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E3 - First Day Shows Multitude Of New Games

Thanks to Eurogamer for its in-depth E3 coverage, as well as GameDaily's detailed write-ups and Ferrago's similarly wide-ranging coverage, as they add to previously-mentioned gaming websites covering the E3 Expo in Los Angeles. Highlights of the first day include hands-on impressions of Conker: Live and Reloaded for Xbox, a seriously in-depth Half-Life 2 interview, some first impressions of Myst IV, confirmation that Sega's signing of The Matrix Online was their 'big announcement', though Phantasy Star Universe was also announced, the list of songs for Donkey Konga, and a hands-on look at Final Fantasy XII. What other software are you most impressed by?

23 of 91 comments (clear)

  1. But More importantly..... by suedehed · · Score: 3, Interesting
    Booth Babes!

    http://www.happypuppy.com/e3/photos.jsp

    Sorry couldn't resist, since there are entire sites dedicated to the E3 Booth Babes :)

  2. SEGA's "big announcement" by buffer-overflowed · · Score: 5, Interesting

    Was just positively small and insignificant. Yay, another MMORPG. Wooo. Excitement. I was really hoping for another SEGA console(return of pure gaming companies!), but I knew it wasn't coming and I knew it was going to either be disappointing or it would piss me off(like MS buying out SEGA or something).

    Heck a lot of things were overshadowed by Sony and Nintendo. Some of the eyetoy stuff is just neat, wild new speculation about the PSP(will it manage to play games longer than it can play video[2.5 hours]!? Time will tell!), and the DS is confirmed as nifty.

    Watching the XBox fanboys tout some of the Halo 2 stuff is proving to be amusing though. I love how it's like most of them never played Marathon or any of the better PC FPSs to hear some of them talk about all the revolutionary new features. The game looks really good, but comeon now.

    Metroid Prime 2 looks like more of the same, only now with multiplayer. That's kinda neat I guess.

    The new Zelda looks like it'll be really cool, but that's not til 2005.

    Square-Enix once again moves the line between masculine and feminine with their FF character designs.

    I'm just all curmudgeony right now.

    --
    The key to the enjoyment of pop music is to replace any instance of "love" with "C.H.U.D."
    1. Re:SEGA's "big announcement" by ChibiLZ · · Score: 5, Funny

      Actually, Matrix Online isn't Sega's big announcement. Just wait until Friday, when Sega announces that they will be publishing Duke Nukem Forever for the Nintendo Gamecube. Now that's big news!

      --
      Don't buy WoW Gold! Make it yourself!
  3. That's weird by Anonymous Coward · · Score: 2, Funny

    Watching the XBox fanboys tout some of the Halo 2 stuff is proving to be amusing though. I love how it's like most of them never played Marathon or any of the better PC FPSs to hear some of them talk about all the revolutionary new features. The game looks really good, but comeon now.

    Yeah, Microsoft is pretty lame for using hyberpole at E3. At least there are no Sony, Nintendo, Ubisoft, EA, Konami, Capcom, or Sega fanboys at E3. Whew, that would've been annoying.

    1. Re:That's weird by buffer-overflowed · · Score: 2, Insightful

      Heh, the entire Media at E3 is basically there to be mindless sycophants to whichever one of the big 3 they're currently listening to.

      In fact, I think fanboy is a requirement to be sent to one of their media presentations, judging by the universal reaction to each. Even when they're disappointing they still try to highlight the positive(like Nintendo's performance last year).

      I wasn't attacking Microsoft, I was attacking some of what I've read on forums about people touting two gun mojo, destructable environments/vehicles and online play as "new" things, when they aren't at all.

      --
      The key to the enjoyment of pop music is to replace any instance of "love" with "C.H.U.D."
    2. Re:That's weird by Undefined+Parameter · · Score: 2, Interesting

      I wasn't attacking Microsoft, I was attacking some of what I've read on forums about people touting two gun mojo, destructable environments/vehicles and online play as "new" things, when they aren't at all.

      I think you'll find that most of them agree with you. It's not that these are new to the genre or technology, it's that they are new to the game or platform itself.

