where've you been? Part of the draw of next-gen games like Doom 3, HL2, and Unreal 2004 is the much improved physics engine. That stuff is pretty CPU-intensive. For that matter, even GPU-accelerated graphics still tax the CPU pretty heavily.

      --
      It's hard to be religious when certain people are never incinerated by bolts of lightning.
  8. Software developers want less eye candy. by MiceHead · · Score: 5, Interesting
    One might think Valve would aim lower, given the results of its System Survey:

    Video Card Description:
    NVidia GeForce4 MX Series -- 15.35 %
    NVidia GeForce4 Series -- 12.47 %
    NVidia GeForce2 MX Series -- 10.86 %
    NVidia GeForce FX 5200 Series -- 7.02 %
    ATI Radeon 9600 Series -- 6.11 %
    ATI Radeon 9800 Series -- 4.93 %
    .
    .
    .

    CPU Speed:
    1.5 Ghz to 1.7 Ghz -- 14.00 %
    1.7 Ghz to 2.0 Ghz -- 18.33 %
    2.0 Ghz to 2.3 Ghz -- 13.82 %
    2.3 Ghz to 2.7 Ghz -- 16.62 %
    .
    .
    .

    As a software developer, I actually don't want to have to produce a game with that much eye candy. But I feel compelled to concentrate on that, given that gamers and press go (in part) by screenshots and aesthetics.

    Regardless of what I'd like to concentrate on, I think the hardware vendors, the software developers, the press, and the consumer are all in cahoots together. You, me, everyone -- we all want to see prettier games.
  9. If you don't want it.... by IshanCaspian · · Score: 4, Insightful

    ...don't buy it. Vote with your dollars. If nobody is willing to upgrade to some next-gen hardware, then it's not going to work. However, if everyone but you is willing to upgrade, this is good news: tha means the prices on the previous generation of cards will plummet, vastly increasing the value of the second-tier hardware for those constrained by budgets.

    People buy games that push the envelope because they want the next big thing. If you want to stay back in the Q2 era, go ahead. There's still plenty of great games from that era that you haven't played yet.

    --

    But there is another kind of evil that we must fear most... and that is the indifference of good men.
  10. Other Historical upgrade points by cgenman · · Score: 5, Insightful

    CD Rom drives.
    Sound Cards.
    VGA cards (like DOS was using it).
    Color Monitors.
    Joystick ports.

    All of the above upgrades were essentially driven by gaming. What use was a sound card before Roberta Williams started supporting them in King's Quest? What did a CD Rom drive do before Myst? Sure, windows would eventually come to rely upon 2D graphics processing, much like the plan is to integrate 3D processing into Longhorn, but the cart in this case did not lead the horse. All of these were driven by gaming, with the operating system and applications expanding to take advantage of these new additions.

    If anything, this upgrade generation is the first in the past few years that has been driven by gaming because people started jumping on the Internet and buying machines. People had a more compelling reason to upgrade for a while: I.E. was a dog, and you need really fast hardware to run it satisfactorily. Now, I won't say how Firefox or Opera might fit into this equation more cheaply, but this did mean that people were upgrading their hardware and it had little to do with gaming. We are, of course, back on the gaming upgrade cycle.

    It's not a new phenomenon, it just took the back burner for a little while.