Refresh your Memory: Advanced Graphics Algorithms
subtle writes "DevMaster.net has posted an interesting article about advanced graphics algorithms. The article discusses six widely used algorithms in graphics rendering of indoor and outdoor environments, namely: quad-based static terrain, Roettger's approach to continuous levels-of-detail in terrain, real-time optimally adapting meshes, portals, BSPs and PVSs. In each case the algorithm is discussed and some aspects of implementation are considered, as well as analyize each algorithm for its application in modern graphics systems."
I look forward to re-doing my back yard with a nice quadratic mesh algorithm with pseudo-fractal post-processing.
Don't blame Durga. I voted for Centauri.
for (int x = 0; x 320;x++) for (int y = 0; x 249; y++) drawpixel(x,y,data[x,y]) What ever happened to the simpler times...
je suis parce que j'aime
They for the TNA Algorithm - Tactile Natural Assimilation, for realistic representation of the skin around a woman's Breasts and Backside. This is the money maker, used for everything from Tomb Raider (Lara Croft) to Mario's bulbous (read: breastlike) nose in the popular Super Mario Bros. games.
An egregious ommision.
They have a show for this now, "Trading Mesh Algorithms with Pseudo-fractal Post-processing" or TMAWPFPP for short.
Will they use quadratic?
Who knows!?!
Pure excitement...
Holy?
Yeah, but since it was a version I downloaded from Nintendo.com, I have to periodically spray for pokemon.
Don't blame Durga. I voted for Centauri.
by calling it a refresher, it will be 'ok' if its a dupe. maybe they are just covering their tails in case they feel it might be a dupe.
Hmm, that Far Cry game is a little different from what I'd normally expect from today's games.
Although it has some nice outdoor scenes, from the pictures..