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Red Orchestra Mod Released For UT2004

MigrantHail writes "According to the official site, the Red Orchestra 2 mod has just been released for Unreal Tournament 2004. Red Orchestra is a popular, freely downloadable total conversion mod which takes place in World War II, on the Eastern front (Germany against Russia, mainly.) The mod tries to give a more realistic WWII experience by not using crosshairs (aim down the barrels) and keeping the guns true to history."

8 of 48 comments (clear)

  1. Original! by Yorrike · · Score: 4, Interesting
    Wow, a WWII based FPS/mod, haven't seen that before.

    I don't mean to trivialise the project, but can't these people come up with something original? There's been hundreds of wars with guns, pick something different for a change!

    What about the war of 1812 between Canada and the US? I'd be interested in playing that. Or make something up, an original story based around Sweden invading Tonga or something.

    --

    Looks can be deceiving. Or CAN they?

    1. Re:Original! by Txiasaeia · · Score: 5, Interesting
      Given the current state of US/Canada relations, a game where Canadians burn down the White House might not be such a hot idea ;)

      Seriously, you're absolutely right. Where's my WWIII game w/fancy rifles and a nuclear-scarred landscape? What about a First Nations tribal conflict game/mod where archers hunt each other through thick, old growth forests with bows and arrows (and the arrow arc, a la the stake gun from Painkiller)? A colonial war where the US fights England in the War of Independence, with muskets and sneaky Yanks sniping massive hordes of ordered Brits? How about a 23rd century game that takes place on Mars, where contact between Mars and Earth has broken down (due to massive conflict on Earth), and the various settlers on Mars are forced to duke it out, Wild West meets SF (a la Firefly) style? Think Red Neck Rampage on Mars :) How about a feudal Japan mod where one side play as samurai, and the other as musket-wielding peasants in the 16th century? Post-apocalyptic where various mutants fight each other with old revolvers, bow and arrow, grenades and alien blasters (Fallout meets FPS)?

      Folks, I've got a million of them. In the last few years we've had Medal of Honor, Wolfenstein, Battlefield 1942, and the one where you storm Stalingrad from the beach (can't remember name). These have all been breakaway successes. Most FPSers worth ther salt have played, played, and replayed them. Can we move on from the WWII genre now? Maybe limit them to one per year? I'd love to see a scripted single player campaign in any of the above settings I've described... Red Faction was pretty good, Halo was okay, we've had BF Vietnam, true, Doom III and HL2 will be released soon, but there are certainly more historical FPS settings to explore than the 20th century.

      --
      Condemnant quod non intellegunt.
    2. Re:Original! by Asmor · · Score: 1, Interesting

      How about Canada invading Turkey? Greatest military coup in history, lie low for ~200 years, then bust into Turkey. "We're takin' it over, and we're callin' it Chicken, eh!"

    3. Re:Original! by Dizzle · · Score: 2, Interesting

      I think you're on to something here. Well, maybe not, but it certainly has inspired me. Maybe allow the Brit player to be in command of the Army. A strategy game if you will. Let the US players play the other side as an FPS. Think of it like taking over one of the characters in a RTS. That could possibly work given the right programming talent...

      --
      -Dizzle
      "I most likely AM so interested in myself."
  2. Re:Easy cheat/hack for it.... by Anonymous Coward · · Score: 1, Interesting

    How about this solution: "Don't cheat, asshole."

  3. Best FPS game, hands down. by agent+oranje · · Score: 4, Interesting

    I've been playing Red Orchestra for several months, and have been waiting for this new version for quite some time. Yes, it's "another WWII FPS," but it's an excellent one at that. Believe it or not, it's more strategy than skill, so the old-timers can actually hold their own against the 12-year-olds... and impressive battles result!

    I highly recommend this mod to anyone out there who wants something more out of an FPS game. The developers have polished this further than the vast majority of commercial releases, and it shows. But be warned - it has, by far, the steepest learning curve of any FPS game in existence... mainly because you have to think, not just click'n'kill.

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    -agent oranje.
  4. Re:Easy FORMER cheat/hack for it.... by MachDelta · · Score: 4, Interesting

    Sorry, won't work anymore. A new feature in this latest release here is the concept of "Free Aim" (FA). Some of you gamers may be familiar with it, but for those of you who aren't, here's a brief explanation: Basically, there's a small (invisible) square in the center of your screen that you move your crosshair (also invisible) around in. When you move your mouse around in this area, your screen also moves, but at a reduced rate. So you can shift your 'weapon' (crosshair) 6 inches to the left, but your 'head' (field of view) will only move 3 inches, or whatever the case may be. This allows your weapon to roam around a little without being locked to the center of your screen. When your mouse hits the edges of the box, then your weapon and head lock in that direction, and you turn as normal. When you go to turn back the opposite direction, you'll have to bring your mouse all the way across the box before you start turning at full speed again. It sounds complicated and weird, but its not. It only took me two days to get totally comfortable with it. The hardest thing to get used to is the jump in accelleration when you're riding the edge of the box. But as for the system itself, it certainly does its job. Your exact aim isn't dead center anymore, so tape is useless. It IS still possible to hip-shoot people though (especially once you get a feel for free aim), but you can't cheat the game anymore.
    Of course, when you actually raise your sights, free aim goes away and you stare straight down the irons. Oh, and there's no free aim when you're prone. But when you're prone theres no point to not having your sights up to shoot anyways, so its no big deal. Overall I (and from what I can tell, most of the community) really like the change.

    Happy fraggin :)

  5. Re:Easy FORMER cheat/hack for it.... by Dizzle · · Score: 2, Interesting

    If the purpose of FA is to simulate a real reaction, isn't it feasible that I would turn my gun at the same time as I turn my head? In theory, they should be independent of one another. Maybe a tweak of this could include looking to one side or the other (don't know how they would pull that one off... the folks at Google probably do though!) without actually aiming in that direction. Maybe make it quicker to look without moving your gun or...

    I'm not really sure where I'm going with this. And I'm sure current technology (input included) doesn't allow for this.

    --
    -Dizzle
    "I most likely AM so interested in myself."