Slashdot Mirror


Become a Professional Gamer

introverted writes "An article in the Wall Street Journal covers events in South Korea, where, even more so than the U.S., there are increasingly highly paid professional teams competing in games such as Blizzard's StarCraft. The article notes: 'Last year, [pro StarCraft gamer] Lim Yo-Hwan made about $300,000 from player fees and commercials. Another top earner, Hung Jin-Ho, whose fingers are insured for $60,000, recently signed a three-year deal with telecom provider KTF Co. that will pay him $480,000 altogether.' So now you can claim your time gaming as 'job skills training'!"

5 of 338 comments (clear)

  1. Whatever. by Maradine · · Score: 5, Insightful
    "So now you can claim your time gaming as 'job skills training'!"

    Alternately, I could make a good salary working 8-5 in an intellectually challenging field and save the gaming for its true purpose: a hobby.

    I don't want to imagine a world where videogames cease being fun because I need to keep winning to put food in my belly.

    Just a thought.

    --

    trustedworlds.net - gaming, security, and the gunk that lives in between

    1. Re:Whatever. by MoonFog · · Score: 5, Insightful

      Like most other professional sports out there?
      Don't you think you can both enjoy and work at the same time? A lot of professional athletes out there still love what they do, and professional gaming.. well, I don't see the huge difference from that and a "regular" sport (apart from the obvious).

    2. Re:Whatever. by James+Lewis · · Score: 5, Insightful

      I think what makes the difference between pro gaming is the US and in Korea is our societies. In the US, gaming (well anything to do with computers) still has enough of a "nerd" stigma to it to prevent pro gamers from being sought after to promote most products. In the US we seem to be at the point where you save face if you just play games casually, but you're a total nerd and pathetic if that's all you do.

  2. Pro gamers are strange creatures by Munden · · Score: 5, Insightful

    I was on my way to becomming a competative gamer in Counter-Strike. I joined CAL and was undefeated in CAL-O. Counter-Strike requires many hours of time of practice and strats for any person to be sucessful at it. I had to give up many things just to beat the first season I played and ultimatly I decided the sacrafices are not worth it. Friends become enemies, all spare time is used to hone your craft, and it turns from a fun game into a chore or job with extreme pressure. This is especially true in team based games like Counter-Strike. I made over $580.00 in one month on Star Wars Galaxies the first month I played. That was fun but became less fun over time. If you have the ability to sacrafice your friends, time, sanity, family, job, and in many cases education, then you too can be a pro gamer. Games are targeted at the younger generations. Many students sacrafice their time which would otherwise be spent on more productive activities but instead on games. To be a pro gamer you have to be all in 100%. I have seen my friends even take off a year after high school to get a job and play games instead of going to college.

  3. Not good at math or reading comprehension, huh? by Valdrax · · Score: 5, Insightful

    Sure, the TOP GAMERS make over 200k a year (BTW - being a pro gamer also means you need to buy bleeding edge technology, so that 200k isn't much after you subtract your monthly computer upgrade budget), but most hardly make any... not to mention that you not only have to be fabulous with one game, but with at least one new game ever year or so. If you take a break, or have an off year or two, you are in debt.

    You do realize that these Korean players are playing StarCraft, game for which a machine from five years ago was overkill. I mean the game requires a Pentium 90, 16 MB of RAM, and a 2X CD-ROM! The game is five years old!

    Even if you were member of some sort of mythical pro gaming league that adopted new games as soon as they came out, I can't seriously imagine spending more than $5000 a year on upgrading hardware and buying the latest games. On a $300,000/year budget, that's chump change. Hell, on that kind of budget you could buy a sports car or two each year without feeling the strain.

    I'll stick to my day job, thanks.

    Geez, I hope it has nothing to do with making purchasing decisions for your company if you think you have to throw a significant portion of a 6-figure salary at staying competitive in StarCraft.

    --
    If it's for-profit but free, you're not the customer -- you're the product (e.g., the Slashdot Beta's "audience").