Gearbox Announces Halo Custom Edition PC Add-On
Thanks to GameSpy for its interview with Gearbox Software's boss Randy Pitchford regarding Halo: Custom Edition, a "Gearbox-created add-on that includes a little of everything: editing tools, tutorials, technical updates, and more", and will be "free to Halo PC customers." Following previous controversy over alleged "Bungie/Microsoft testing and approval delays" of Halo PC patches, it seems Gearbox has arranged a direct route, and "will provide [technical] support", for the content, which includes "'Fast Shaders' (improves performance up to 60% on pixel shader hardware), improved network code (reduces the incidence of player 'warping')", as well as the Halo Editing Kit (HEK), a "package of tools, source material and tutorials that will allow modification makers to bring their own visions to life within the Halo engine", all due out "very, very soon."
because that's what made the xbox version fun.. ..and lack of which made pc version boring.
it's not a 'big' thing but it matters a lot!
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world was created 5 seconds before this post as it is.
Which really boils down to, "Well, Ummm, Maybe.".
Sad really, I enjoyed Halo on the PC and would have loved to go through it with a few friends in cooperative mode.
ABOUT DAMN TIME.
grey wolf
LET FORTRAN DIE!
I was not in the on-site beta testing for Halo on PC. But I am in the closed but external testing group that MS uses to test their games. What I find amusing is that Gearbox seems to keep blaming MS for the initial poor technical quality of Halo and the state of patches. In actuality, during this phase of beta testing it was exactly opposite. There was a horde of bugs that Gearbox just would not fix. Easy stuff to, really. For a long time, we wondered what the hell they were doing if not fixing bugs, because most every build we got had bugs. I've beta tested at least two dozen games in the MS closed beta group, and while not the worst in terms of developer activity Gearbox's ranks in the bottom 5. It might have been that they just weren't used to Microsoft's beta schedule or what, but for a long time it was a disaster.
They got a little better, near the end, but from the comments I read by the beta lead, my guess is that someone at MS gave them the slapdown. Gearbox's Pitchford has been saying that the patch process in Microsoft takes too long. Well, part of that was this internal 300-500 non-hired person beta test that I am in. It's a good thing MS has this, because the patches Gearbox was putting out were subpar at best and often created more problems than they solved on many of the beta testers' home PCs.
Gearbox had this onsite testing prior to the wider internal testing that I am a part of. I have a feeling that this was Gearbox's way of giving MS the finger, because they were obviously not pleased with the way MS tests their games. In fact, they posted the request for on-site testers on their own website well before distributing it to the testing group, many of whom did live in the same city and could've worked but did not get in because they were not informed of this in time. Naturally, on site testing has many advantages to the 300-400 person group that MS usually uses. But what this large external cum internal work group does is create a wide spectrum of possible PC problems. My guess is that Gearbox just didn't want the extra work that 300-400 PC configurations caused.
I don't want to pretend that I know all the inside story here, because the beta group isn't some secret chamber testing group inside Bill Gates' office. But it is a group that has been used by MS on every single PC game for several years now. It's part of their embedded production process, and it usually works very well. Ensemble is great at it, Digital Anvil was fantastic, and generally the groups that have problems with the process are the external ones MS contracts out. Relic's forgettable "evolutionary RTS" comes immediately to mind as a beta testing disaster (at least with gameplay mechanics) that was worse than Halo PC. But not much worse. From the vantage point of an internal beta tester for Halo PC much of the fault for the patches lies in Gearbox's lap, not Microsoft's.
This HaloCE (CE!) makes Gearbox look the good guys. I'm not so sure that's the truth. I think this is just Gearbox raising their other middle finger to MS.
That alone (if true) will make this worth the time of download (or however else they choose to distrubute this). Is it just me, or did Halo PC have terrible performance? On an AthlonXP 2500, 512MB RAM and Radeon 9500 pro, I get much better frame rates with Far Cry running at 1024x768 than I do with Halo running at 800x600 (both on mediumish detail settings).
Mod tools coming 'very, very soon'? Gearbox has actually been saying that since *before* Halo PC was released, so I'll take this with a pinch of salt and see it another attempt to get some attention for a dead title.
Well I guess thats better than 'when its done.'
Will this "Custom Edition" include the ability to change the FOV? Or at least increase it to 90? I stopped playing Halo when I realised the field of view was only 70 degrees.
And the mac players just sit, giving the evil looks out.