If you're going to criticize someone else's coding style, you should make sure your suggestion actually works first. The function of the program was to print "0123456". His example code (for (int i = 0; i = n; i++) System.out.print(n);) would print out "6666666", which would not solve the problem.
Further, what the code does is immaterial to what the question is attempting to test from the student. What the question is trying to test is that they can trace the code and figure out that because the printing is done after the recursive call, the numbers would be printed in reverse order as the recursion unravels. Which is a perfectly valid thing to test, and a more realistic example might cause the code snippet to be much larger or complex and not focus just on the singular concept the question was attempting to get the student to prove they understand.
Also he used "trace good" instead of "trace well" right in his second paragraph, and I can't stand that grammatical error. Anyone acting as a stickler for syntax should not be making that mistake in a public post that they presumably glanced over more than once.
My "year in review" prominently displayed a picture of the back of my car having been crushed in when I got rear ended by a giant truck. My obvious response was "gee, thanks Facebook." Obviously that doesn't have anything on a picture of someone's deceased daughter, but it shows how poorly conceived the feature is.
As long as you don't mind working in military simulation, there are always tons of jobs in Orlando and Melbourne. Can't speak for the other cities in Florida.
Because when you include something in a menu or even advertise to users that it exists, it becomes an officially supported feature, and you have to pay Quality Assurance to test it, then Customer Service has to support it after release. Cheaper to just disable it and let people find it for themselves.
They don't have contempt for gamers. They have contempt for "gamers," by which they mean the exact same juvenile assholes you get pissed off about having to mute on voice chat when you play online games. If you'd actually read the article, and aren't being purposefully intellectually dishonest, you'd realize this.
"Gamer" is in quotes because she's not talking about "people who play games" but adolescent boys or emotionally stunted man-children that have typically been the prime target audience for video games since marketers in the early 1990s arbitrarily decided video games were "for boys." The "gamers" she is referring to are the same people who shout racist and misogynistic garbage over voice chat on Xbox Live, and are the very reason many Slashdot posters either only play single player games or disable voice chat the second they enter an online game. This is pretty clearly spelled out in her article, and is obvious to anyone with half a brain.
Her article is about how gaming has finally grown and evolved to the point where the audience is large enough and diverse enough that game companies no longer have to make games specifically designed to appeal to this small niche group of men physically or mentally aged between 10 and 18. Games no longer have to be about the adolescent male fantasy of murdering all of their foes and rescuing the large breasted, scantily clad woman. We can still have those games, just like we still have those books, those comics, those movies, etc. But those experiences no longer have to be the primary focus of the industry. There are other gamers aching to be catered to that don't fit into that classical "gamer" demographic box the marketers constructed 20 years ago.
You didn't read the article, or are purposefully misrepresenting its contents. She put "gamer" in quotes in her headline and "gamer culture" in quotes in the second sentence of her article because she was specifically calling out the negative stereotype of "gamers" that people external to the industry often have. Of 12-18 year-olds on Xbox Live calling people "faggot" and "nigger" and sexually harassing name or voice that's vaguely feminine that crosses their path within the game. The article was about how the audience had already become so diverse that continuing to pander to the adolescent male power fantasy that most popular games are built around was probably no longer necessary to sell products.
You're the one choosing to lump yourself in with those degenerates by claiming you think she was talking about you. I consider myself a gamer because I play games. Not because of some trumped up cultural identity that I feel the need to latch myself onto like a high school kid trying to choose between hanging out with the goths or the skaters or the jocks.
SC2 is only about timed pushes and static strategies at the lower to middle levels. At higher levels, there is a lot of thinking on your feet and directly reacting to what information you can obtain from your opponent, and actively denying them information about your strategy or even purposefully feeding them disinformation (although that gamble is usually considered dangerous/expensive).
You can get to Diamond with a static timed strategy, but (unless there's a specific cheese or imbalance in your favor during that patch) you will never get any higher than that until you branch out into more complex strategies and learn to actively read and respond to your opponent.
