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E3 - First Nintendo DS Pic

Ravi Hiranand writes "Steven Kent has a look at the Nintendo DS -- along with what appears to be the first picture of the unit (which doesn't look anything like any of the wild rumours suggested it might!). It's still unclear whether the game pictured (a Mario Kart title!) is really a DS game or whether the whole thing is just a render, but the image is credited to Nintendo, so it appears to be genuine..."

28 of 337 comments (clear)

  1. kinda chunky... by cheesekeeper · · Score: 4, Interesting

    It looks kinda big... how's it going to stack up compared to my deliciously pocket size SP?

    --

    Best read in good ol' Monaco 9 point.

    1. Re:kinda chunky... by JosKarith · · Score: 3, Interesting

      It depends on how smart they are with the games released. I think that the dual-screen format would be perfect for CRPG's, as you could have a switchable stats/map/inventory/etc screen on one, and action on the other.
      Maybe I'm just biased tho - I prefer CRPG's to anything else.

      --
      'Don't worry' said the trees when they saw the axe coming, 'The handle is one of us.'
    2. Re:kinda chunky... by maskedbishounen · · Score: 3, Interesting

      So now I'll be able to use the touch screen to select my Pokemon from the second screen, with hopefully bigger pictures of them while they're at it? Rock on!

      On a more serious note, I'm more interested in this new game slot they're going to push. My thoughts going back to the days of the GBC were that they needed to dump cartridges all together for a solid state memory card. Might I suggest the Sony Memory Stick? :P

      Does anyone know any more about this new slot, though? I'll admit that I haven't been following it that closely, and may have missed something.

      --
      "An infinite number of monkeys typing into GNU emacs would never make a good program."
    3. Re:kinda chunky... by Anonymous Coward · · Score: 1, Interesting
      Too lazy to sign in... but anyway. I was reading about the DS in the Life section of USA Today this morning. According to that artical the price point will be around $150. My gameboy SP cost $100 and the PSP is rumored to e around $250. I wouldn't particuarly consider the projected $150 price point to be that high.


      But yes, I agree it will be sweet! Especially after I read that it will have slightly more power than the N64!

    4. Re:kinda chunky... by mushroom+blue · · Score: 2, Interesting

      uh. for the record, Gumpei Yokoi designed the controllers for the SNES. it wasn't until the n64 era that Nintendo started designing systems around games (n64's controller and specs were largely influenced by Super Mario 64's design).

      the reason for this change was when Yokoi (who also designed the game boy, nes, famicom, virtual boy, and all their controllers... not to mention Metroid) was killed in a car accident. Apparently, Nintendo used this as a catalyst to change their ideas about design.

      Thankfully, the GameCube wasn't really designed around a certain game. they just designed a really comfortable controller. :)

  2. Looks interesting. by ajutla · · Score: 5, Interesting

    This looks like a weird idea, but it could also be used to make a lot of really interesting games. The two displays have a lot of possibilities. In an RPG or something, one could display the dungeon map while another could contiunally montitor your characters' status, or give the player other useful information in some way. Is this idea really gimmicky? Sure. But it might lead to a couple of neat games...

  3. Re:sorry, but by Anonymous Coward · · Score: 1, Interesting

    Well, as a confessed Nintendo fanboy, the look of this reminds of the old LCD dual screens I played when I was growing up.

    I LOVE the look. It reminds of nintendo when they were really big. Way to go!

  4. Questions by tomstdenis · · Score: 0, Interesting

    1. Is it compatible with GB, GBC and GBA games?

    2. Battery life?

    3. Did they fix any of the annoying problems from the GBA (more SRAM, wider data bus, faster cpu, larger screen pixel count)?

    If all they did was tack on a touch sensitive screen to the GBA SP then we're gonna be stuck with the same SNES re-write lame-ass side scrolling games...

    Sure PocketNES is fun er... I mean e-reader but I would love to be able to play quake or something on a portable [other than a 500$ PDA].

    Tom

    --
    Someday, I'll have a real sig.
  5. Confusion by Anonymous Coward · · Score: 2, Interesting

    So, Nintendo is going to continue selling GBA's, claiming these two systems compliment each other instead of outright replacing the GBA? You know what that's going to cause: confusion in the marketplace. Let's not forget the rumour that there's a complete GBA replacement in the works for sometime next year.

    Anybody remember the Sega Genesis, Sega Saturn, 32x Extension, and CD-Drive extension? Nobody knew what to buy because nobody knew what games were going to be made for which combination of hardware. That along with the prices deep sixxed all of the above hardware.

    Nintendo should make the DS 100% compatible with GB and GBA games, and stop selling GBAs. What they're doing now is simply confusing the market and giving Sony prime oppurtunity to come in and clean up their mistakes.

    And the dual screen? It's a gimmick. Anything the Dual screen can do could also be done by a bigger or wider screen.

