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Genetic Algorithms for GCC Optimization

captain igor writes "For the power users in the house that enjoy taking the time to squeeze every last drop of performance out of their programs, here's an interesting little program I ran across today call Acovea. Out since 2003, Acovea's main function is using genetic algorithms to determine an optimal set off Gcc optimization flags to squeeze the most performance out of a given program. Certainly an interesting concept, definitely worth a look. Some nice results on a P4 and Opteron can be found here "

22 of 45 comments (clear)

  1. Even more interesting for OSS by MrIrwin · · Score: 2, Interesting
    Potentially one could distribute make scripts that would optimize the build of critical sections on installation.

    It's a feature on top of the existing advantages of "compiling into" instead of "installing onto" a system, and a feature that is pretty much esclusive to OSS.

    --

    And if you thought that was boring you obviously havn't read my Journal ;-)

    1. Re:Even more interesting for OSS by !the!bad!fish! · · Score: 3, Funny
      Imagine the pain of evolutionary algorithm optimized Gentoo installation. That'll beat the zealots.

      --
      Kids today are tyrants. They contradict their parent, gobble their food, and tyrannize their teachers. - Socrates 400 BC
  2. Humm~~~ by Leffe · · Score: 4, Informative

    In the article the author mentioned that the flags toggled by the -O options were unknown.

    I know that the listings in the manual are fairly accurate, not perfect though. If you want to know exactly what flags are activated when you compile you use the -Q flag (undocumented, AFAIK ;)) and the -v flag to see the information.

    gcc -v -Q file.c

    Output:

    [...]
    options enabled: -fpeephole -ffunction-cse -fkeep-static-consts
    -freg-struct-return -fgcse-lm -fgcse-sm -fsched-interblock -fsched-spec
    -fbranch-count-reg -fcommon -fgnu-linker -fargument-alias -fident
    -fmath-errno -ftrapping-math -m80387 -mhard-float -mno-soft-float
    -malign-double -mieee-fp -mfp-ret-in-387 -mstack-arg-probe -mcpu=pentium
    -march=i386
    [...]


    One thing I noticed with one of my GCCs is that -fomit-frame-pointer was not activated on -O3, even though the manual says it is...

  3. Didn't do -mfpmath=sse,387 by wowbagger · · Score: 3, Interesting

    It does not look like he checked the value of using -mfpmath=sse,387 - only -mfpmath=sse.

    I would question just using SSE for floating point if the code is written just using double values - IIRC SSE doesn't like doing doubles very well. Allowing the compiler to use both the 387 mathco registers as well as the SSE registers might be a win here.

    The other point about using SSE for floating point would be to use simple floats and see what difference the math options make.

    1. Re:Didn't do -mfpmath=sse,387 by MarcQuadra · · Score: 4, Informative

      There's good reason for that, GCC can make code with '-mfpmath=sse,387' but it's not been 'modeled' properly, nor can GCC properly predict the outcome of trying to use registers that might be shared or step on each other. I'd run SCREAMING from that flag, '-mfpmath=sse' gets you properly-formed code for a fact, and that's what we're all looking for.

      --
      "Sometimes, I think Trent just needs a cup of hot chocolate and a blankie." -Tori Amos on Nine Inch Nails
  4. Ouch by Scarblac · · Score: 4, Insightful

    Q: How can you tell you have perhaps gone slightly overboard in making compiler optimization options available?

    A: Your users have not just given up trying to reason out what they should do, or even brute forcing every possible combination, they're inventing fucking genetic algorithms to find out what works best.

    Basically the act of "calling gcc from the command line" is know officially a murky problem space to attack with pseudo-random hill climbing stuff...

    --
    I believe posters are recognized by their sig. So I made one.
    1. Re:Ouch by GigsVT · · Score: 4, Funny

      I just see this as an extension to the whole "extreme programming" idea of "code something, anything, until you get the output you want for your test cases, then stop coding".

      It's a good idea in theory, but it seems much better to have a well thought out approach.

      --
      I've had enough abrasive sigs. Kittens are cute and fuzzy.
    2. Re:Ouch by Scarblac · · Score: 4, Informative

      That's a bit unfair, another EP idea is to refactor endlessly, always improving the code as much as possible. In the situations where EP is good, the alternative is "code something, anything, until you think your hack does what the customer/boss wants done within an hour, and besides it did work with the two things you tried out, so let's put it live". In that sort of environment (taken from my job...), your description of EP would be a marked improvement.