You create your own homes and monuments. It's almost literally digital Lego. Most kids seem to disable or ignore most of the "gameplay" stuff like the monsters and fighting and just build stuff. A lot of the blocks have interesting interactive elements as well, with buttons, triggers, and the functional equivalent of conditional statements. You can literally build a digital computer (but it will be quite large).
He is the person who bought the copyright from the company that got it from Softdisk. He still has the right to produce non-GPL works from the source and the right to sell copies of the game that include the game assets, much the way Zenimax still has the right to do the same for Doom, Quake, Quake 2, etc.
Destiny's problems have nothing to do with it being on a console. If this exact game were released as a PC exclusive, all of its problems with gameplay, story, and end game content would be identical.
The highest levels of PvE and PvP content in WoW are more difficult than they've ever been. Heroic Paragons and Heroic Blackfuse are some of the most difficult raid encounters ever released (excepting M'uru or pre-nerf C'thun, the latter of which was mathematically proven to be impossible to kill). Accessible on the low end != easy on the top end. The difficulty is there for those who seek it.
QWTF was the originator of Birthday Mode. From the TF 2.8 QWSERVER.TXT file:
"localinfo birthday on" "localinfo bd on"// Abbreviation
Turn ON Birthday Mode.
This was a hidden mode of TF coded in for TF's first birthday.
It changes a lot of the death messages, sounds, models, etc.
That's not the end of the argument. That's the beginning. Why are they choosing not to participate? Can they be encouraged to participate? Will that net a positive result? (It seems likely that it would. More varied input and points of view would likely make a site like Wikipedia better).
Power Rangers has always been a live action TV show.
Oh the painful irony.
If you're going to criticize someone else's coding style, you should make sure your suggestion actually works first. The function of the program was to print "0123456". His example code (for (int i = 0; i = n; i++) System.out.print(n);) would print out "6666666", which would not solve the problem.
Further, what the code does is immaterial to what the question is attempting to test from the student. What the question is trying to test is that they can trace the code and figure out that because the printing is done after the recursive call, the numbers would be printed in reverse order as the recursion unravels. Which is a perfectly valid thing to test, and a more realistic example might cause the code snippet to be much larger or complex and not focus just on the singular concept the question was attempting to get the student to prove they understand.
Also he used "trace good" instead of "trace well" right in his second paragraph, and I can't stand that grammatical error. Anyone acting as a stickler for syntax should not be making that mistake in a public post that they presumably glanced over more than once.
My "year in review" prominently displayed a picture of the back of my car having been crushed in when I got rear ended by a giant truck. My obvious response was "gee, thanks Facebook." Obviously that doesn't have anything on a picture of someone's deceased daughter, but it shows how poorly conceived the feature is.
As long as you don't mind working in military simulation, there are always tons of jobs in Orlando and Melbourne. Can't speak for the other cities in Florida.
There's always cool shit going on here in Orlando. Where do you live?
I just got an extra hour of sleep and it was great.
Just slightly too long to be a tweet.
You could also just describe the controller sequence here in text rather than link to it in a Youtube video.
Because when you include something in a menu or even advertise to users that it exists, it becomes an officially supported feature, and you have to pay Quality Assurance to test it, then Customer Service has to support it after release. Cheaper to just disable it and let people find it for themselves.
You do realize that URLs can't contain quotation marks.
They don't have contempt for gamers. They have contempt for "gamers," by which they mean the exact same juvenile assholes you get pissed off about having to mute on voice chat when you play online games. If you'd actually read the article, and aren't being purposefully intellectually dishonest, you'd realize this.
You are deliberately misrepresenting the article.
http://www.gamasutra.com/view/...
