BestGameEver Creator Talks Weekly Gaming
Thanks to GamersWithJobs for its interview with Dylan Fitterer of BestGameEver.com, a site which offers a new 3D-engine, freely downloadable Windows PC game every week, one which "either incorporates a new idea or is a refinement of a previous release based on feedback by the players." The FAQ on the official site explains: "The first mission of this site is to prototype all kinds of different games as quickly as possible. So - there will be a new game prototype up for you to try, love, hate, whatever - each Friday", and Dylan says of this: "The constant pressure keeps my productivity up and the regular releases keep me... releasing" - highlights of the many downloadable titles include Riders On The Board, a hoverboard game where the player "flies around the terrain by firing your harpoon into hillsides and giant lava lamps", as well as parking-attendant related "RTS hybrid" Free Parking.
Some people argue that 'PC version' implies Windows version, but since this contention alone has sparked flamewars bigger than the one already in progress, I've added the word 'Windows' to the article. Better?
Some drugs are bad.
Some are really, really fun.
I'm a believer: the gameplay in Free Parking 2 is pretty good for a 1 week game. I hope he keeps extending it.
I sure wish I had time to hack out a game a week. This project sounds like a blast to work on.
-m
... but I'm beginning to wonder how closely they're following their own mission.
They've released 11 games, 3 of which are sequels of prior games. I *know* there's more than 8 categories of game listed at http://www.mameworld.net/maws/
I think they're falling into the trap of 'game improvement' instead of 'game development'. Please excuse me while I go play Mario Party 5 now.
When I first began writing shareware games for Palm OS, I created a number of small puzzle games, among other things, and found that it was pretty difficult to come up with an interesting concept every week or so. So, I can't begrudge BestGameEver if some of their new games build on their previous efforts. Besides, sometimes the most enjoyable games come about as refinements of previous (and possibly less-commercially-successful) ones.
But along those lines, Ludum Dare hosts 24- and 48-hour competitions to investigate innovative gameplay; folks who are interested in BGE's offerings for that reason might like to check them out.
We're indie. We're working on our 14th game.
I'm pretty sure the title was meant to be ironic.
Did you even try any of the games? They're actually pretty fun and creative.
Please do! The server is hanging in there, but it would be nice to have some better links up.
Free Game. Every Friday. www.BestGameEver.com
Riders on the Board
Very fun game. It does remind me a lot how I'd think 'pooning cars would be, although the speed you gather was unexpected. Try 'pooning one of the mountains; you start moving fast. I think it'd be more interesting to create an urban/cityscape to explore this way, though. And to not have 'pooning an unmoving object (ie: the ground) give you any momentum. Instead, only be able to pickup the momentum of the [moving] cars you 'poon. (Just make sure the cityscape has lots of them!)
Loop Hoops
Interesting idea (reminds me of a flash game that was out about a year ago, I think called Kick-ups), but gets boring fast. Might be more interesting as an arcade game, with lots of different tracks to "mix" with.
Free Parking 2
Controls are kinda weird, but seems fun & innovative... Although I don't see a way to cancel after you've bought a tower. Oops.
You can check the directory itself for more, as I keep downloading them.
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