Thief 3 Preview Shows Excruciating Detail, Insight
Thanks to EvilAvatar for pointing to an extremely in-depth preview of Ion Storm's PC/Xbox title Thief 3:Deadly Shadows, courtesy of fansite Thief: The Circle. The piece deals with some of the more controversial changes ("Loot glint is there whether you like it or not. It sort of clashed with the look/atmosphere to see this bright twinkling light across the room, but it aids in what has been one of the most frustrating elements in the earlier games: the loot hunt"), whether this is anything like Deus Ex 2 ("No. This game is actually finished at the time of its release") before concluding by noting: "Loot glint and arrow streaks mean exactly zip when you're actually... playing the game... and for once in the history of the series, the game actually looks GOOD." Update: 05/17 16:39 GMT by S : An anonymous reader also points to a detailed retrospective of the Thief series on the delightfully named FourFatChicks.com.
After playing splinter cell for some time recently, I found myself witha huge urge to turn on night vision whenever I went into a dark room or shadowed area. I also found myself keeping an eye out for security cameras and wanting to shoot out streetlamps...
Every time I see a cop standing out beside his car, I think, "could I take that guy? Cop cars are pretty sweet." Stupid videogames robbing me of my sense of right and wrong.
last time such a thing happened to me with SplinterCell where the shadows are awesomely awesome and you sometimes find yourself walking in lit rooms just to see how the shadow moves. I moved my hand (real life), looked on the shadow on the wall and said: "woah! cool shadows!"
It also stroke me a different time when I was swimmning at the pool and looked down, I saw the floor was a bit cracked and bumpy and thought: "nice bump mapping! but it looks a bit flat"
^_^
It also stroke me a different time when I was swimmning at the pool and looked down, I saw the floor was a bit cracked and bumpy and thought: "nice bump mapping! but it looks a bit flat"
There's a series of jokes from the demo scene, one of those "you know you're a graphics coder when" things..
one of them was you know you're a graphics coder when you're driving in a car, look out the side window, and are impressed by the parallax scrolling.
(Woah, showing my age.. parallax scrolling...)