X-Arcade MAME Dual Controller Rated
VL writes "Keyboards and mice are great for gaming, but sometimes you need something old school... especially when playing those MAME classics - here's ViperLair's review of the X-Arcade dual controller." X-Arcade also makes a single-player version, and a sturdy-looking trackball.
its been out for a year now, actually i think longer, how is this headline news, it seems more like a ad to me. now if the guy MADE them himself like i know a lot of people have and posted how, then i would be impressed
"Slashdot, where telling the truth is overrated but lying is insightful."
The one complaint I'd have with the x-arcade is that it's a little tough for two adults to stand side by side and play a game without feeling "crowded"... although they are close enough to play a nice game of robotron... but you can take your friends teeth out if while performing zangief moves in 2player street fighter II =)
I actually used x-arcade joystick and buttons (from an ebay auction... like 20 bucks for 2 happs super clone joysticks and 20 buttons) on my taito mame cabinet conversion
The buttons are made a little bit cheaper/thinner plastic than happs/etc and use cheaper zippy microswitches (as opposed to cherry brand switches) but pretty solid overall... they've survived numerous track and field poundings =)
e.
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is a dial for playing Tempest.
Using the keyboard is just not the same.
"Trademarks are the heraldry of the new feudalism."
Like a baseball and a bat?
You know I'm sure your just trying to be helpful and actually the post is informative. But your project is NOT "very simple". Simple for an EE major? Yes. Simple for anyone else including advanced comptuer users? No way. I agree the price is a little steep but compared to an expert DYI job like yours $150 is a bargin. Your way just isn't an option for 99% of people and certainly would not be fun project to take on unless you have a lot of experience with micro electronics and modding.
1: I follow your tutorial. I buy a soldering iron and solder stuff. I have wires everywhere (and my wife is growing increasingly annoyed with my "project"). It takes me at least a couple days working after work on it. Crap, I messed something up. I solder some more. OK, I'm finished. Tada, working controller, albeit not very pretty because I'm not good at making things look nice. A couple months go by, it breaks after heavy use. Go back to the beginning.
2: I order the X-Arcade off the net. It arrives. I plug it in and play. A couple months go by and it breaks. I ship it back, they fix it for free. Repeat.
Sorry, but scenario 2 seems better to me. Maybe it's because I bought a mac, but I personally just want something that works and works now. I don't want to build my own. It's great that it can be done and that you did it. I'm sure you do (and should) take great pride in your accomplishment. But that's not what I'm looking for. I'll pony up the money if I don't have to dick around with making it myself. But that's just me.
-truth
I had a steady B+ in my AI class until I failed the Turing test...
The 49-way joystick (12 gradations in four directions plus center) to me would've made it worth the price along with a rotary knob and trackball. As it stands, Sinistar had one of the most complicated joystick arrangements in terms of control points.
Really, folks, this is $150 we're talking about here. That's not chump change. I honestly expected more.
Well, if you're limiting yourself to the genres where these input devices really shine (FPS, RTS, RPGs) then you can say they're great.
:p). Perhaps I'm missing something, but I don't see the point of playing an action or fighting game with a device not designed to let you press more than one key at once. And don't get me started on offline multiplayer or when trying to play while in any other place but an office desk.
But a control pad is definitely not "old school" it has seen more innovations in the last decade in terms of responsiveness, force feedback, analog control, durability and ergonomics than any other input device in history. Just look at the PS2 controller in its third generation, look at the N64's, Gamecube and even the SNES pads, they ooze polishness and innovation at the beginning of each console's life-cycle.
Compare that to keyboards, which are not really designed for games and that haven't changed at all for how long? Twenty-something years? And what about the mouse? The middle button is not even standard! The scroll wheel seems to be achieving that status faster (but ooooh, we have optic mice now *drools*
Really, the "old school" devices here are the keyboard and mouse. They may work great with some games that are _designed_ around the limitations and advantages of those input devices, but if you want to see the future, look at the advances in HCI (Human-Computer Interaction) on game consoles, especially the upcoming portable ones.
Things like X-Arcade controllers will always have a market because they are input devices designed for games, not the other way around.
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