On The Life Of A Game Guide Writer
marcot writes "The Canadian National Post has a story on the life of a videogame guidebook writer. I can't work out if it's a dream job or torture." Michael Lummis, the writer in question, "has done about a dozen books for [BradyGames] in the last 18 months", but says that contact with the game's developers "...is finite. They're working 18-hour [days] just like we are." We've previously discussed the pluses and minuses of paper-based 'official' game guides.
I know a dude who totally does this gig. He is porking chicks like left and right, which is bragable. One time he was just writing up a guide and this dude was walking by playing a guitar, which was really annoying. So, he like flips out and totally kills the dude like in one blow. It was totally awesome. After that he did like 8 chicks at once.
When I get older I'm going to do the same thing. Word is bond.
zerglings are a great counter to mass carriers. If he had a bunch of carriers, he has most of his unit mass invested in them. It means his base is probably undefended. Counter attack and destroy all his expansions, while using your hydras and a defiler to destroy the carriers.
I still have more fans than freaks. WTF is wrong with you people?
Contrary to popular belief, GameFAQs just can't do everything that a printed strategy guide can do.
[javac] 100 errors
Also buying a guide for an mmo does not make you look like the smartest person in the store. It's like saying,"Hey, I have access to tons of up-to-date information, but I'll use this instead!" ;)
"you're mistakes are pretty much written in stone."
On slashdot, your mistakes are, too.