      I quite clearly remember playing Red Faction and enjoying the destructable environments. I also remember griping about it, because they had their physics all screwed up when it came to the "destructable" terrain, too. That, and the fact that some things... weren't actually destructable.

      I'll go ahead and admit right now, I'm a Bungie fanatic. I'm looking forward to Halo 2. I'm not looking forward to it because of the duel-wielding "mojo" (as you put it), the destructable environments, or the online play. I'm looking forward to it for its story, primarily, but also for its gameplay. (This latter thing tends to be the sum of all the non-story parts, true, but it's also how those parts are put together.) ... ... And I'm still a little miffed that every single "major" game BUT Halo 2 has been mentioned on the front page of Slashdot for being at E3. It's a bit better than chopped liver, you know. :-P

      ~UP

      --
      Eat the Path.
  4. The Magical E3 Date Fairy by superultra · · Score: 5, Funny

    I like how at every E3, the Date Fairy suddenly dumps her (his?) magical bag of special date dust over everyone's game. In fact, E3 is just one huge calendar orgy.

    And then, come forth quarter, the Date Fairy's true magic is revealed: she used disappearing ink; dates that were so firm, so solid, so there suddenly disappear into vaporness, or instead they morph into the ancient puzzling runes "WHEN IT'S DONE."

    1. Re:The Magical E3 Date Fairy by justkarl · · Score: 4, Funny

      I wish the date fairy would come and get me a date....

  5. Donkey Konga Price by Anonymous Coward · · Score: 2, Interesting

    It will be interesting to see what they price Donkey Konga. A lot of games that license songs are slightly more expensive because of the RIAA tax. Konami omitted a lot of songs from DDR due to the licensing costs of songs in North America. It's one of the reasons why DDR2 is slightly more expensive then the regular games (without the dance pad), and PS2's Karoake Revolution is pricier as well. Mind you, the inclusion of the Donkey Konga drums may offset the cost as a total package.

  6. The gaming industry needs to grow up by Anonymous Coward · · Score: 3, Insightful

    I'm already seeing comments appear along the lines of "they set release dates at E3 and then never keep them". These comments are, of course, factually correct in most cases and lead me on to my main point.

    The videogames industry is still behaving like it's stuck in the 80s. Release schedules for games are usually either wildly optimistic (and not met) or not even published at all, beyond "when it's done". With the amount of money involved in the games industry these days and the increasing involvement of big business, I just don't see how this amateurism can survive much longer.

    In the movie industry, the pattern these days seems to be for the big "blockbuster" products to be delivered on-time. Whatever you think of the quality of these films (most of them suck), you don't hear of these films being hyped to death for a sudden release and then, at the last moment, delayed until the next year or "until it's ready". Investors and shareholders just won't stand for this kind of thing; they need to know when they can expect a return on their investment and they know that the public will get cheesed off pretty quickly by successive delays.

    I remember reading an article in the mainstream press a couple of years ago, about the chain of disasters at Ion Storm that led, ultimately, to Daikatana; an underwhelming game with qite possibly the worst release publicity in history. I know this is an extreme case, but it does seem to point at much of what is wrong in the games industry; too many "hobbyists" involved, too little understanding of business realities and too little commitment to actually delivering a project on time and on budget.

    1. Re:The gaming industry needs to grow up by DarkFencer · · Score: 4, Insightful

      Not that I like delayed games, but your comparison doesn't work. When was the last time a movie had to go through Q&A testing? Had to be bugtested? Had to be balanced?

      Movies just have to have the filming finished, effects put in, and be edited. Overly simplistic, perhaps, but it is much different then video games.

      Certain games like Daikatana/Duke Nukem Never/etc are horrible examples that have no excuse whatsoever though

    2. Re:The gaming industry needs to grow up by fireduck · · Score: 4, Informative

      In the movie industry, the pattern these days seems to be for the big "blockbuster" products to be delivered on-time.