      But anyway, this isn't about EP. My opinion of genetic algorithms is "something you try when you don't understand the problem". Instead of solving the problem you try out a bunch of randomly generating tries, slightly systematically, and hope it works out. It's applicable to situations with a lot of variation in different elements, where you don't know much about relations between the choices for different elements, etc.

      So I'd say it's a bad idea in theory, but even so it sometimes works when you can't find a solution by thinking.

      And the idea that finding the right command line options for gcc is somehow a good problem domain for these things, well... :-)

      --
      I believe posters are recognized by their sig. So I made one.
    3. Re:Ouch by RML · · Score: 4, Insightful

      I just see this as an extension to the whole "extreme programming" idea of "code something, anything, until you get the output you want for your test cases, then stop coding".

      It's a good idea in theory, but it seems much better to have a well thought out approach.


      Figuring out how different optimization passes interact is too complicated for humans to do correctly. The interactions tend to be subtle, unexpected, and sometimes completely counterintuitive. The only way to get it right is to run lots of real-world testcases with different combinations of optimizations and tune the defaults based on the results. Acovea just automates that for the nice folks working on gcc.

      --
      Human/Ranger/Zangband
  5. Performance by chance? by MacroRex · · Score: 4, Interesting

    Using a GA basically means it randomly tries some flags. While this is nice and automated, I'd rather have the developer understand his/her code and the compiler to the extent that the best flags can be picked deterministically. Besides, the "optimizer" might very well pick flags that work with the test cases, but break the executable at some other place. At worst this might result in a some terribly hard-to-track security vulnerability.

    1. Re:Performance by chance? by norwoodites · · Score: 2, Interesting

      Most optimizations break code because developers do not follow the standard of a language. For an example -fstrict-aliasing breaks code because people do not follow aliasing rules for the language which they are using. The Linux kernel does not follow them so they have to do -fno-strict-aliasing. Note this flags was truned on by defualt at -O2 for 2.95 and 2.95.1 but turned off for 2.95.3 and then reenabled for 3.0 while people fix their code. Most people have fixed their code but some code out there still violates these rules, the Linux kernel is just one of them.

    2. Re:Performance by chance? by Tom7 · · Score: 2, Informative

      Unsafe "optimizations" don't deserve to be called optimizations and should never be enabled by a tool like this.

    3. Re:Performance by chance? by delete · · Score: 2, Informative

      I'm not sure you really understand how Genetic Algorithms (GA's) work. While they do contain a random element, they follow an evolutionary process that produces improved solutions in each "generation", based on genetic operations such as 'mutation'. So rather than just selecting "some" flags, the algorithm gradually proceeds toward an optimal combination. These algorithms are already commonly used in the analysis of medical and engineering data, so their use in compiler optimisation is hardly a major risk.

      I can actually see GA's being quite effective for this purpose, as improvement in terms of performance measure by profiling would be very useful in identifying the best combination of GCC flags for a given set of code.

      As for your suggestion that the developer should be able to make optimisation decisions manually, should that apply to all the other optimisation techniques already employed by modern compilers?

    4. Re:Performance by chance? by shaka999 · · Score: 4, Insightful

      I use GA's for circuit optimization all the time. They are very effective and often find things I wouldn't have thought of.

      That said, you don't take their results and just run with it. I find you that once a solution is found I have to go back and understand what and why it did what it did. In the case of circuit optimization I need to make sure that the optimizer isn't just exploiting a modeling problem (this has happened a few times). In the case of optimizing for complier flags I'd imagine the same thing applies.

      After the optimizer finishes selecting flags the developer should go back and make sure that all the flags make sense and aren't risky. Its at this point a developer can decide what he/she wants to use.

      --
      One should not theorize before one has data. -Sherlock Holmes-
  6. Gentoo by motown · · Score: 3, Interesting

    It would be really cool if this technology could somehow be integrated into the Gentoo project.

    Of course it would be unreasonable to have the each single ebuild compile and get benchmarked several times on each user's PC, but these genetical algorithms could be used to predetermine the optimal compiler settings for each architecture/ebuild-combination, store this information in a central database and have portage automatically select the optimal compiler setting from that database, each time it compiles an ebuild.

    No more figuring out what the best compiler options are: the ebuild maintainers will take on that job for you! :)

    --
    "Oooh, does that mean we get to kick some puffy white mad zionist butt?"
    1. Re:Gentoo by motown · · Score: 3, Informative

      Ah, but the problem is the fact that certain optimization settings that are optimal for one piece of code can be very bad for other code. To make things worse: the target architecture is also part of the equation.