    What is Nintendo thinking??

    1. Re:Confusion by kennedy · · Score: 3, Interesting

      if you had bothered to actually read the article, you'd have seen they clearly state the unit has a slot for gba carts, as well as new DS game cards.

      Also- the GBA was created to allow more time for the DS to be completed (it was code named Nitro, and rumors have been going around for EVER regarding this name. originally it was though the GBA was nitro, but well, it wasn't).

    2. Re:Confusion by Psykechan · · Score: 2, Interesting

      I was actually hoping that this would be a new product line instead of just another GameBoy. You're right though, this is problematic.

      Nintendo has to have a sub $100 portable for the average user. If the DS can fill this need, then fine; replacement of the GBA SP would be acceptable. The only problem now is that the upgrade cycle is too quick. The SP was released in the states in March of 2003. Releasing the DS in the fall would only be a year and a half away. Consumers may simply ignore it.

      So we have a device that may be priced higher than the GBA and the GC and is not a successor to the GameBoy line but does play GBA games. Hmm. By not calling it the new GameBoy, this creates confusion. When the next actual GameBoy system rolls out, it probably won't support the DS games.

      I had been hoping this would be something different but it looks like I was wrong. The control is the same crappy style as the SP so no real point in trying to make it the new GC accessory. Oh well.

      So, what could be said in support of the DS with this new info? It looks like Nintendo could be producing a cheap PDA that happens to not only play games but play the thousands of GBA games. That doesn't seem too bad.

      Wild speculation time: Nintendo DS will be introduced with a $150 - $200 price point and will include basic PDA functionality (contacts/calendar/notepad). Besides published specs, unit will have between 8 and 64 MB of RAM (16 MB likely) for storing PDA data as well as game saves. (RAM will use separate lithium battery to keep data) Games will be shipped on media similar to SD cards. A seperate package containing software and possibly Bluetooth hardware will be sold to allow syncing of data to your home computer.

      What would Nintendo gain from all of this? The biggest thing I can think of would be grabbing the geeks (i.e. hardcore gamers) away from Sony's PSP.

  6. ...more powerful than the 64... by Anonymous Coward · · Score: 5, Interesting

    It's worth pointing out that the DS is expected to be more powerful than the nintendo 64. That means 3d becomes not only a possibility, but a reality for this system.

    Goldeneye on the tube via bluetooth anyone?

    1. Re:...more powerful than the 64... by dasmegabyte · · Score: 2, Interesting

      And since the Gameboy DS should have about half the resolution of the N64, the faster chip should be even more capable.

      --
      Hey freaks: now you're ju
  7. Deja vu? by WegianWarrior · · Score: 2, Interesting

    Wathch out.. the early eighties are back, at least as far as casedesign is considered...


    Mind you, there isn't too many ways to pack dual screens into a handheld unit in - and the clamshell will help protect the screens, unlike on my GBA.


    As for wether it'll flaot or sink... it depends on many factors, not least price and avilability of games that require two screens.

    --
    Everything in the world is controlled by a small, evil group to which, unfortunately, no one you know belongs.
  8. Extra buttons by Audigy · · Score: 3, Interesting

    Yay, X and Y buttons.

    ...but... ...where are the shoulder buttons?

    Damn.

    This thing does look pretty sweet, though. I wonder how long it'll be before some type of ... homebrew software is developed for it :D (*cough* SNES emulator~@#~@#$!@#$)

    </delurk>

    --
    [an error occured while processing this directive]
  9. Yeah. Ok. I'm sold. by Qbertino · · Score: 5, Interesting

    Being a techie and a geek for a very long time I have to say I'm buying into this overall-consitency thing Nintendo and Apple like to emphasise.
    I bought a GB SP earlier this year and just got a new iBook the other week. And their overall desing and feeling makes the extra money worthwhile. And that's a former Linux-only user saying this!

    This dual screen thing seemed stupid, but now I understand what they where talking. It's not about a screen but about coping with the lack of GB buttons!!! That's why the bottom one is a touchscreen. And a touchscreen where you can change the writing size and amount of buttons instantly is the next best thing to a mechanical keyboard. IMHO this has all the chances of becoming a neat engineering/solution stunt.
    For my part I can say that I'm sold. I'll definitely check this gadget out when it hits the shelves. I hope it has enough ooomph and controlability to get some neat RTS and FPS games on it. Duke Nukem GBA is neat but not really stunning.

    --
    We suffer more in our imagination than in reality. - Seneca
  10. Re:But why? by Raven42rac · · Score: 2, Interesting

    I am 23 and love my GBA SP. There are oodles of games that are not geared toward 5-12 years olds. I have Final Fantasy Tactics Advance, Breath of Fire II, Tactics Ogre, Phantasy Star, etc. These games are definitely for adults. Especially BoFII, which deals heavily with organised religion. Both Metroids were classics, short, but classics. I have big hands and fingers, and the controls are just fine for me, the shoulder buttons are a little bit of a stretch, but you figure out how to hold it for maximum ease of use pretty quickly. And don't call me Shirley.