      Oh, I don't know. doing a quick google "delayed movie releases" search turns up that the release of Blade was delayed. Against the Ropes (that Meg Ryan movie) was delayed quite a while before it was released. Apparently the new Miyazaki film is going to be delayed. Sky Captain is being delayed. And here's a whole list of films from 1999 that had their release schedules changed (with a number of them including "behind schedule" in the reason).

      So, its a bit unfair to criticize the game industry for being amateurish, while denying it happens in the movie industry. Perhaps all of the Lord of the Rings films were released on schedule, but a quick search for a recent semi-blockbuster, Kill Bill 2, shows that it was initially scheduled to be released in February and was pushed back to April.

    3. Re:The gaming industry needs to grow up by Dan+Farina · · Score: 2, Insightful

      Bear in mind that some of these studios are also privately owned. They can do whatever the hell they want.

      While it's possible to build a game on budget and on time, I wouldn't want to; there are too many things that can go wrong in the rigorous world of programming.

  7. Halflife 2 by wolf31o2 · · Score: 3, Insightful

    It really is a shame that Valve is not more commited to Linux. As an avid Linux gamer, I find it disturbing that Valve can simply ignore the Linux market. I understand that we are a very small group, but as id and Epic have shown us, it really isn't that hard to write code that is fairly portable to begin with, then have a small team do the porting. I'm sure there are quite a few programmers out there that would do the work for peanuts, or even free.

    Maybe by the time Halflife 3 hits the shelves, Linux will have become a viable gaming market and we'll see the games being released for our favorite platform, too.

    1. Re:Halflife 2 by delus10n0 · · Score: 3, Informative

      Linux market

      You mean the 20 people or so wanting to play games under Linux?

      but as id and Epic have shown us, it really isn't that hard to write code that is fairly portable to begin with

      There's the flaw; HL2's game engine is inherently built upon DirectX. "Simply porting it" to work on Linux would require quite a bit of work. You'd have to port the graphics elements to OpenGL, and then figure out what library to use to handle standard inputs, sound, etc. for multiple pieces of hardware -- all stuff which Linux is severely sucking at. Until Linux has a "DirectX" type layer, it will not get mainstream support from the game developers.

      You might hate Microsoft, or hate Windows, but at least they've got a pretty much unified way of communicating with the plethora of devices out there (controllers/video cards/audio cards/midi cards/network cards) with a single interface (DirectX.)

      --
      Not All Who Wander Are Lost
  8. HL2 Interview by orion024 · · Score: 3, Interesting

    I found the HL2 interview a good fairly decent read. I've found most gaming interviews lack content, and decent thought out questions. "When will it be realeased? What sort of weapons will there be. What are the levels like. When will it be released? Tell us about the graphics/sound. When will it be released? What are the system specs?"

    Sure, many of these questions were addressed in the interview, but its the other questions that make it interesting. Like hearing about how the code leak affected them. Hearing about how excited the team got when they got to play the game through. Hearing about some of the design aspects, like the revolution/evolution of the AI. Good stuff.

  9. Sleeper Hit of the Show? by Kataton · · Score: 2, Interesting

    Surprisingly, the guys at IGN are very very pleasantly surprised with this .
    Who would had thought that?

  10. Final Fantasy XII by Tom+Courtenay · · Score: 2, Insightful

    I'm so glad we've been given a hands-on preview by someone who's actually played the game. I can't wait to play it.

    While they don't mention it by name in the article, the battle system seems to work much like the one used in Star Wars: Knights Of The Old Republic. I'm not a fan of real-time RPG battles, but the KOTOR system allows you to pause it at any time and issue new orders (to be executed when the game resumes). It's a great system and really keeps the flow of the game at an even pace. If like me you jump out of your seat when most FF battles begin (screen melting/swirling/shattering accompanied by a loud noise), this is a welcome change!

    As far as Phantasy Star Universe goes...please let it be a single player experience...please.

    I have so many good memories of playing through the first three games, and I have zero interest in hooking up with some other couch-geeks to play an RPG. It's like Final Fantasy XI; the game looks good, but I want to play these things to take a break from reality and spend some time alone.

    Ah well, as long as the single player RPGs are still being made I've got little to complain about.

