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The Politics of the Video Game

illuminata writes "Can the video game industry keep its mittens out of the political slugfest? According to Kevin Parker's article Free Play, they sure can't. In it, he cites Dreamcatcher's Gore and Sega's Legacy Online and Jet Set Radio Future as main offenders. He even goes on to point out how some people want video games to convey their favorite political message in the future. Are there any particular titles or game companies that you think lay on the politics too thick, or is it all just a bunch of foof?"

33 of 476 comments (clear)

  1. Politicians in Videogames by Anonymous Coward · · Score: 5, Funny
    "In it, he cites Dreamcatcher's Gore"

    Is this the one where you invent your own Internet?

    1. Re:Politicians in Videogames by Claw919 · · Score: 4, Funny

      *Sound of crickets*

    2. Re:Politicians in Videogames by illuminatedwax · · Score: 4, Funny

      No, more like this:

      "Oh no! The election has been stolen by Republican Ninjas!!! Are you a bad enough dude to rescue the president???"

      --Stephen

      --
      Did you ever notice that *nix doesn't even cover Linux?
    3. Re:Politicians in Videogames by Black+Jack+Hyde · · Score: 4, Funny
      Is this the one where you invent your own Internet?

      Please stand by, someone will be posting shortly to flame you for mildly joking about Al Gore creating the Internet...

  2. Go figure... by grub · · Score: 5, Funny


    The only computer game that makes me think of politics and politicians is Thief. Not because of the gameplay...

    --
    Trolling is a art,
    1. Re:Go figure... by fastgood · · Score: 4, Interesting

      In 1987, Ronald Reagan's message appeared at the start of arcade games.
      Along with the words of wisdom from FBI director William Sessions.

      Today, the only place you still see the "Just Say No" campaign is on the
      plastic urinal cheese holders in public restrooms.

  3. Mods, Politics by liveD+ehT · · Score: 5, Interesting

    > Are there any particular titles or game companies that you think lay on the politics too thick, or is it all just a bunch of foof?

    Doom for Columbine is falsely accused of being political, but I think that mods like this may pave the way for better use of balance than more politically engendered titles, with corporate backing and all the politics that goes with that. Keeping it freeware is the key! (Then nobody can mess with it.)

  4. Doom ][ was the best political game by dirtsurfer · · Score: 5, Funny

    The plot really jived with my strong anti-hell demon political stance.

  5. Grand Theft Auto III by WilyCoder · · Score: 5, Funny

    How about the COPS in GTA3? ;) They seem an accurate portrayal of police in the US, especially now that we have the PATRIOT act. Do you ever see the cops hand you a warrant?

    1. Re:Grand Theft Auto III by onion2k · · Score: 5, Funny

      Do you ever see the cops hand you a warrant?

      To be fair, I was too busy attacking random passers-by with my M16 to notice.

    2. Re:Grand Theft Auto III by bludstone · · Score: 5, Interesting

      Its funny you mentioned that....

      Ive been playing GTA3 again lately as a "noble criminal."

      I havnt stolen anyone except other criminals' vehicles.
      I havnt shot/run over/killed any innocents. (This is TOUGH!)
      I follow the missions word-for-word, and make it a point not to harm the citizens that are not involved.

      Yes, its more challenging, and you dont get any rewards for doing it, but its a unique perspective in playing the GTA games.

      --

      no .sig
    3. Re:Grand Theft Auto III by pyrotic · · Score: 5, Interesting

      I'm sure a corrupt Republican senator from a southern state named Alex Shrub in GTA-VC has no resemblence to any living persons. The fact that his wife is called Laura is also coincidental. From the game:

      I've ensured important tax breaks for gun retailers, real estate developers, and I've cut the cost of policing, saving the city 2%, or 25 cents per household, over a six year period.

  6. Hollywood by ArmenTanzarian · · Score: 4, Interesting

    Well, we all know Hollywood sure can't. Game developers don't have quite the level of celebrity or exposure, but they are conveying a message.
    It's hard to make something realistic and not weigh in an opinion.

  7. Games as speach by kfg · · Score: 5, Interesting

    Do you wish video games to have First Ammendment protection, or don't you?

