Videogames as Art
Philip Kollar writes "AllRPG has just posted Games As Art, Part 2.
In this article, I attempt to create a viable list of things that come together to make a videogame art, rather than just entertainment. I also explore how these three concepts (writing, design, and interactivity) have been used in other forms of media and how they're being further explored in the world of gaming."
About the only art I get out of games is trying to write my name on walls with bullets....
If the storyline in a videogame can truly create memories, then there has to be more behind the games than simple entertainment.
Yea.. the emotions.. I almost.. cried everytime one of my ninja turtles got killed when I was a child. I'll never forget. *tear*
(\_/)
(O.o) This is Bunny. (> <)
Ha, just because you don't understand the art doesn't mean the artist is coming in your face.
better than the evil /. dimension where everyone has goatses.
-no broken link
Lesser games would be scattered across the US at regional musuems. In the Southwest, you'd only be able to see Deerhunter and Redneck Rampage.
Only a select few people would be wealthy enough to own games and actually play them on demand. Everyone else would own demos or screenshots. Full games would be limited to editions of a few dozen and distributed through galleries. They would be prohibitively expensive. To have good access to a variety of games, you'd have to move to New York. Fans of vintage games would be advised to move to Paris. Games would rarely be available at night or on Mondays.
Most people would experience games through expensive coffee table books filled with screen shots. Books on all the cool games would either be perpetually checked out from the library or stolen. Screen shots would not be available on the Internet, and game digital reproduction rights would be carefully controlled by Bill Gates or Mark Getty.
Video game developers would be ignored or considered outsiders unless they have a master's degree from Yale or UCLA. Most developers would have to move to New York or LA if they wanted to be taken seriously. When their most challenging work was attacked by policy-makers, they wouldn't have a billion-dollar industry to lobby for their rights or foot their legal bills. Only a handful of developers would ever make a steady income writing games, and even the best would be obscure until they're nearly dead. The biggest distributors would tacitly refuse to release their work until they're dead or so mentally disabled as to be considered dead. Developers would resort to providing cheap wine and triscuits to get people to play their games.
The best films would only be available a couple times in your life at special cinemas. You'd have to pay admission, wait in line, and then only get a glimpse of the game from behind someone's head for a few minutes.
Lesser films would be scattered across the US at regional musuems. In the Southwest, you'd only be able to see Knockaround Guys and the Transporter.
Only a select few people would be wealthy enough to own films and actually watch them on demand. Everyone else would own still images. Real films would be limited to editions of a few dozen and distributed through cinemas. They would be prohibitively expensive. To have good access to a variety of films, you'd have to move to New York. Fans of vintage films would be advised to move to Paris. Films would rarely be available at night or on Mondays.
Most people would experience film through expensive coffee table books. Books on all the cool films would either be perpetually checked out from the library or stolen. Images from the films would not be available on the Internet.
Film directors and actors would be ignored or considered outsiders unless they have a master's degree from Yale or UCLA. Most directors would have to move to Los Angeles if they wanted to be taken seriously. When their most challenging work was attacked by policy-makers, they wouldn't have a billion-dollar industry to lobby for their rights or foot their legal bills. Only a handful of directors would ever make a steady income directing films, and even the best would be obscure until they're nearly dead. The biggest producers would tacitly refuse to release their work until they're dead or so mentally disabled as to be considered dead. Directors would resort to providing cheap wine and triscuits to get people to see their films.
Oh wait...