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Engaging Debate on Piracy and Videogaming

koworld writes "WotR have put out a really intriguing issue on piracy this week. It has Jeff Minter arguing that piracy robs developers of their livelihoods and then a senior industry figure (writing under a pseudonym) offers the counter that piracy has done more to expand the overall videogaming market than any other factor. Just to round off the debate a number of insightful personal accounts of piracy and its effects are also included."

19 of 488 comments (clear)

  1. Piracy, Price, and P2P, 4 Peas in a Pod by erick99 · · Score: 5, Interesting
    I'm a single dad of two boys, aged 10 and 13. I pay for all of their Windows,PS2, and XBox games. I think that the titles cost way too much and I wonder if they really need to cost that much to recover R&D. Maybe they do. I don't know. I have thought about pirating some of the software that they want but I haven't done it yet. Hell, I haven't even backed up the $50 CDs that the damned games come on but I probably should even though I am told on the licensing agreement that I may not do so. I guess the bottom line is this, at some point I will have spent enough and I might just pirate some games - or not. I have this incredible ambient level of guilt (thanks to my Catholicism maybe?) that keeps me from doing it thus far. But, I digress - I think a lot of pirating is directly related to price.

    Happy Trails!

    Erick

    --
    http://www.busyweather.com/
    1. Re:Piracy, Price, and P2P, 4 Peas in a Pod by grubber33 · · Score: 3, Interesting

      It's a vicious circle that doesn't seem to have an escape. On the one hand, developers want to make money from their work. On the other, they want to market it in a way that it seems like it would be a shame not to buy the game for the price. Factor in piracy "stealing" money from the devs and you get the video game market. Like I said, there doesn't seem to be a way for everyone to play nicely unless one side digresses.

      --
      The only difference between genius and stupidity is genius has its limits.
    2. Re:Piracy, Price, and P2P, 4 Peas in a Pod by TyrranzzX · · Score: 5, Interesting

      As a Pirate, I'll be honest so any corperate drones reading this can get a jist of what the pirates think.

      Just today I went out and baught Battlefield Vietnam so I could play with my clan buddies. I pirated it first so that I knew I wouldn't be wasting the $40 it costs.

      Why do I do this? Well, because I'm treated like a criminal by the stores and because I'v been shafted a number of times by really bad games. For example, awhile ago I blew $9.99 on the "special edition" of Deus ex, thinking it was the full version. In reality, it as a "specially labeled" demo of the game. I take it back to the store and they won't let me return it. I'v also been dissapointed by Morrowind(shitty engine), Dungeon seige (repeditive), and a slew of other games I'v baught that if I had baught them when they were new for a bunch of money, I'd probably feel real burned. So now, I pirate before I buy.

      But, surely you say, I can trust those game reviews, and demo's, right? Goto Gamefaqs, pull up any new game, and then look at the user reviews and compair them to the reviews of the websites that make their money off of reviews. I'v also been misled by demo's being real nice then when you get to the game it sucks. Kinda like they put the best part of the game on the demo, promise more and then don't deliver. Sometimes, you see some in-game movies like the UT2k4 movies that rock and then demo just sucks ass.

      Anyway, the reviews convince me look at movies, movies convince me to try the demo, the demo convinces me to pirate, and pirating convinces me to buy. Unfortunatly, however, I don't buy many single player games. Infact, now that I look at the shelf, I think I stopped buying them after Morrowind which was probably the 4th time I got ripped-off on. The box says 800mhz processor, 256 meg ram and a 3d-card with 32 meg ram if I read it right for reccomended requirements, and my system beats all those by 2 times. Infact, if you could run it on those requirements I'd be suprised. On my box it runs like a slideshow on even the low settings.

      A big part of that is it's hard to pirate single player games and have some self control and go out and buy the game if you really like it. Most of them you don't know if you like it until you've played through the entire game and by then the point of buying is null.

      Anything I play online, however, I make sure I have a legit copy of. Not so much out of fear of persecution, but more out of the fact that the game requires a key to play and if I'm going to be playing a game compeditivly I'd like to have a real copy of it (which is where the last shred of my non-pirating decency lies). I'd say about half of the games I'v played are pirated (which is common, I assure you). I really don't see myself buying a game for $50 without researching it. At $10 on the value-rack, it's an entirely different story (which is where about 2/3 of my non-pirated games that suck come from). Some of the best games I'v ever baught were on the $10 rack, like Tribes and Total Annihilation which I took off of a friends word for like $15 apiece. The one expensive game I baught that rocked was half-life platinum collection for $35. Hopefully Battlefield vietnam will be another good game.