    KFG

  8. That's nothing. by haystor · · Score: 5, Funny

    It is my understanding the NRA sponsored the development of the BFG9000. In fact, without their influence most games today would look like the Sims or Animal Crossing.

    --
    t
  9. Gore by CrimsonAvenger · · Score: 5, Funny

    5 billion people survived the destruction of ALL agricultural plants? What did they eat, the other 5 billion?

    --

    "I do not agree with what you say, but I will defend to the death your right to say it"
  10. Re:As friggin awsome as it is... by Rostin · · Score: 5, Insightful

    This isn't insightful, it's totally obvious. Is there any doubt that the game is anything but a recruiting tool? What other purpose could it possibly have? The DoD spends $x (don't know how much, don't care to find out) because it thinks there's a shortage of good, free first person shooters out there?

  11. Politics and the games designer by pilotofficerprune · · Score: 5, Interesting

    There are some genres where it's hard to avoid a political agenda informing the game in some form or other. A few years back I designed some combat flight sims and had to devise background material for the campaigns. The temptation to editorialize on a subjects such as, say, the drugs war in Colombia was strong. For the most part I resisted and I hope found a middle way between Hollywood druglord fantasies and the political realities of what was going on in the country at the time. (And today: it's shocking how some of the events I built the campaign around later came true.)

    So in my game I had FARC narcoguerrillas, right-wing death squads and I penalized the player for causing unnessesary collateral damage. There are some who will no doubt think I went to far, as if games on current events can somehow be cosily insulated from politics. But I reckon I did the right thing.

  12. Off the top of my head... by Alzheimers · · Score: 5, Interesting

    There have always been producers that have had biased viewpoints for their titles. For example, Square/Enix seems to love putting their the anti-industrial viewpoints into their Final Fantasy games. Going back even as early as U.S. FFIII (FFVI in the series) it was always the evil, greedy, corrupt, industrialized nations at war with the peaceful, kind, gentle, treehuging fairie creatures who lived in harmony with nature.

    Even as far back as Frogger, we were witness to the environmental impacts that industrialization has on nature. The brave but fragile frog's futile attempts to cross a busy highway to get back home only show the producer's bias -- they never show the poor truck driver, driving for 20 hours straight just to earn a living, fighting exhaustion but alert enough to avoid swerving his big white truck into oncoming traffic, just to avoid a frog too stupid to stay off the road, as more of a hero.

    In my opinion, it's unavoidable that for the most part, serious issues will always be portrayed in games with some bias. It's up to the player, then, to decide for themselves whether the game reflects a viewpoint that can be carried into the real world. Games such as Deus Ex explored a lot of the political ramifications of conspiracy theory, but let the player decide for themselves which was the best path.

  13. Jet Set Radio? by fahrvergnugen · · Score: 4, Insightful

    Jet Set Radio? You mean the games about street gangs on rollerblades, each one based on a ridiculous* theme like sharks, love droids, and 3-year-out-of-date raver culture stereotypes, sticking it to the man via rail grinds, graffiti and pirate radio?

    The one that ends (depending on the game in the series) in either a skyscraper rooftop battle on a giant spinning record against an evil dj booth, or a battle with a three story disco mind-control robot?

    Is Kevin Parker seriously trying to say that game has an overtly political message? This just goes to show; some people have a vivid imagination, but little common sense.

    *holy fucking shit, Slashdot posters, what's with all the high mod posts with the mis-spelling of this word as 'rediculous' lately? Buy a damn dictionary.

    --
    Even Jesus hates listening to Creed.
  14. Re:As friggin awsome as it is... by hambonewilkins · · Score: 4, Funny

    Oh, thank God! I was worried. So, I must have missed the finding of the WMDs. Where did they find them?

    --

    God Bless America. Why? Did it sneeze?
  15. Going back as early as Pong by Tired_Blood · · Score: 5, Funny

    Pong is considered a metaphor of modern society's struggle with nuclear waste.

    In the game, the waste is represented by a tiny dot with the major political players tossing it back and forth until one slips up, thereby accepting the waste within their district. Defeat comes to the player that proves they are unable to protect their constituants, with 21 being the threshold required to lose re-election.