    --
    I hate sigs.
  11. Re:But why? by WegianWarrior · · Score: 2, Interesting

    I think you fail to realise that handhelds and consoles are two different marketssegments alltogether.
    Yes, the screen on my GBA is tiny comprared to me 30" WideScreen TV thats hooked up to my PS2. Yes, the graphics kinda sucs compared to the PS2 as well, beeign (roughtly) on the same level as most PC-games from a decade ago. Yes, the whole shebang is in a tiny package, making the controlls akward if you got huge hands.
    BUT I can slip my GBA in my pocket and take it with me on long journey, and the batteries last all the way across the atlantic. Hard to do that with my PS2 and the widescreen tv, right?
    You may not like them or be able to use them for recreation, but that do not mean they are useless. As for the agebracket... well, I'll admidt that my Pokemongame might be aimed (mostly) at kids around 10-12, but I can assure you thats there is plenty of games around that any adult might find fun too.

    --
    Everything in the world is controlled by a small, evil group to which, unfortunately, no one you know belongs.
  12. Re:WOW! by Liselle · · Score: 3, Interesting

    Right next to the "Post Anonymously" checkbox, we need one for "Post Cliché Joke", like the subscriber asterisk. Then all of the folks who have nothing interesting to contribute except cracks about Beowulf clusters and BSODs in Soviet Russia (you insensitive clod) can have their fun, and I can set it to "-6" in my preferences.

    Who's with me? ;)

    --
    Auto-reply to ACs: "Truly, you have a dizzying intellect."
  13. My take on the DS by CokoBWare · · Score: 3, Interesting

    Like most /.ers, I think we've all been following this story about the DS for sometime. I was skeptical at first, but now that I've had the opportunity to see the device, I am really not that overly impressed with the design. It looks like an old Compaq Pocket PC!

    This format just gives game developers opportunities to make more gimmicks into their games. It's a new paradigm, and so the games will fundamentally change to accomodate this. I bet you only 25% of the games that come out in the first year will use those two screens effectively. Let's look at the numbers the other way. That means my estimate is 75% of the games that come out in the first year for the DS will get the dual screen WRONG. It's a new platform, a new paradigm. I hope for the best, but I expect the worst. And I am not even going to shell out any money for this gimmick device.

    I think that if they wanted a shot at attracting an older market, they should have made a screen that was like 4"-5" wide and have built in APIs to split the screen side by side into 2"-2.5" halves. Give gamers the opportunity to see handheld games in a wider format. Maybe use a 16:9 ratio, and give your device half a chance of succeeding outside of Japan...

    Honestly, I smell another Virtual Boy on the horizon...

    1. Re:My take on the DS by Stray7Xi · · Score: 2, Interesting

      I disagree. A single double-size screen would not work well with the features they're trying to add. First off since its foldup (which is important to adults since they want something that can look professional) if the screen is on top half its hard to use the touchscreen with stylus. If the screen is on the bottom half the controls are ackward. The big deal isn't the second screen, the big deal is the TOUCHscreen.

      The touchscreen may seem gimmicky but I really like it. I do some homebrew development, and imagine trying to implement a calculator interface on a GBA SP. With the second screen, a virtual keypad can be used. This makes the GBDS better then the SP for tools. But back to games. Games will use it as a gimmick, touchscreen can be used for inventory management, typing names, that kind of thing. Will it improve most games? No, but it makes new types of games possible.

      Most of the people rejecting the idea of a second screen, don't seem to be recognizing that its a touchscreen.

  14. Re:Well.... by ildon · · Score: 2, Interesting

    I know this will make me sound like a fanboy, but after playing a lot of the GBA versions of the same basic SNES games, the large majority of the games didn't NEED the extra buttons and, in my opinion, dropping the useless buttons was an improvement. The GBA Metroid games are the best example. Got rid of the annoying dash button and implemented an autodash, and the missile system and the aim up/down system are also superior. Zelda wasn't harmed at all in my opinion. And look at Aria of Sorrow Vs. Symphony of the Night. Aria's spell, ability, and equipment systems are much easier to use. One game that I think suffered is the Megaman Zero series, but I think that's more due to their two-weapon system which, while fun, wasn't really necessary, I think. If you were playing a straight Megaman X port instead, the only thing you'd be missing is the cycle backwards function for boss powerups (probably, depends on what they wanted to do).

    But I've always been a fan of simple/minimalist interfaces.

