Legend Of Zelda - Evolution Of A Franchise
Thanks to Nintendo Power for its transcript of "Zelda guru" Eiji Aonuma's speech at last month's GDC conference. Aonuma, who's "been doing work related to a game known as Zelda... for roughly eight years", from the N64 through the current GameCube iterations, discusses his pre-Zelda influences ("What kinds of games did suit me? Those would be Text-Based Adventures"), the "three-day system" in N64 title Majora's Mask ("[done] to make the game data more compact while still providing deep gameplay"), and the essence of the series ("Zelda is a game that values REALITY over realism.")
Even though Nintendo wasn't involved in the production of these games, you can't forget the craptastic Zelda games for the CD-i. parnasas.com
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He decided to just watch the government, and kind of scale it down to size, and run his life that way. --Laurie Anderson