Xbox Chief Robbie Bach on Cross-Platform Gaming, More
securitas writes "The Seattle Times' Kim Peterson interviews Microsoft Xbox chief Robbie Bach about cross-platform gaming, recent Microsoft game developer layoffs, the lack of profitability of the Xbox division, the threat that Sony PSP poses to Windows Portable Media Center devices, the lack of a portable Xbox gaming device, competition from Sony, mass market games, and Halo 2. It's a long interview but worth taking time to read." S!: Also, GameSpot's two-part interview with Yoshihiro Maruyama and Mike Fischer of Microsoft Japan discusses "how they plan on leveraging the hardcore gamer and cultural nuances to increase [Xbox] awareness, loyalty, and sales."
As far as Microsoft Japan, I think they should forget it. Japan continues to prove a difficult market for the Xbox, for numerous reasons (one being that the Japanese are hostile to American firms).
Microsoft should drop Japan. Their sales have been bad and I'm sure conversion costs for their games are quite expensive. Focus on North America first and grab as much market here as you can.
God Bless America. Why? Did it sneeze?
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Standardizing the plumbing doesn't necessarily mean giving everybody the exact same 3D engine with the same effects, etc. This could be more like giving everybody a set of fully formed OpenGL libraries which have been customized to take advantage of certain hardware features. You can't say that every OpenGL game out there looks identical and has the same feel. They're all calling OpenGL routines to shift polygons around, but how they do so is still up to the developer and there's so many permutations involved in manipulating graphics that each game can have a unique look & feel. However, by not requiring developers to go and write their own 3D libraries from the ground up gives them a huge head start.
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Japan continues to prove a difficult market for the Xbox, for numerous reasons (one being that the Japanese are hostile to American firms).
Excuse me, do you know the fact that Japan is Apple's second largest market outside the United States?
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I'm going to prove you wrong and with a concrete game example.
Here are 2 games that are using the *SAME* game engine. They are:
- Prince of Persia: Sands of Time
- Beyond good and evil
Those 2 ubisoft games are based on the same engine, however they are completly different both graphically (you can still see some common effects), in type, objectives, markets and playability.
Both are great games.
This *could* be one of the effect of DNA, if it is done correctly. If they give you some solid and flexible engine/libraries, then the developpers can concentrate on the game.
As always, wait and see...