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Refresh your Memory: Advanced Graphics Algorithms

subtle writes "DevMaster.net has posted an interesting article about advanced graphics algorithms. The article discusses six widely used algorithms in graphics rendering of indoor and outdoor environments, namely: quad-based static terrain, Roettger's approach to continuous levels-of-detail in terrain, real-time optimally adapting meshes, portals, BSPs and PVSs. In each case the algorithm is discussed and some aspects of implementation are considered, as well as analyize each algorithm for its application in modern graphics systems."

1 of 140 comments (clear)

  1. Re:They forgot TNA by Abcd1234 · · Score: 0, Offtopic

    LOL! I can't believe that got an "Interesting"! Gotta love them mods...