Genetic Algorithms for GCC Optimization
captain igor writes "For the power users in the house that enjoy taking the time to squeeze every last drop of performance out of their programs, here's an interesting little program I ran across today call Acovea. Out since 2003, Acovea's main function is using genetic algorithms to determine an optimal set off Gcc optimization flags to squeeze the most performance out of a given program. Certainly an interesting concept, definitely worth a look. Some nice results on a P4 and Opteron can be found here "
It's a feature on top of the existing advantages of "compiling into" instead of "installing onto" a system, and a feature that is pretty much esclusive to OSS.
And if you thought that was boring you obviously havn't read my Journal ;-)
In the article the author mentioned that the flags toggled by the -O options were unknown.
;)) and the -v flag to see the information.
I know that the listings in the manual are fairly accurate, not perfect though. If you want to know exactly what flags are activated when you compile you use the -Q flag (undocumented, AFAIK
gcc -v -Q file.c
Output:
[...]
options enabled: -fpeephole -ffunction-cse -fkeep-static-consts
-freg-struct-return -fgcse-lm -fgcse-sm -fsched-interblock -fsched-spec
-fbranch-count-reg -fcommon -fgnu-linker -fargument-alias -fident
-fmath-errno -ftrapping-math -m80387 -mhard-float -mno-soft-float
-malign-double -mieee-fp -mfp-ret-in-387 -mstack-arg-probe -mcpu=pentium
-march=i386
[...]
One thing I noticed with one of my GCCs is that -fomit-frame-pointer was not activated on -O3, even though the manual says it is...
It does not look like he checked the value of using -mfpmath=sse,387 - only -mfpmath=sse.
I would question just using SSE for floating point if the code is written just using double values - IIRC SSE doesn't like doing doubles very well. Allowing the compiler to use both the 387 mathco registers as well as the SSE registers might be a win here.
The other point about using SSE for floating point would be to use simple floats and see what difference the math options make.
www.eFax.com are spammers
Q: How can you tell you have perhaps gone slightly overboard in making compiler optimization options available?
A: Your users have not just given up trying to reason out what they should do, or even brute forcing every possible combination, they're inventing fucking genetic algorithms to find out what works best.
Basically the act of "calling gcc from the command line" is know officially a murky problem space to attack with pseudo-random hill climbing stuff...
I believe posters are recognized by their sig. So I made one.
Using a GA basically means it randomly tries some flags. While this is nice and automated, I'd rather have the developer understand his/her code and the compiler to the extent that the best flags can be picked deterministically. Besides, the "optimizer" might very well pick flags that work with the test cases, but break the executable at some other place. At worst this might result in a some terribly hard-to-track security vulnerability.
It would be really cool if this technology could somehow be integrated into the Gentoo project.
:)
Of course it would be unreasonable to have the each single ebuild compile and get benchmarked several times on each user's PC, but these genetical algorithms could be used to predetermine the optimal compiler settings for each architecture/ebuild-combination, store this information in a central database and have portage automatically select the optimal compiler setting from that database, each time it compiles an ebuild.
No more figuring out what the best compiler options are: the ebuild maintainers will take on that job for you!
"Oooh, does that mean we get to kick some puffy white mad zionist butt?"
#include "coucou.h"
I think that optimisation would first come from analyzing individual programmatic constructs (patterns) rather than the huge conglomerates that are whole applications. But then again I'm an embedded developer so I tend to think small.
Nothing in the world is more dangerous than sincere ignorance and conscientious stupidity.
A code optimizer seems like a natural application for GAs. If you can prove a piece of code's logical equivalence to another's, you can have a code generator produce random versions of the same code (functions, loops, blocks) and then run that as a GA to find the best-performing version. On the other hand, compilation might take ages to run.
...I strongly agree. No other compiler in history has this many knobs and dials. They interact in strange and unpredictable ways. Even worse, the -f (functionality/features) options can't be tested with all the possible -m (machine-specific) ones due to the number of platforms required. So we get bug reports complaining that -ffoo combined with -mbar on the Foonly 3000 causes random explosions killing a busload of nuns, and all we can do is shrug and say, "the -ffoo designers didn't have a Foonly, so just Don't Do That."
One of the things I'm pushing for GCC 4.x is to take an axe to the -f switches. It won't get consensus, of course, but it'll raise interesting discussion.
There's an insult in there somewhere, but I'm not sure what you're trying to attack.
Optimization options have always been a murky problem space in GCC. No other compiler targets as many processors as we do. The Right Thing on one chip will not be the Right Thing on another; that's why we have this mess.
As for what you call "peudo-random hill-climbing stuff," probably with little Dogbert-like waves of your hand, I suggest you take some formal courses in evolutionary algorithms. For solving non-linear discontinuous problem spaces, they are extremely effective, and go well beyond "hill climbing stuff."
One of the original goals of Acovea was to find better combinations of switches for popular platforms, and then make those the default for future major versions. I haven't followed the project as closely as I'd wished, so I can't say whether that's still the goal. Hope so.
You cannot apply a technological solution to a sociological problem. (Edwards' Law)
poetic that an evolutionary algorithm, analogous to that in nature which evolved the human brain, would be used to optimize compiler options in pareto-optimal search spaces (different platforms).
Brute forcing all permutations is a very silly way to do this, IMHO. Compare an EA solving close to optimally the travelling salesman problem in a short time with the np-completeness of finding the absolute peak. 99% is good enough if 100% takes longer than the age of the universe to figure out for large inputs.
Also, various compiler choices change the binary sizes, cache hit rates, etc, which might lead to solution spaces in which there are many peaks (pareto-optimality). e.g. code size vs memory requirements.
The matrix is coming. Even Indian programmers will be out of jobs soon! haha
I think I'll volunteer to work on this, haven't been more excited about a project in a long time. (that is, after my real work finishes--I'm a gardener--pay is better Lol)