    You didn't really think it was a simple game of table tennis, did you? :)

    --
    This is not my sig.
  16. A question... by 222 · · Score: 4, Interesting

    When i was younger, nobody seemed to care much that i was slashing away in Ninja Gaiden on my trusty NES, or spraypainting via some simpsons NES title.
    Has technology really changed so much to make this difference, or has the view just been given a shady light in the events of the past 5 years?
    I guess what im trying to say....in the words of David Cross, "What were the video games that hitler played?"

  17. Planetarion by Buzz_Litebeer · · Score: 4, Insightful

    Unless you have played a game similar to planetarion, or similar game, you have no idea how much on-line games can have huge political conflicts.

    The entire game was a "strategy" game but it really involved simple uot and out politics. There were two kinds of successfull players.

    1. Players that were good at the game, and good at the politics (the top tier)

    2. Players that were bad at the game, but good at the politics.

    Being Good at the game, that involves management of resources, being on till 3 am and getting up every 2 hours via an alarm clock.

    Being good at politics was to find a lot of friends to help you.

    When I started in round 3 of the game, you simply did not have to be good. All that you required was that you had friends that would CRUSH ANYONE THAT FOUGHT YOU.

    I was a "good" player, which means I stayed up way to late, and got up way to early to monitor my fleet. I got crushed several times because I was picking on players who were not as good players but had better political connections.

    The next round I actually got a couple friends together and we constantly were sending messages/e-mails/sitting in chat to constantly improve our political situation. My goal for that round was to get my galaxy (which i controlled a group of 25 people) to get into the top 800, instead we got into the top 400, mostly because of strong strategic alliances.

    The game was pure rampant capatilism, except all companies had the same product and a few got a relative monopoly (the top 400 galaxies controled well over 90% of all resources)...

    The game always reminds me as the best argument for government controls on large companies.

    Planetarion sucked later on, but it really was exciting during that time.

    --
    If you don't vote, you don't matter, so don't waste your time telling me your opinion
  18. fucking racist by Mr.+Underbridge · · Score: 5, Funny
    The plot really jived with my strong anti-hell demon political stance.

    Then they came for the hell demons...

  19. It's about the culture, stupid by c13v3rm0nk3y · · Score: 5, Insightful

    I think the author of the article has conflated "politics" with "economics" in the first few paragraphs. While I appreciate that Parker is critical that recreational pastimes like gaming may be taking themselves too seriously, I'm not sure what the hell his point is.

    Is he also critical of Monopoly, with it's trvialized depiction of pre-tax-reform US industry and culture? Are fat little men in top hats really in charge of all public utilities, and able to charge whatever they want for rental of their slums? Shocking!

    Singling out the so-called massively multiplayer games like Asheron's Call for being too "real" because the players are demanding a certain level of reality in their game play is a pretty weak argument that games, in general, are getting too political. Microsoft is in the business of selling software and subscriptions. Whether or not they are "scrambling" to offer what their subscribers want is hardly relevant.

    People who design software and systems know that how the software is used in the wild is often very different than the your own idea of how it should be used. It's not surprising that people who pay good money to play Asheron's Call and Star Wars Galaxies want to create simulated economies, culture and history. As far as I'm concerned, this is just a more sophisticated versions of old BBS culture.

    People grow culture. It's what we do.

    I'm not convinced that any of this has anything to do with his other contention, that the software manufacturers themselves are getting over-political. Which is it? Are the customers demanding more immersive worlds, or the designers injecting overwrought politics into gaming? Are these really the same thing?

    The other games he mentions seem to fall easily into the post-apocalyptic near-future scenarios that share dystopic fictions with a whole range of popular culture. Comics, anime and (of course) science fiction stories have mined this vein for decades. Placing your otherwise undemanding first-person shooter in some kind of science fiction setting to explain why you happen to be a hyper-muscled uber-soldier tearing holes in the "bad guys" seems perfectly reasonable to me.

    How is this different from, say, Escape from New York or even "Buffy"?

    While the author brings up some interesting points, he seems to miss the mark on every target he aims at. Maybe he needs to just relax and play some Unreal Tournament.

