Uplink Creators Surreal It Up With Darwinia
Thanks to DIY Games for its story noting that Introversion Software, "creator of the critically acclaimed hacker sim Uplink", has announced its next game: Darwinia, a "...monstrously fast [PC] shoot-'em-up, influenced by Cannon Fodder and Syndicate", according to PC Gamer UK. There's a very basic official site with the first screenshots, but fansite Darwinia Warfront has some further information on the early-in-development title, quoting PC Gamer as explaining you'll be "playing as a gamer, inserted into the network of retro videogame consoles... you're shooting sprites, stick men, and space-invaders - objets d'art from the annals of videogame history."
Shoot'em'ups are old school, VERY old school, and using Space Invader sprites does not conceal that fact, it's mocking it.
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I really like the trend in indie gaming twoards non-photorealism. These games are supposed to look GOOD, but not REAL. This allows developers to focus more on gameplay. The retro kick makes it even cooler.
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Two freeware examples of surrealist games (which are a hell of a lot of fun) that come instantly to mind are
Noiz2sa (OS X Port)
RRootage (OS X Port)
-- If you try to fail and succeed, which have you done? - Uli's moose
Syndicate was one of my favorite games, and I often dreamed of Bullfrog making a first person shooter based on the Syndicate world. I don't see how this game is influenced on Syndicate though. Looks more like Rez to me.
I really like the trend in indie gaming twoards non-photorealism.
Indie movies are the same, to some degree. There's no way they can compete with the special effects of Spider-Man 2, or something along those lines. So they make up for it with experimental presentation, inexpensive ways to communicate the same thing special effects could. I think the same thing is happening in games. It's way too expensive to pay 40 guys just to texture everything. So, what do you do? You make great games that don't need textures.
It'll only be a matter of time, I think, before the major publishers perk up and start to realize that these indie games are setting the trend, not them.