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Halo 2 Multiplayer Modes Playtested, Recounted

Thanks to The Next Level for its two-part hands-on impressions of Halo 2's multiplayer modes, as shown at the E3 Expo in Los Angeles last week, including many videos of the action, and discussing "the changes to the heads up display", also noting gleefully: "Is carrying two guns worth sacrificing your ability to throw grenades? In a word: Hell Yeah!", before finally concluding of the Xbox title, due out this November: "It was by far the most fun and intense playing experience I had with any game at this year's E3."

14 of 92 comments (clear)

  1. Re:XBox controller for PC by Yorrike · · Score: 4, Insightful

    Why would any self respecting gamer choose to use an Xbox controller over the perfect, tried and true mouse/keyboard combo when playing a FPS?

    --

    Looks can be deceiving. Or CAN they?

  2. Re:XBox controller for PC by MBCook · · Score: 4, Insightful
    I haven't heard that, but you can buy adaptors. Since the controllers are just USB with one more wire (which is unimportant, power for rumble I think) with a little modification you can plug 'em into PCs. Drivers are available on-line.

    Now what I would REALLY like to see would be a mosue/keyboard for the X-Box that is supported in games. I don't care about MS's "it's not a PC" thing, the BEST WAY to play FPSes is a keyboard and mouse. All the keys can also be put to good use in simulation games (of which there are few on consoles due to lack of buttons). Think of it. We could have something like Flight Sim, Mech 2, X-Wing, or one of the many other great games that just uses more buttons that a controller provides.

    Come on MS, a keyboard and mouse will only HELP things.

    --
    Comment forecast: Bits of genius surrounded by a sea of mediocrity.
  3. Re:XBox controller for PC by incubusnb · · Score: 2, Insightful
    Maybe a Gamer that doesn't beleive the KB/Mouse setup is as Pefect as you'd like to think. a Controller has Analogue Controls instead of the on/off keys that Keyboards have, maybe you don't want to Run Everywhere, espessially when sneaking up on someone. the Controller also has the Advantage of having every button you need within quick reach instead of having to search the Keyboard everytime.

    theres more reasons, but i'm too lazy to list anymore

    --
    /. is overrun by bed-wetting elitist nerds
    let it be known, for anything other than servers, a *nix OS sucks
  4. Re:Three Words: Get New Friends by DAldredge · · Score: 2, Insightful

    Didn't you just describe most 'gamers'?

  5. Re:One Word: Hype by M3wThr33 · · Score: 2, Insightful

    You aren't cynical, you are clear headed. Halo is a self-fulfilling prophecy. It was told to be good so that's what people thought. You play Halo because you play it with your friends.

    Your friends make it the experience you remember, not the game. It brought in new players and made an impact in that fashion, but to most pc gamers, they've played it all before.

    In the end it's a game featuring a nameless, faceless robot saving the world from aliens. The multiplayer is a networked/splitscreen deathmatch/ctf with a single character model and uninspired weapons.

    Rather than doing something right, they did the opposite, they didn't do anything terribly wrong, which is what made it accessible to new people.

    The salivators over Halo 2 are getting really crazy but I'm waiting for the launch of either utter disappointment or overflowing fanatacism.

  6. Re:One Word: Hype by Anonymous Coward · · Score: 1, Insightful

    You're right in most respects. The single player version of Halo was nothing special, but it was a gigantic leap in terms of the length and level size of a first person shooter on a console.

    But I loved the multiplayer. It was the first time anyone cared about vehicles and made them managable. Sure, tribes had done this, but it was too massive a scale to be any fun. I could watch someone grab my flag and have a getaway driver bring him back to his base, while I shoot with a rocket launcher and watch the whole thing go flying over me. Never before that had I had so much fun in multiplayer on a console.

    It was groundbreaking. I mean, look at Goldeneye for the Nintendo 64. Sure, it looks like a bad game now, but back then, it was the first 4 player console shooter. Halo was the first linkable console shooter, and it had vehicles, and good level design.

    If Halo 2 dosn't innovate, then yes, it will be nothing but hype. But I, for one, hope that it does.

    Sorry if I ranted a little, it's late.

  7. Key Customization is ...key. by Roman_(ajvvs) · · Score: 2, Insightful
    The first thing I go for in any game, console or otherwise is the key bindings. It's standard on PC games, but some console games still don't have customizable buttons. The bare minimum is a decent set of predefined layouts like Halo.

    My standard layout when using Keyboard+mouse is the numpad. I much prefer it over any combination of WASD since any mapped key is far more logically layed out. (trying hitting "2" from "W" blind quickly and see how many "3" 's show up). Lets take morrowind for example, which has 3 walking speeds:

    • Draw weapon = 7
    • Walk forward= 8
    • Draw Spell = 9
    • strafe left/right = 4,6
    • Walk backward = 2
    • Walk Toggle = ./del
    • Sneak = mouse button 5 (far right on mine) + [walk forward]
    • ... and an assortment of actions around the top/right for different actions.
    I've got about 7-10 buttons in reach to perform actions with, all without moving my hand. Combine that without mouse action and it beats any controller layout you could ever have.