    --
    If you could be anything you want, I'll bet you'd be disappointed.
  11. My first reaction... by Anonymous Coward · · Score: 5, Insightful

    When I read about what I was most impressed by is the lack of original titles.

    I don't mean to turn this into a session of bashing E3, because I do think it's always fun and interesting to see what's being released--or at least, what people have on their minds.

    However, my reaction to E3 this year has been notably different. It seems that many of the titles are things I've heard about for a couple of years now, or are sequels. Many of the rest of the titles seem unoriginal in the sense of essentially being remakes, in actuality if not in name. So far I'm not aware of any titles that represent radically new game ideas or interesting new games that I've not heard of before. Generally, this is what I've come to expect from E3, and haven't seen it so far.

    There's still plenty of time and lots of games, though, so maybe more will surface as E3 continues. It takes awhile to filter through everything, and the most hyped games will invariably be sequels to well-known series from large publishers.

    My feelings about E3 intersect with your comments in a couple of ways, though:

    I think a better analogy to E3, rather than film, would be car shows. Some of the fun of E3, historically speaking, comes not from finding out when games are released, but to discover new games to salivate over and hope have some upcoming release date in the not-to-distant future. E3 is somewhat like a new car show in that there are invariably new games--like new car prototypes--that may never be released, or will be released in the distant future. The point is to get a peek at what developers are up to and thinking about, and will probably be coming in the future, not to find out what actual release dates are.

    In this regard, I think the lack of original, new content at E3 shifts the focus from new content to things like release dates. Because we don't have the new interesting ideas and developers as has sometimes been the case in the past, we find ourselves being concerned with release dates and stuff. To the extent that we can't say "Ooh, look at that title--very interesting idea", we have to say something like "Ooh, look, it's Monster Slayer IX--when is it coming out?"

  12. Re:Final Fantasy XII. by Kataton · · Score: 2, Insightful

    IMHO Final fantasy went downhill since FF7.
    The characters are N-sync clones, perfectly beautiful and cliched, and the story is ever stranger than the previous one.
    Remake FF5,6,7 with nowadays technology and you will win a customer here.

  13. Re:Slashdot Bias Against Halo2? Or What? by avageek · · Score: 3, Insightful
    I don't know where you're getting the impression that slashdot is biased against Halo 2 (since they've been covering it fairly well over the past year). Perhaps everyone isn't all overjoyed with halo 2 because we're sick of hearing about it. How can you say that a game will be game of the year when you haven't even played it? I think this year is going to be a very tough one to decide on which game will come out on top. Other contenders include half-life 2, Doom III, metroid prime 2, resident evil 4, GTA San Andres, MGS 3, and probably a few more that I can't think of off the top of my head. What a great year to be a gamer!

    Personally I think the first halo was a very over rated game. Granted it has a great multiplayer expereince....but so what! There are *many* games that give you a good (even better!) multiplayer experience.

  14. Re:Has anyone posted the biggest lamer of E3 yet? by ChibiLZ · · Score: 2, Insightful

    Since when do we have any right to pick on the way others dress? :) Miyamoto is just a very excited man, and he is a little over the edge. I think it helps him crank out the amazing ideas that he does. I say as long as he keeps pumping out the great games, he could come on stage in a pink tutu, for all I care. Actually, scratch that...

    --
    Don't buy WoW Gold! Make it yourself!
  15. Re:Slashdot Bias Against Halo2? Or What? by Pluvius · · Score: 2, Informative

    What is this... Halo 2... slated to likely be The, no, make that THE, game of the year, is completely ignored on Slashdot. Just because we're computer games does NOT mean we don't play consoles. I mean, come on... if it's not a PC shooter, it's not good?

    Console FPSes tend to have much worse control than PC FPSes due to the different input devices. That's why I prefer PC Halo to XBox Halo even without the cooperative mode.

    Anyway, I think the reason why Halo 2 in particular is being ignored isn't because it's a console FPS, but because it was already hyped up last year. Besides, even though Halo was decent, it was disappointing compared to Bungie's previous offerings. Oh, and there's also HL2 and Doom 3 grabbing the attention of FPS fans.

    Rob