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Red Orchestra Mod Released For UT2004

MigrantHail writes "According to the official site, the Red Orchestra 2 mod has just been released for Unreal Tournament 2004. Red Orchestra is a popular, freely downloadable total conversion mod which takes place in World War II, on the Eastern front (Germany against Russia, mainly.) The mod tries to give a more realistic WWII experience by not using crosshairs (aim down the barrels) and keeping the guns true to history."

4 of 48 comments (clear)

  1. Linux users, read: by floamy · · Score: 5, Informative
    Here's how I got it installed and working in Linux:
    1. Download the .zip version ("ro_beta_v2.0_full_installer.zip")
    2. Extract to your ~/.ut2004 directory, so that it's in ~/.ut2004/RedOrchestra
    3. There's a bug with the current Linux release that causes the KarmaData dir in the mod's direcotry not to be searched, so you'll have to copy ~/.ut2004/RedOrchestra/KarmaData/redorchestra.ka to /where/ut2004/is/installed/KarmaData/ if you want people to ragdoll when they die
    4. Start the game with "ut2004 -mod=redorchestra"
    5. I've been playing this game all day, it's lots of fun.
    1. Re:Linux users, read: by wolf31o2 · · Score: 2, Informative

      ...and to anyone running Gentoo, I should have an ebuild in portage some time next week, so a simple "emerge ut2004-redorchestra" would give you the mod.

    2. Re:Linux users, read: by Directrix1 · · Score: 2, Informative

      Well, here's the email I got from them:

      From: "Mark Rein" <xxxxxxx@epicgames.com>
      To: XXXXXXXXXXX
      CC: "Jay Wilbur" <xxxxxxx@epicgames.com>
      Content-Length: 1857

      XXXXXXX,

      Our engines always start out this way. It is not practical to develop across multiple PC APIs or operating systems until the feature set is finalized or we're near to the release of a game. I'm sure that once we're close to releasing a game with this tech that we'll do our usual slate of ports (OpenGL, Linux, Mac, etc.) as per what makes sense based on market condtitions at the time.

      This only applies to PC (and Mac) support for next gen console platforms and 64-bit processing are being built-in from the start.

      Hope that helps you understand our process.

      Mark Rein
      Epic Games Inc.

      -----Original Message-----
      From: xxxxxxxxxxxxxxxxxx
      To: licensing@epicgames.com <licensing@epicgames.com>
      Sent: Sun May 23 16:13:39 2004
      Subject: Unreal Engine 3 Feature Set Inquiry

      Hello Sir or Madam,
      I am writing this email regarding your Unreal Engine 3 feature set. As this was the only point of contact accessible from your tech page, I would ask that you forward this to the appropriate department if you are not capable, or responsible, for the delivery of these types of answers. According to your unrealtech page for Unreal Engine 3 you state:

      Unreal Engine 3 is a complete game development framework for next-generation consoles and DirectX9-equipped PC's, providing the vast array of core technologies, content creation tools, and support infrastructure required by top game developers.

      In the past it seemed that your engines have benefitted from high levels of platform independance, but this new engine, as described, looks as if it would be specific to Microsoft based platforms and next-generation console devices. If you could please clarify on the following three points I would greatly appreciate it:

      * Does the software still include an OpenGL renderer?
      * If yes, are there any limitations inherent in using it?
      * What are your plans for providing the engine on MacOS / Linux?
      * Do you plan on producing binaries to support AMD64, PPC, or any other PC based instruction sets?

      I look forward to hearing your responses. Thank you for your time and cooperation.

      Sincerely,
      xxxxxxxx

      --
      Occam's razor is the blind faith in the natural selection of least resistance and in universal oversimplification. -- EF
  2. Re:Linux server by MachDelta · · Score: 4, Informative
    ../UT2004/RedOrchestra/Technical Documents/Linux-server-guide.txt says:
    Red Orchestra 2.0 Linux Installer

    This is the linux installer to configure your server to run RO 2.0.

    **Note: You should have some previous knowledge on how linux servers and their config files work.

    1.Extract your .zip file into a temporary directory.

    2.Create a folder called "RedOrchestra" in your ut2k4 root folder.

    3.Install all the files in your temp Red Orchestra folder into the newly created "RedOrchestra" folder.

    Ut2k4/RedOrchestra/- Animations
    Cache
    Game Manuals
    Help
    KarmaData
    Maps
    Music
    Sounds
    StaticMeshes
    System
    Technical Documents
    Textures

    4. Rename your "roserver.ini" file into "Redorchestra.ini" and save it.

    5.Copy your new "RedOrchestra.ini" file into your ut2k4/System folder.

    6.Server settings can be changed in the file "RedOrchestra.ini" in the directory ut2k4/System

    The following settings are most useful when changing server behavior

    Port=7777 - This is the gameport of your server.

    Listenport=8085 - This is the port used by webadmin and can be found in the [Uweb.WebServer] section. Default value is 8085

    7.Edit your UT2004 start-up script to include the following parameters:

    Gametype Variables:

    gametype=RO-Kaukasus?game=ROGame.ROTeamGame

    Server Variables:

    server_exec="ucc-bin"
    game_directory="ut2k4/System"
    server_ini="RedOrchestra.ini"
    server_ip="xxx.xxx.xxx.xxx"
    username="yourusernamegoeshere"
    Help? :)