    In Halo, I have "Boxer" layout. Gotta love the thwack when you hit someone in the head... Beats a grenade any day for close combat. If you're far enough away where a grenade's useful you don't need to rush it. But that's IMO.

    What I'm trying to say is: PC games usually have more options than console games , partly because the method of input allows for more variety. More variety is not necessarily a good thing, especially when reflex pressing is an issue. But the flexibility of key mapping means that if you're not happy with the default, change it. With controllers you can't make major changes. A button here a function there and that's it.

    Having said that it, I like the simplicity of the Gamecube controller, since you can pick it up and play without too much fear of pressing the wrong button. setting up Halo requires a few quick trips in and out of a game for new people to feel happy with their setup.

    --
    click-clack, front and back. I'm not moving this car otherwise.
  8. Re:XBox controller for PC by king-manic · · Score: 2, Insightful

    Well to test your theory, lets find 2 random gamers, say me and you, find a game thats has pc vs console fps action (I can't think of any but when they come we'll go) and we'll play 3 rounds of you console and me mouse, then switch and see whats mroe effective. dimes to dollars the mouse will have more rpecision then the controller.

    --
    "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
  9. In Defense: Halo as FPS democracy by superultra · · Score: 5, Insightful

    The proliferation of Halo has little to do with PR people. I was an assistant manager at EB when the Xbox launched and continued to be until last summer. At the EB I was working at, Microsoft was too busy pushing Munch and Oddworld to really recognize Halo. It took a good 6 months until Microsoft really realized, "Dear God, we're still in the console game because of Bungie."

    There are two related reasons why Halo has done so First, the co-op experience is great - you can breeze through Halo in a day with a friend, and then there is everything that happens in between. You start experimenting with jumps in the caverns, or messing around with the warthog. You're really just playing together, in a very sandbox-y kind of way. That rarely happened in PC games because anyone you really played with were miles away, or if you took the pain to get together you didn't want to waste it "playing."

    Secondly, the ease in setting up multiplayer far exceeds the ease in setting up a PC lan. The xbox is a heavy beast, but a featherweight compared to the pain in the ass that is lugging around a midtower, a keyboard, a mouse, cables from here to kingdom come, and a monitor. About 10-20 of us used to have a LAN party every month. That is, until Halo came along. The 1-2 hours minimum in copying patches, maps, installing CDs you forgot or didn't have - suddenly became 10-20 minutes tops, and was just plugging things in. It was so much easier to bring friends too, because all you needed was a controller - not an entire PC. And, the Halo you played was exactly the same Halo someone played at there house. No one had an advantage because of a faster PC.

    As you demonstrated, Halo's greatness is often lost on PC players, whom you refer to as "die hard gamers." It's greatness is difficult for PC people to understand, people who've gone to LAN parties for the last 8 years and can, in fact, get the setup down to 30 minutes or less. The feat of 16 players playing the same game at the same time is as difficult to comprehend for PC people who are used to 64+ people, but for video games it was a revolution. Sure, in comparison to PC FPS's, Halo is good. Not great, not bad, but good. Solid. However, as a console FPS, it is the seminal console FPS of all time. The controls are a dream for a console FPS, the graphics were amazing at the time, but more than that it was a pick up and play FPS. A friend who had played video games on his own but never an FPS could hold his own after an hour of playing. I'm not sure you could say that about most virgins to PC FPSs. What you saw of Halo wasn't really Halo. Halo is a bunch of friends in the same house or apartment, drinking beers or soda, cursing at each other from the other room, then taking as much time to recap, retell, and laugh at the stories made during the round that it took to actually play the round. That's Halo. It is a socially viral experience that has little to do with its single player.

    What are PC FPS's? They are they elite, the bourgeoisie of video games. They are the ones in the high castle on the high hill. This form is shared in attitude by the people who play them exclusively. Go read some of the comments above on mouses and fps; the belief among PC FPS players is that the video game experience is a diluted, impure one. They're wrong.