      If gaming companies want to stop the pirating and general disrespect their customers give them, they've got to stomp out the bad games, bad advertising, and ripping people off. Inotherwords, show some respect to your customers. They've also got to update their buisness model some. A good game with a single player campaign and decent multiplayer means your average joe is going to buy the game for the SP and multiplayer, and your pirate is going to consider the SP the demo, and the multiplayer the real deal.

      The industries real enemies aren't me. Their real enemies are the people who pirate everything regardless of where it came from and then go ahead and sell it for $5, or the people who are the occasional gamer who download the games without paying for th

    3. Re:Piracy, Price, and P2P, 4 Peas in a Pod by drinkypoo · · Score: 4, Interesting
      You are spot on. Demos (when they are even available) don't give you a chance to actually see what's going on in a game, especially since they don't even use the same version of the executable as the final product in most cases! It's an older version of the engine, if only slightly. Sometimes demos are so bad that companies have actually released patches for demos! And, they usually don't give you a chance to try out all modes of play, or in some cases, they don't give you a chance to really understand what play is like. For example, UT2004 (one game I haven't downloaded, because the demo WAS enough to convince me) only lets you play one map per mode of play, and doesn't give you access to single player. I don't give a shit about the single player mode, but someone who does might not be convinced by the demo. (Of course, downloading several gigs of game DVD image probably won't be too fun either.)

      I buy every game I continually play. I started out by copying the vast majority of them. There have only been a small handful of games I've just gone out and bought, just like you. Most of the time, the stuff I download sucks and I either toss the game CD, or delete the install rip/iso image if I didn't burn anything, because I'm never going to want to play it again. You can usually tell in the first couple of hours how the game is going to go.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    4. Re:Piracy, Price, and P2P, 4 Peas in a Pod by radixvir · · Score: 4, Interesting

      What's the blizzard route, create one or two good games and then spend the rest of eternity rehashing them?

      how about coming up with great new ideas, thinking them through, and when they are ready releasing them. Blizzard has a huge devoted fan following because all of their games (minus one or two) have been really good. not only that but people buy their games knowing that they will have a long life span. just the other day Blizzard released an update to Starcraft, a game released in i think 97. i end up always buying their games because they have alot of replay value (battle.net) and arent repetitive (like many FPS)

    5. Re:Piracy, Price, and P2P, 4 Peas in a Pod by Asmodean · · Score: 4, Interesting

      I've found that I spend the same amount of money on games regardless of wether I'm currently pirating any or not. If I'm without broadband for a while I still only pay $x amount on games. I have shelf after shelf of recent games I've bought, and I've also pirated tons of games as well.

      I have no guilt what-so-ever about pirating games. I spend the maximum amount of money on games that my current wages will allow. There are more games that I want to play than I could ever afford. Even if I had a very high paying job there is no way I could afford to buy them all. So I spend as much as I can and download the rest.

      How is this hurting the Game companies? They would not get one dollar more from me regardless of wether I'm pirating games or not.

      --
      It's a good thing the world sucks or we'd all fall off.
  2. What about game publishers robbing consumers by Anonymous Coward · · Score: 5, Interesting

    50 bucks for Max Pain 2?! For 5 friggin hours of gameplay?

  3. cd key by pythro · · Score: 5, Interesting

    Yea there are alot of games I have downloaded but could not play online multiplayer because my cd key was invalid, but since I liked the game so muc h I bought it so I could get the valid cd key.

  4. hours of gameplay??? by kaufi · · Score: 4, Interesting

    why not paying the games by approved hours of gameplay they provide??

    and why are there nofurther adventures ala "monkey island" ?

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    1. Re:hours of gameplay??? by Sigma+7 · · Score: 4, Interesting
      why not paying the games by approved hours of gameplay they provide??
      The problem with that approach is that developers (or their managers) become more willing to implement timesinks - sections of the game where you have to do a tedious procedure.

      However, I do agree with the theory behind your statement - games that take longer to conquer because of a greater challenge or options of greaters challenges are worth a bit more, even if the pricing doesn't fully reflect this. (e.g. RTS games allowing giving bonuses to AI players if you can already nail them even when they throw the kitchen sink at you.)
  5. Piracy and Video Game Sales by SilentOne · · Score: 5, Interesting

    Something that I've observed lately with a lot of games has been that cracks have come out that will support an early version of the release. Once the game-crippling bugs have been fixed (corruption in low ver Civ3 anyone?), the crackers have either moved on, or the software has been changed to the point that the game is no longer crackable.