"Gamer" is in quotes because she's not talking about "people who play games" but adolescent boys or emotionally stunted man-children that have typically been the prime target audience for video games since marketers in the early 1990s arbitrarily decided video games were "for boys." The "gamers" she is referring to are the same people who shout racist and misogynistic garbage over voice chat on Xbox Live, and are the very reason many Slashdot posters either only play single player games or disable voice chat the second they enter an online game. This is pretty clearly spelled out in her article, and is obvious to anyone with half a brain.
Her article is about how gaming has finally grown and evolved to the point where the audience is large enough and diverse enough that game companies no longer have to make games specifically designed to appeal to this small niche group of men physically or mentally aged between 10 and 18. Games no longer have to be about the adolescent male fantasy of murdering all of their foes and rescuing the large breasted, scantily clad woman. We can still have those games, just like we still have those books, those comics, those movies, etc. But those experiences no longer have to be the primary focus of the industry. There are other gamers aching to be catered to that don't fit into that classical "gamer" demographic box the marketers constructed 20 years ago.
You didn't read the article, or are purposefully misrepresenting its contents. She put "gamer" in quotes in her headline and "gamer culture" in quotes in the second sentence of her article because she was specifically calling out the negative stereotype of "gamers" that people external to the industry often have. Of 12-18 year-olds on Xbox Live calling people "faggot" and "nigger" and sexually harassing name or voice that's vaguely feminine that crosses their path within the game. The article was about how the audience had already become so diverse that continuing to pander to the adolescent male power fantasy that most popular games are built around was probably no longer necessary to sell products.
You're the one choosing to lump yourself in with those degenerates by claiming you think she was talking about you. I consider myself a gamer because I play games. Not because of some trumped up cultural identity that I feel the need to latch myself onto like a high school kid trying to choose between hanging out with the goths or the skaters or the jocks.
SC2 is only about timed pushes and static strategies at the lower to middle levels. At higher levels, there is a lot of thinking on your feet and directly reacting to what information you can obtain from your opponent, and actively denying them information about your strategy or even purposefully feeding them disinformation (although that gamble is usually considered dangerous/expensive).
You can get to Diamond with a static timed strategy, but (unless there's a specific cheese or imbalance in your favor during that patch) you will never get any higher than that until you branch out into more complex strategies and learn to actively read and respond to your opponent.
For your analogy to be correct, they'd have had to call the project Olympian. The project was not called Cronus (Zeus's father).
An Apple Newton.
You create your own homes and monuments. It's almost literally digital Lego. Most kids seem to disable or ignore most of the "gameplay" stuff like the monsters and fighting and just build stuff. A lot of the blocks have interesting interactive elements as well, with buttons, triggers, and the functional equivalent of conditional statements. You can literally build a digital computer (but it will be quite large).
He is the person who bought the copyright from the company that got it from Softdisk. He still has the right to produce non-GPL works from the source and the right to sell copies of the game that include the game assets, much the way Zenimax still has the right to do the same for Doom, Quake, Quake 2, etc.
Because not enough people have played Defiance for them to get that reference/analogy.
Destiny's problems have nothing to do with it being on a console. If this exact game were released as a PC exclusive, all of its problems with gameplay, story, and end game content would be identical.
The highest levels of PvE and PvP content in WoW are more difficult than they've ever been. Heroic Paragons and Heroic Blackfuse are some of the most difficult raid encounters ever released (excepting M'uru or pre-nerf C'thun, the latter of which was mathematically proven to be impossible to kill). Accessible on the low end != easy on the top end. The difficulty is there for those who seek it.
QWTF was the originator of Birthday Mode. From the TF 2.8 QWSERVER.TXT file:
That's not the end of the argument. That's the beginning. Why are they choosing not to participate? Can they be encouraged to participate? Will that net a positive result? (It seems likely that it would. More varied input and points of view would likely make a site like Wikipedia better).
> Needs more random CAPITALIZATION to make A POINT, though.
No need for the strawman. Random pointless capitalization knows no political affiliation.