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Perfect Digital Skin

ILMfan writes "BBC Technology is describing a new graphics algorithm for creating perfect virtual skin. This technique by graphics wizard Henrik Jensen (the guy who invented photon mapping) is already being used in movies (it was used on Gollum in Lord of the Rings, and it will be used in the soon-to-be-released van Helsing movie). And perhaps more exciting is that several game companies are planning on using it for their next generation games. So John Carmack are you listening? Any chance this can be included in DOOM3? Of course there are endless other opportunities for virtual humans with perfect skin :-)"

16 of 323 comments (clear)

  1. Subsurface scattering by Anonymous Coward · · Score: 5, Interesting

    Just in case anyone's wondering what that magical technique is: It's called subsurface scattering and simulates the light flow within materials, not just on the surface.

  2. SSS by Capt'n+Hector · · Score: 4, Interesting

    How is this any different than sub-surface scattering? I know there are a few lightwave plugins out there that can do this. Something I googled

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  3. Re:Old news... by d-rock · · Score: 5, Interesting

    Right, when I saw this article I was thinking: "What, something beyond subsurface scattering?" This has been out for a couple of years. That doesn't make it any less cool, but I'd like to see more Slashdot stuff on newer graphics techniques, like General Purpose GPU stuff (www.gpgpu.org) or new illumination models. It doesn't have to be front page, but I'd like for the graphics topic to be a little less "lite".

    Derek

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  4. Re:porn by Anonymous Coward · · Score: 1, Interesting

    Anyone care to join a project to model all positions and transitions between them ? Arbitrarily long movies could be made quickly as a lot of the action is repetitive.

  5. Open Source Projects? by Abjifyicious · · Score: 3, Interesting

    Is this something we can expect to see in OSS anytime soon, or is there some kind of patent/copyright restriction? I would be thrilled if this feature showed up in Yafray or Blender...

    1. Re:Open Source Projects? by Anonymous Coward · · Score: 1, Interesting

      Pixie is a Renderman-compliant renderer that happens to be open-source. There used to be an example of subsurface scattering on previous versions, although not present on the latest version (even though subsurface scattering can still be achieved with the renderer). Highly recommended.

  6. Re:porn by ScottGant · · Score: 2, Interesting

    People can't even stand watching porn when the guy wears a rubber, let alone computer completely artificial porn.

    Of course, not wearing rubbers is one of the contributing factors of the current HIV scare in the industry at the moment.

    True, when watching an adult movie, many look at it as a fantasy, to view it as living vicariously through others if you will. While viewing an adult movie set in like 1777 and then someone throws on a latex rubber kinda kills the mood. True, this isn't really why people are watching these movies, but still.

    Perhaps, with this digital skin, the industry can make movies in the future (perhaps 10 years for truely believable ones) that doesn't put people in jepardy to STD's, AND it doesn't exploit young girls. But I'm sure there will be some people that object to even digital actors "exploiting themselves".

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  7. Re:porn by Funkitup · · Score: 2, Interesting

    It will raise some interesting questions.

    Unfortunately a lot of people get off on porn because they know that they are watching two people really doing it.

    If two people simulate it and are then replaced by digital models (by using the technology they used to make gollum) that actually penetrate each other then this would have the benefit of looking good and being much safer - but would run into the above problem. I think it would stimulate an important debate about sex though.

    The thought of being able to watch Gollum being penetrated by Dobby is appealling ;o). (british humour)

  8. Not all movies by screwballicus · · Score: 2, Interesting
  9. About the Porn Industry, Seriously by Paulrothrock · · Score: 2, Interesting

    There have been cases of AIDS in people who work in porn. If effective skin was developed for CG movies, this would make it a lot safer for people working in this billion-dollar business.

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  10. Re: Game use by System.out.println() · · Score: 2, Interesting

    Thing is, as the graphics get better, so do our abilities to discern between them and real life. When I first saw the old man from the Final Fantasy movie I couldn't have told you it was fake; however, I could say the same thing about the first Tekken PS2 showcase. Now, both are easy for me to tell from real life.

  11. Eh? by exp(pi*sqrt(163)) · · Score: 2, Interesting
    I understand that rendering each individual hair with the physics of the environmental interactions would take countless generations
    Individual hairs are rendered all the time in movies. Using techniques like deep shadow buffering there's little difficulty in rendering 100,000 hairs, say, with self shadowing. Good lighting models for hair are well known too. I guess you don't mean 'render' but 'simulate the dynamics of'.
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  12. What we're still missing by lawpoop · · Score: 2, Interesting
    If you look at the still shot of the skin, it looks pretty good, compared to what we've had before. Here's what we're missing:
    • Internal skin structure. Now that you can cast light on skin correctly, you have to model the layers of the skin, the blood vessels, the fat, etc.
    • Skin motion. The models in Final Fantasy movie looked good in the still images, but they moved like robots. The skin did not fold and wrinkle naturally.
    • Natural motion. The figures also have to move well, too. The best effects are done with motion capture.
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  13. Re:Games are getting ridiculous by Have+Blue · · Score: 2, Interesting

    There are several different things all being lumped under the category of "lens flare": coronas around lights, artifacts from camera lenses, and the "bloom" effect that's just recently started to appear in games. Coronas and bloom can be seen through human eyes easily, the former in a foggy area and the latter on very bright lights. Also, I don't think the camera lens effect is just "cool", it's also used to mean "really bright", since monitors and TVs have a maximum brightness anyway and the effect is most often applied to the sun.

  14. Re:KitchenSink@IDsoftware.com by Short+Circuit · · Score: 2, Interesting

    I suspect I'd get sick to my stomach if I played an FPS that realistic. I flinch when I see the arrow go through Will Scarlet's hand in Robin Hood.

    On a more technical note, I'd expect it'd be best offloaded to the GPU. Dynamically rendering a texture offscreen wouldn't be a bad thing. However, how would you describe it in the data file?

    If your model skin was PNG file with extension segments to include the Cg code, it could work.

  15. I worry about our humanity by crovira · · Score: 4, Interesting

    because, at some point, somebody is going to make a 1st-person-shooter with absolutely realistic looking victims.

    How long until it goes from subdermal photon scattering to absolutely realistic effects (of gibs flying off a body in the process of becoming a corpse.)

    We'll be able to make shots from a bullet's point of view as it pierces and rends.

    Will this enure us to the real thing?

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