    What does this have to do with anything? Well, for one, there has been a great deal of games that my friends and myself have bought that there is no way we would have without a "Try before you buy" version floating around. I mean, who really wants to shell out $50 for 5 hours of MP2? If I'm going to be spending $10 an hour on personal entertainment, then she should have at least shaved that day.

  6. It's the same story since 1980 by Anonymous Coward · · Score: 5, Interesting

    First my Atari cartridges (early 80s) were so high because manufacturing was expensive, then the cassette tapes weren't sold in enough volume, etc. etc. Once a store salesmen told me prices were high because of piracy! Yeah, that's an incentive to buy your product, just yank the price up.

    If I can buy a game for $10 at W-M or other big chain (put a $10 bill in a machine, press a button, a CD pops out) then I will buy other games than the overly-hyped big titles that occasionally come out. Of course I'm not talking about the Visual Basic games that are $10 now. Also a slot is nice where you can deposit a broken CD and new, clean one will pop out for free.

    I don't want to pay a whole lot for box/manual artwork, TV advertising, and copy-protection licenses.

  7. Single player games? by Killswitch1968 · · Score: 5, Interesting

    Sam and Max 2 and Full Throttle 2 were both canned by Lucas Arts. Although the details are sketchy, I have long suspected it's because pirating single player games is stupidly easy.

    Grim Fandango is largely heralded as the greatest adventure game of all time, and yet it's sales were weak. Incidentally, the 2-disc set is avaiable at suprnova.org as of this moment for your pirating pleasure.

    Multiplayer games are harder to pirate simply because you need a unique CD-key to get on the networks. Blizzard and Valve are experts at this.

    Not to say that piracy is killing the single player genre (Knights of the Old Republic for example), but multiplayer games are a safer bet if you're trying to avoid piracy.

    --

    Corporations: your universal scapegoat for all society's ills.
  8. ROI? by Realistic_Dragon · · Score: 4, Interesting

    When I was 8-15 or so I pirated every game I played. My parents sure as hell wouldn't have paid for them.

    This year alone I have paid nearly $200 for computer games and we are only 5 months in. I will probably carry on spending about this much for the rest of my life.

    Is this adequate compensation for getting me into video games and computing? I happen to think so. Piracy amongst the young should be tolerated (but not legalised because these things are a hell of a lot more fun when they are illegal) as long as they do it themselves rather than buying it from someone else.

    --
    Beep beep.
  9. I don't know who this Jeff Minter guy is... by vyrus128 · · Score: 5, Interesting

    ... but if this article is any indication, I would say he's a cunt.

    But let's forget that, just for a second. I could forgive what a cunt he is, if only his article said anything new or different, made any unique or creative arguments against copyright violation, or indeed made ANY ARGUMENT AT ALL. But he fails to do that. Instead, he uses lots of profanity and random, irrelevant analogies, to what purpose my mind cannot fathom. He admits that "there is too much software out there, and yes, a lot of it is shit," and then rather than make a reasoned argument as to why we should be buying all this shitty software anyway, he falls back to another offensive analogy.

    His one seemingly sensible argument is against a strawman: people who rebrand software and sell it as their own. Now, I don't know about you, but I have _never_ seen any claim that anyone is doing this in all the software "piracy" arguments I have ever read. It's a non-issue! People just don't DO it! Maybe, maybe they used to. But the issue here is file-swapping, and you know it, and I know it, and he knows it, and anything else is disingenuous.

    And in case anybody would still argue in his favor because he is taking the "moral high ground," I recommend you read where he says that file-swapping in violation of copyright is not so bad after all, when MUSIC is being traded; no, it's only software that deserves the protection of the law. Double-standard, anyone?

    No, not only does this Minter guy have nothing useful or intelligent to say, he's also a hyprocrite. In short, a cunt of the worst kind.

  10. Is always simple economics by clusterix · · Score: 3, Interesting
    The world's budget for software is less than the total amount of value publishers want to put on it (as a whole). This is mostly because the world's demand for software far outstrips what it can budget. And publisher's only have a gauge on demand.

    This is similar to any economy that has seen a new need/shift - required resources are not always properly rewarded/assigned.

