Doug Lowenstein on Game Censorship
An anonymous reader writes "GamerDad has interviewed Doug Lowenstein of the ESA (Entertainment Software Association, the trade body for game publishers) about videogame violence and the future of gaming. From Doug's responses to the interview: 'Every time a new medium is introduced - whether it be movies, television or rock-and-roll - there will always be generations who aren't accustomed to it, don't understand it and, in a way, fear its success and popularity with younger generations. This is nothing new and I think that's what is happening with games today. It's no accident that most of the attacks on video games come from people over 50 whereas the core video game population is between 18 and 35. But as members of the video game generation become parents, teachers, journalists, cultural critics and policy makers, I think we'll see some of the criticism of games balanced by a better appreciation of how they enrich our lives and culture.'"
I think that censorship in general could be replaced by good, ol' fashioned responsible parenting. Rather than taking good games off the market, enforce the rating system!!
I heard a mother say in the game store the other day say she'd rather her 14 year old play GTA: 3 or VC than watch cable...Appalling.
Just try to remember this whole debacle in 30 years when you get the urge to support the censorship of your grandchildren's favorite medium.
Sure, that would work... if all parents were responsible. Sadly enough, that is not the case, and I doubt that will ever happen.
It just takes one bad parent with GTA3 and a handgun to give the media food for a year, the chances of something NOT happening are too small.
Look at all the pot smoking hippies and free love of the 70's. Now that these people are in power, pot is still illegal, and obsenity laws are becoming more and more stringent.
It seems to me the 'newer generation' getting into power is being influenced by the current people at the top.
But as members of the video game generation become parents, teachers, journalists, cultural critics and policy makers, I think we'll see some of the criticism of games balanced by a better appreciation of how they enrich our lives and culture.
I think that what you will see in that once gamers become parents they will be horrified at how much time their children waste playing video games when they should be working to educate themselves.
The skatepark arose as a solution to that problem. They still can't let hooligans loose on crowded sidewalks with those things, so they sponsor a place where they can be used to full effect. (More often than not, though, I think the skateparks are owned by private individuals, not local governments.)
The skatepark isn't an overall acceptance of the hobby, it's just a solution to an old problem: where can someone use a skateboard that won't knock people over?
You cannot truly appreciate Dilbert until you read it in the original Klingon.
Sadly, I have to agree. I worked a stint in a high school library recently, and saw a lot of students who basically just imitated whatever they saw their friends doing with total disregard for whether or not it was a good idea. It seems entirely possible to get into high school and still be thinking on a very concrete, somewhat literalistic level, under which it's okay to do whatever you see people you like doing or whatever seems fun.
The problem is that it's never "just a videogame" that leads kids to commit acts of violence; there's always a lot more going on in their lives that leads up to the act. It's just so hard to convince people of that when the form of the crime explicitly imitates some game scenario or another, and seems to present a "simple" explanation.