      To sum it up: there is no single set of optimal compiler flags that result in the best performance in every situation. (If there was, then it would most certainly have been made the default setting).

      --
      "Oooh, does that mean we get to kick some puffy white mad zionist butt?"
  7. Dupe ... by dago · · Score: 4, Informative
    yep, a pretty old one (18/11/2003), but still, here's the original story

    --
    #include "coucou.h"
  8. Re:Lots of pessimism flying around about this by bhima · · Score: 2, Informative

    I think that optimisation would first come from analyzing individual programmatic constructs (patterns) rather than the huge conglomerates that are whole applications. But then again I'm an embedded developer so I tend to think small.

    --
    Nothing in the world is more dangerous than sincere ignorance and conscientious stupidity.
  9. Re: What about profiling? by ufnoise · · Score: 2, Interesting
    From the article:
    I envision Acovea as an optimization tool, similar in purpose to profiling. Traditional function-level profiling identifies the algorithms most influential in a program's performance; Acovea is then applied to those algorithms to find the compiler flags and options that generate the fastest code.
    In addition to just trying some new flags on critical sections, perhaps you can actually try to understand what parts of these algorithms may be improved instead of just trying a bunch of options. In C++, there are many things a compiler cannot do to your code (e.g. return value optimization, avoid temporaries, premature computation), unless you write your code in the proper way.
  10. PostgreSQL by Earlybird · · Score: 3, Interesting
    PostgreSQL has been using genetic algorithm internally for some time, to optimize query plans.

    A code optimizer seems like a natural application for GAs. If you can prove a piece of code's logical equivalence to another's, you can have a code generator produce random versions of the same code (functions, loops, blocks) and then run that as a GA to find the best-performing version. On the other hand, compilation might take ages to run.

  11. Speaking as a GCC maintainer... by devphil · · Score: 4, Informative
    you have perhaps gone slightly overboard in making compiler optimization options available

    ...I strongly agree. No other compiler in history has this many knobs and dials. They interact in strange and unpredictable ways. Even worse, the -f (functionality/features) options can't be tested with all the possible -m (machine-specific) ones due to the number of platforms required. So we get bug reports complaining that -ffoo combined with -mbar on the Foonly 3000 causes random explosions killing a busload of nuns, and all we can do is shrug and say, "the -ffoo designers didn't have a Foonly, so just Don't Do That."

    One of the things I'm pushing for GCC 4.x is to take an axe to the -f switches. It won't get consensus, of course, but it'll raise interesting discussion.

    now officially a murky problem space to attack with pseudo-random hill climbing stuff...

    There's an insult in there somewhere, but I'm not sure what you're trying to attack.

    Optimization options have always been a murky problem space in GCC. No other compiler targets as many processors as we do. The Right Thing on one chip will not be the Right Thing on another; that's why we have this mess.

    As for what you call "peudo-random hill-climbing stuff," probably with little Dogbert-like waves of your hand, I suggest you take some formal courses in evolutionary algorithms. For solving non-linear discontinuous problem spaces, they are extremely effective, and go well beyond "hill climbing stuff."

    One of the original goals of Acovea was to find better combinations of switches for popular platforms, and then make those the default for future major versions. I haven't followed the project as closely as I'd wished, so I can't say whether that's still the goal. Hope so.

    --
    You cannot apply a technological solution to a sociological problem. (Edwards' Law)
  12. I find it more than by Anonymous Coward · · Score: 2, Funny

    poetic that an evolutionary algorithm, analogous to that in nature which evolved the human brain, would be used to optimize compiler options in pareto-optimal search spaces (different platforms).

    Brute forcing all permutations is a very silly way to do this, IMHO. Compare an EA solving close to optimally the travelling salesman problem in a short time with the np-completeness of finding the absolute peak. 99% is good enough if 100% takes longer than the age of the universe to figure out for large inputs.

    Also, various compiler choices change the binary sizes, cache hit rates, etc, which might lead to solution spaces in which there are many peaks (pareto-optimality). e.g. code size vs memory requirements.

    The matrix is coming. Even Indian programmers will be out of jobs soon! haha

    I think I'll volunteer to work on this, haven't been more excited about a project in a long time. (that is, after my real work finishes--I'm a gardener--pay is better Lol)