    The problem is that in the case of software bootlegging, it is that the individual end user is usually committing the harm(not some privateer or trader). This also directly effects the perceived piracy costs - if you think 1million people should want something at $30, but 30% will just copy it the market price then becomes $50 or so if you want to make most of what you feel you are owed. This ignores the fact that if it was only available at $30, then most of that 30% would probably not buy it anyway.

    It comes down to costs for the user/buyer, and as it gets cheaper or more expensive, the number of buyers is not scaling linear(or generally modelable) to the revenue from them. So publishers randomly pick a sweet spot and hope(what the market will bare). What this means is that if you can only afford it at $30, but enough dumb/rich people want it at $50 then the publisher will be a success at $50(if publishers are happy with the number of dumb/rich people paying). If you want it, then you have to wait till there is no one wanting to buy it at any price between 50-30 or just copy it from someone who was rich enough.

    The economics for different parts of the world dictate different prices for software. That is why piracy can be good for non-piracy users. ie. In countries with rampant piracy, publishers must compete on price and value.

    Companies who have a strangle hold on a specific software domain (ie. MSFT) can do whatever they want once piracy is significantly small enough. If they can guarantee limited piracy then they can force you to buy the product at any price.

    Piracy is also good for regular publishers. It creates a market where normally there would not be one. ie. People who should not be buying games, can afford them and get 'hooked' on the low priced ripoffs. Then a few years later, the pirates are removed producing a new market that the publisher would have never entered before. So everyone there either gets more money for this luxury or they trade some other luxury/need.

    MSFT did this is many countries, even the US in the 80's. DOS 6.2 was free from their BBS for godsake! This made computers more easy to acquire and become prevalent and a requirement for business and education. Many application publishers got rich this way as then there are more people needing the next upgrade whether pirated or not. All that is left is to slowly crack down on pirates and add copy protection as the market will bare (ie. no new revolts of willful piracy).

    Now with P2P and the internet, many things that relied on distribution being the anchor of the market value (ie. the value of geting physical CDs of software, music, even movies) are losing ground. The only publisher solution is to either prohibit copying someway or find another market value (hard for people like the RIAA/MPAA).

    The natural tendency of piracy is to make something's value only the cost of distribution.

    OT:
    Things like F/OSS come from this notion of the value of a copy and the realization that somethings people will just need in a specific society. People using computers on the internet have to have certain software - OS, email, etc. and it is natural for people to develop 'public works' as it were to provide them legally.

    This is also why FOSS companies can still succeed if they can bring additional value to market (consulting, support, etc.). FOSS should naturally have a stronger capablility to enter new markets(ie. it is allowing legal 'piracy' build the market for other valuable services).

  11. Re:Free windows games by Zigg · · Score: 5, Interesting

    P.S. So many console games drop to $20 if you're just willing to wait a year... If you don't want to buy games at $50, just wait a bit.

    It's more my experience that they don't drop to $20 so much as drop off the face of the earth entirely. The $10-$20 racks are full of crap I'd never consider buying at any price.

  12. Re:The point being missed by hyphz · · Score: 4, Interesting

    The reason is simply because the rights of copyright holders are being stretched to breaking point.

    Do you have the right to get paid for your work? Yes, of course you do, I don't believe that's an issue.

    Do you have the right to STILL get paid now for the work you did 10 years ago? That's getting shaky. After all, if you leave your job, your boss doesn't carry on paying you because the firm is still making money using the stuff you worked on. (And you can bet that the same applies to the guys who actually wrote those early games, so all you do is pay the Nintendo execs.)

    Saying "any justification doesn't matter because it's illegal" is rather daft. Something being illegal is not a state of nature, it's a decision made by people, and others have the right to question that decision (although not to ignore it).

  13. Re:It costs $ 0.00 to copy the games by spectecjr · · Score: 3, Interesting
    Actually, he's just a copyright infringer. "piracy" would have more raping and pillaging, if you ask me.

    Let's ask an 1828 copy of Webster's dictionary instead of you... as you don't seem to know what you're talking about.

    Yep just as we thought. Copyright Infringment = Piracy.

    PI'RACY, n. [L. piratica, from Gr. to attempt, to dare, to enterprise, whence L. periculum, experior; Eng. to fare.]

    1. The act, practice or crime of robbing on the high seas; the taking of property from others by open violence and without authority, on the sea; a crime that answers to robbery on land.

    Other acts than robbery on the high seas, are declared by statute to be piracy. See Act of Congress, April 30, 1790.

    2. The robbing of another by taking his writings.


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