    --
    -- clvrmnky
  20. Re:As friggin awsome as it is... by artemis67 · · Score: 4, Funny

    ...America's Army: Operations is little more than a thinly veiled recruiting tool for the U.S. Army.

    True, but it doesn't always work for them. Just look at that OTHER DoD game, America's Navy: Paint Chipper/Latrine Scrubber.

  21. Re:the popularity of videogames by idiosynchronic · · Score: 4, Insightful

    Witness "The Passion", which was an enormous success largely because it got people out to movies that normally can't stomach them.

    Anyone who can stomach the ultraviolent Passion, but not The Daily Show, has more serious problems than just being politically offended.

  22. You're missing the real ones. by caliban02 · · Score: 5, Interesting

    Most of the posts are missing the games that REALLY have politics in them:

    The Civilization (including Alpha Centauri) series. These games make certain political ideologies inherent in the game, as well as allowing players to make their own political choices. Alpha Centauri makes (implicitly) the point that a Fundamentalist religious government is a viable form of government, while on the other hand, implying that certain losses of liberty would take place. This is a very political statement. It lets you choose between horribly oppressing your citizens and letting them run free and happy -- (and lets you win either way) a VERY political choice.

    The SimCity series is a perfect example of implicit rules -- it assumes that unless you, the Mayor (the government), do it, nothing will happen in your city. While fun for gameplay, does this send the right message? You can agree or disagree.

    Does anyone remember Privateer 2? The finale of the game was you taking over your dead brother's interstellar crime ring that you'd been fighting the whole game. There's definitely some serious debate here, or with Jedi Knight, where if you make the "bad" choices, you become the Evil Emperor yourself. But if you look at the "choice" you make, it's certainly up to debate about whether it was right or wrong.

    Someone above mentioned Splinter Cell:Pandora Tomorrow. The makers of the game have very specific political beliefs, but they're pretty subtle in the game.

    At any rate, I found this article to be very interesting, and expanded on some of the points it mentioned.

    http://reason.com/0404/fe.kp.free.shtml

  23. Every game that tries to have PLOT, gets preachy. by Moryath · · Score: 4, Interesting

    Think about it - Max Payne = the problems w/ drugs.

    NARC, same thing.

    Deus Ex - politicians.

    EVO (back on the SNES) and Ecco the Dolphin = environmental nutjob propaganda.

    Most of the Japanese titles have the same stuff going on as well, only they're really big into post-apocalyptic stuff after Hiroshima/Nagasaki took place; lacking an evil-stereotypical-bad-guy for their culture (you know, the one who is merely "Out to Rule the World) they go for the "I'm gonna blow everything up haha I'm insane" bad guy instead. (see: Sephiroth)

  24. I do not understand the point.... by Dan+Farina · · Score: 4, Insightful

    Games are (generally speaking) a work of fiction that involve humans, and being fiction you need a story. I would argue that it's almost impossible to tell a story that involves human beings that would not become "political" if it has any degree of elaboration.

    Example:
    "Bruce Wayne's parents were shot in the alley one night." OMG ANTI GUN AGENDA!

    "Your parents were poor and sick, and being unable to afford medical help died when you were at a young age..." OMG SOCIALIST MEDICINE AGENDA!

    Both of these are fairly standard boiler-plate backgrounds, but fall under the article's scope of questioning.

  25. Vice City by Fjord · · Score: 4, Insightful

    One night while inebriated and playing Vice City, I came to a realization: it subtly reenforces society's morals on the player. If you kill someone, they send cops. And if you kill the cops, they send more cops! Rob a store, cops come. Bump your car into a cop, cops chase you. It's through the operant conditioning of cops chasing you making the game harder, that it pushes the messages of not killing, stealing, and driving responsibly.

    --
    -no broken link
  26. Re:Every game that tries to have PLOT, gets preach by CVaneg · · Score: 4, Funny

    NARC had a plot?! Come on. Narc had about as much of a plot as Final Fight or Double Dragon. That's not to say that NARC didn't have an anti-drug message, but I don't think it was preachy so much as ridiculous. I mean did anyone really think that there were junkies running around the streets throwing giant glowing hypodermics at people?