Everaldo and Jimmac On Linux Art and Usability
Eugenia writes "Metin Amiroff of OSNews interviewed the well known artists of KDE and GNOME, Everaldo and Jimmac. They discuss their first steps into Linux, the applicationss they use and why Linux still doesn't have all the professional applications and support they need for their day to day work, their inspiration, the state of the Linux desktop visually and usability-wise, the SVG factor and their future plans for KDE and GNOME."
http://www.everaldo.com/
http://jimmac.musichall.cz/index.php3
Just in case there are still some Slashdotters who do not yet know dyne:bolic, please let me quote dyne:bolic website:
Therefore, as you can clearly see, asking about dyne:bolic should be the very first question a self-respecting journalist would ask in any interview "on Linux art and usability." Otherwise such an interview is not even worth the screen it is printed on. For more interesting informations please visit dyne:bolic and media activists websites. There are many artists already using dyne:bolic. More informations about "GNU GPL free and opensource software by a rastafari programmer lost in babylon pioneering multimedia on GNU/Linux since 2000" can be found on the Rastasoft website. I believe Metin Amiroff should include the above informations in the next interview. I might add that simply googling for Linux art and following some links before making the interview might have found dyne:bolic in the first place. We certainly need more articles and interviews on the subject.
Sincerely,
Pan Tarhei Hosé, PhD.
"Homo sum et cogito ergo odi profanum vulgus et libido."
From the Sodipodi tips and tricks page:
Object rotation
When in Select mode, click on an object to see the scaling arrows, then click again on the object to see the rotation and shift arrows. If the arrows at the corners are clicked and dragged, the object will rotate about the opposite corner. If you hold down the shift key while doing this, the rotation will occur about the Rotation Point (nominally the center of the object).
The Rotation Point can be moved by clicking on the very center of the object and dragging the center point to where you want to pivot around. Then if you shift-drag on a corner point, it will rotate about that point.
My other first post is car post.
OSX does it in a couple ways:
Most apps can be installed simply by decompressing them and moving the application icon wherever you want. To uninstall you just delete the one Icon, all the associated files are packaged together inside it.
Some apps use a very simple wizard. You open it, click yes on the EULA, select the partition you want to install to, and click next.
Let's make a difference
Although this was a long time ago it would be nice to see them bring back the option.
so many people think that art is just about how things 'LOOK',
but true art arises where form and function are integral --
-- design is not veneer - steve jobs interview in fortune magazine --
Fortune Magazine: What has always distinguished the products of the
companies you've led is the design aesthetic. Is your obsession with design
an inborn instinct or what?
Steve Jobs: We don't have good language to talk about this kind of thing.
In most people's vocabularies, design means veneer.
It's interior decorating.
It's the fabric of the curtains and the sofa.
But to me, nothing could be
further from the meaning of design.
Design is the fundamental soul of a man-made creation that ends up
expressing itself in successive outer layers of the product or service.
The iMac is not just the colour or translucence or the shape of the shell.
The essence of the iMac is to be the finest possible consumer computer
in which each element plays together.
On our latest iMac, I was adamant that we get rid of the fan, because it
is much more pleasant to work on a computer that doesn't drone all the time.
That was not just "Steve's decision" to pull out the fan; it required an
enormous engineering effort to figure out how to manage power better and do
a better job of thermal conduction through the machine. That is the furthest
thing from veneer. It was at the core of the product the day we started.
This is what customers pay us for--to sweat all these details so it's easy
and pleasant for them to use our computers. We're supposed to be really good
at this. That doesn't mean we don't listen to customers, but it's hard for
them to tell you what they want when they've never seen anything remotely
like it.