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Bungie Co-Founder Tries New Approach, Licenses Halo Engine

Thanks to GamesIndustry.biz for its article discussing Bungie co-founder Alexander Seropian's forming of Wideload Games, a development studio "which has started work on a new PC/Xbox title based on the Halo engine technology." The studio's development philosophy is an attempt to break with the past by using "a very small number of core staff, and hiring independent staffers to actually bring the game through to completion", and Seropian comments of current large-scale development methodologies: "It's kind of broken... it's kind of antiquated - it's how they were making films in the '30s."

4 of 39 comments (clear)

  1. Erm... by alaeth · · Score: 2, Informative

    Wasn't Daikatana make by the founder of ID (who also left to start a new company...

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    1. Re:Erm... by linzeal · · Score: 2, Informative
      This Guy?

      His magnum crapus Daikatana is bargain bin, but he worked on some of the more legendary games out there as well so he is forgiven esp since he cut his hair and made all of us balding geeks less jealous.

  2. Re:Films from the 30s by Elwood+P+Dowd · · Score: 4, Informative

    Sometimes, better writing/creation/etc is better than having the most recent effects technology, in films, games, or elsewhere.

    What he's talking about is improving writing/creation/etc, not the special effects. He's not saying "black and white movies are crappy" he was just saying that they hadn't properly figured out how to organize a movie production. This is not to say that games are crappy or that movies were crappy, it's just to say that it can be done cheaper and faster with higher quality results.

    Why did you think he'd license someone else's engine if his only concerns were the newest special effects?

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  3. Sounds like Epic and UT2004 by shoptroll · · Score: 4, Informative

    Isn't that how Epic Games did UT2004? They hired a ton of independent programmers, designers from UT2003's online community to do work on it. Onslaught was originallly a mod that was presented to Epic for further work. Take a look at the credits in the back of the manual.

    Of course I think this is how Epic tends to do stuff as well. The bots from the original UT were coded by someone who made bots for Quake 1 I belive.

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