  15. Re:very Nintendo by 13Echo · · Score: 2, Interesting

    It is pretty amazing that the original GameBoy stomped the rivals from NEC, Atari, and Sega. I personally own a TurboExpress, which is a fantastic portable, even though it is a battery hog. Even today, the GBA is now finally topping the TurboExpress' capabilities of more than 10 years ago. The dot-matrix monochrome display of the original GBA didn't stop it from being the number one portable in the world though. It simply had the best portable game library of any of the systems, for that era. Sure, Gamegear had a few good ones. TurboExpress had an incredible library of excellent Japanese games that never made it to the US or Europe, but the handful of US game releases were often pretty fun. Nobody could ever top Nintendo's selection of quality games though.

    Backwards compatibility is probably the key feature of the GBA that's also made it hold up to more recent competitors, like the Wonderswan and NGP Color, both of which are very capable portables, but never seemed to really take off or get the same library of games. Newer things, like the GP32, still haven't caught on in most parts of the world.

  16. Apple : Desktop :: Nintendo : Console by ganiman · · Score: 4, Interesting

    Apple and Nintendo seem to have fallen into the same hole. Both make excellent and fun to use hardware. Both are very innovative. Both make things we may not like at first, but grow to love. And both share the same competition. Microsoft and Sony are both making products to shut down Apple and Nintendo. I can think a hundred examples where Apple comes up with an idea, and Sony and Microsoft use that idea to make more money than Apple. You can almost say the same for Nintendo.

    Now why don't these two companies merge? Think of the great ideas that would come out of such a merger! The iPod would be even more kick ass because it would have a GBA cartridge slot and you could play games on it (and maybe copy them to the iPod's hard drive?). The next Nintendo console would look so cool that everyone would have to have one, and the Apple guys would be smart enough to make it play DVDs or whatever new media is out at the time (Nintendo foolishly made their game Gamecube discs mini-dvd, so you cannot play movies on it).

    I may not be the first person to think of this, but I feel like it almost doesn't make sense as to why this hasn't happened already.

    --
    geek n performer who performs morbid or disgusting acts, as biting off the head of a live chicken
    1. Re:Apple : Desktop :: Nintendo : Console by hattig · · Score: 2, Interesting

      > Nintendo foolishly made their game Gamecube discs mini-dvd, so you
      > cannot play movies on it

      I love the dinky little Gamecube discs. It sets the Gamecube aside, it says "I'm better than the others". Also it is a small cube that can be stached out of site easily, and isn't embarrassing to have in sight, unlike an XBox or PS2 which are both examples of ugly design.

      Anyway, DVD players cost next to nothing anyway, so in the end this was a smart move by Nintendo.

      Or you could get that Panasonic DVD player with built-in Gamecube. Actually, I think it is a shame that more DVD player manufacturers haven't licenced the Gamecube hardware to make DVD players with extra functionality.

    2. Re:Apple : Desktop :: Nintendo : Console by Anonymous Coward · · Score: 1, Interesting

      It was not because they chose to make it play mini DVDs it's because they didn't want to pay the licensing costs. Instead they licensed the GC hardware to Panasonic so that Panasonic could make a DVD capable cube. SOunds smarter to make money off a product one develops than to pay others.

  17. Re: Very Nintendo by swerk · · Score: 3, Interesting

    I agree, and one of the things I like so much about Nintendo's hardware and software is that they act as though there aren't other big players out there, they come up with stuff they think will be fun and interesting.

    One of my favorite "games" ever is Mario Paint on the SNES. I can only imagine how cool a modern, portable, touch-screen-enabled version of that would be.

    Plenty of developers might not "get it", as has been discussed here, but I think those who do will start putting out really creative and fun stuff. Truly new ideas are, I think, sorely lacking right now in a game industry that's been MTV-ized by Sony and Microsoft.

    Sure, I'm pumped about seeing a portable Goldeneye- or Zelda-type game in 3D, with a full screen to play on and another full touch screen for picking weapons/items and viewing maps/radars. That's innovation enough for me to want one of these. But what really interests me is that this opens up some new dimensions to gaming that haven't ever been explored.

    Drawing clouds under a falling baby Mario to help him slow down is a simple idea, but it's a fresh and clever idea. Maybe spells get cast by mouse-gesture-like movements on the touch screen. Maybe a future WarioWare game mischieviously swaps screens on you, just to mess with your head. Maybe Monkey Ball DS uses the touch screen to give you more accurate tilt control than even the Gamecube's analog stick. Maybe you can draw on your buddy's point of view to guide him in a co-op game.

    There are all kinds of ways to make a second, touch-sensitive screen an integral part of a game's experience. Even if it doesn't catch on and make it big, I just know there will be some real gems of gaming created for this thing.

  18. USA Today by Rallion · · Score: 2, Interesting

    Just want to point out that this was, according to my girlfriend, on the front page of the dead tree version.

    Glad to see the world is finally sorting out its priorities to my satisfaction.