    What is Halo? Halo is the embodiment of concepts once held so dearly as PC-indiginous, Halo is the democratized FPS for the video gaming mainstream masses. This democratization, this bringing the FPS to the people, was an artform that Bungie pulled off brilliantly. You can say that Halo is average as an FPS, "inoffensive," "nothing new," or "special." That's fine. What you can't say though, is that Halo is not great. If you doubt the impact of Halo on video gaming, you just don't get it , quite objectively, quite plain and simple. You're being too PC-elite to accept that a game can be great, can be really good, can be amazing without you t

  10. Re:XBox controller for PC by Goldfinger7400 · · Score: 2, Insightful

    Exactly, it is a Keyboard, meant for inputting text. There is no reason that it should be the most efficient method for playing games. I am not saying that "gamepads" are inherently better, but someday someone will make a control scheme that works better simply because the qwerty keyboard was not made with any gaming oriented features. Touch sensitives keys would be a good start, as well as keys that would be easier to hit in a panic. The mouse is a great input device, at the cost of having no analog trigger. I have some difficulty though aiming by bending my wrist, I personally prefer a thumb joystick, I get just as much control through that after a bit of practice, the acceration on the thing is a godsend.

  11. Re:In Defense: Halo as FPS democracy by nicky_d · · Score: 4, Insightful

    This is an excellent comment, but I would add that many people, myself included, believe that the single player element of Halo is also well worth defending, and certainly more than average. I've been playing FPS titles since Doom, usually with a focus on single player and same-room multiplayer, and Halo is hands down among the three best titles I've played. This is because every aspect of it - as with Goldeneye, for example - is well thought-out and implemented. The vehicles integrate perfectly into the game, every weapon has its place, the dual-weapon system imposes a new layer of strategy, the AI - regardless of its actual 'intelligence' - works wonderfully, the checkpoint system is flawless - the end of a battle really feels like an achievement - and the levels are splendid, regardless of the oft-criticised (misunderstood, IMO) repetition in the latter half of the game.

    I play it single-player to this day and it continues to impress me. In fact, the single aspect of it I don't care for is the fact that the Hunters are relegated to a simple nuisance once you know their weak spot. Every other enemy remains a threat throughout the game - the grunts are fodder but can easily strip your shield in one shot, the jackals can mess you up if you have the wrong kind of weapons (and bring out the beauty of the melee attack, and even the swarming flood have an edge - you can swat them off or ignore them most of the time, but in a low-shield situation they become your #1 threat.

    But two caveats: Halo MUST be played on Legendary for it to really shine. This is absolutely vital, and I'm sure I'dve tired of it some time ago if Legendary wasn't an option. And secondly, I haven't played it on a PC, so I don't know how that version would appear to people. I play a fair amount of mouse/key PC FPS titles, but Halo - again, like Goldeneye - seems made for its host console's controller. I know it was originally Mac/PC bound, but it's clear that Bungie took as much care integrating the controller as they did tuning the AI and touching up the textures. Every console has these rare (sometimes Rare, arf) titles that are bound to it irrevocably; I think Halo holds that position with the Xbox.

    I should add that I'm not particularly enamoured of the Xbox - I prefer the more eclectic games library of the PS2 - but Halo, in my opinion, is a brilliant example of what a game can be and why I still play games, at my age, when I ought to be out fishing or whittling 'round back.

  12. One Word: Co-op by *weasel · · Score: 3, Insightful

    If I couldn't have played the Halo campaign co-op, I'd probably label it as just 'darn good'. It had solid controls, clear and concise mechanics, good story, few load times, expansive areas, good voice acting, good AI, some fun-as-hell vehicles, and even a sense of humor.

    In a time when its contemporaries were trying to resell us ever-longer loadtimes, polys for the sake of polys and deathmatch for the sake of deathmatch - bungie delivered a solid game. Honestly, let me know if any other FPS in 2001 delivered half as well over as many areas - because I'd love to play them.

    Without co-op, it's a well polished FPS, and admittedly not deserving of the 'great' accolades that are heaped upon it. It's much like Half-life in that respect. Hell, there's a few parts of the campaign I'd call downright 'poorly thought-out', or even 'amatuerish'. But throw in a friend and jack up the difficulty, and I get over even those spots in a hurry.

    Co-op makes the game great. Too many game developers and publishers seem to ignore the fact that gaming originally was, and is again becoming, primarily a social activity.

    good game + social element == great game

    In the opinions of many gamers: If Halo2 isn't 'different' from Halo -- that'd be the greatest accomplishment Bungie could hope for.

    --
    // "Can't clowns and pirates just -try- to get along?"
  13. Re:Dual Shock 2 is overrated by wheany · · Score: 2, Insightful

    The different shaped buttons on the GC controller are great. You have the big round "primary" botton, and a smaller "secondary" button. Then you have X, Y and Z in the direction of the corresponding axis.

    The dpad on the cube is crappy, I like the PS2 one much better. Don't know about the XBox controller, don't have one.

  14. Re:Dual Shock 2 is overrated by king-manic · · Score: 2, Insightful

    This of course is a matter of opinion and I too own all three. What feels good in your hand may not in others. Your "insistance" that the xbox s-controller is better seems more like fanboyism then my statement that I prefer the dualshock and the gamecube controller. You started of your statement with the word "wrong", which is an indication of your over all maturity.

    --
    "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."