X-Arcade MAME Dual Controller Rated
VL writes "Keyboards and mice are great for gaming, but sometimes you need something old school... especially when playing those MAME classics - here's ViperLair's review of the X-Arcade dual controller." X-Arcade also makes a single-player version, and a sturdy-looking trackball.
I love mine, personally. I bought all the adaptors except for the one I really need: usb. apparently, my keyboard port doesn't output nearly enough electricity to power the thing, and performance on pc is sluggish at best. works great on my xbox, and the gamecube version of soul calibur 2, while great with a standard wavebird, shines with the x-arcade.
A rotary knob would be nice on one of these for:
Major Havoc
Tempest
Tron (and DoT)
and maybe others...
eleven plus two / twelve plus one
I wrote a tutorial a while back on building one of these control panels, and also building a cabinet to go with it. It's really very easy to wire up, you can see the buttons on the page linked in the story.
Please check it out, because it's a great project to do, and it's very simple, these X-Arcade and Hotrod guys are just raping people; you can build one of these dual sticks for about 20 dollars, and it's a lot of fun.
Xarcade doesnt need drives it plugs in thru the ps2 slot the buttons emulatate keyboard keys.
A word of warning to people. These type of control panels do not have analog sticks _or_ buttons. And most games for modern consoles _require_ them. These sticks are only for a few fighting games on next gen consoles, and not to be used instead of a controller. You cannot play halo on these.. however, at Software Etc we get these back all the time with that same complaint.
I purchased a Hanaho HotRod-SE around Christmas. Similar idea; Hanaho is a huge arcade cabinet producer, and gradually got into this as a side business. The controllers have a PS/2 passthrough, and do nothing more than emulate keypresses while using a microcontroller to allow many buttons to be pressed simultaneously. The controller runs $99 rather than the $150 here. The only downsides I can see:
-The controls on both units are spaced too closely. This makes it a little smaller overall than an arcade cabinet's control area, and forces you to get a bit too friendly with your neighbor. The 1-player X-Arcade's would solve this, but they're $99 each instead of the $150 for the dual unit, and with two one-player controls you lose the "feel" of that arcade machine.
-When using a USB->PS/2 adapter, the Hotrod's signal would get "jammed up". If a button or direction was pressed for about two seconds, it would stop responding, unless another button was pressed in there somewhere. Not a big problem with shooters where you're frequently mashing the fire button, but Street Fighter pained me sometimes. I had to abandon my idea of using iton my home theater computer through a USB hub wired in the rear of my livingroom (to minimize wiring), and instead had to run a big-ass PS/2 extension.
-The keys are all hard-wired equivalents of various buttons on the keyboard ('r', 6, etc.). One of these keys is, for no logical reason, 'alt', which MAME ignores but some emulators have an issue with.
-Shipping was $20 for ground, which was pretty damned irritating, as it represented 1/5 the cost of the controller. To be fair, I have no idea what the X-Arcade's shipping costs.
If I had a choice again, I would probably still stick with the Hanaho unit, though. For $50 the USB complaint is extremely minor, and the 'alt' problem can be worked around. I do lust after those adapters that would let me throw down some XBox soul caliber, though.
StarROMs
alt.binaries.emulators.* Usenet groups
eMule
I'm sure there are many more.
One CPU cycle wasted on digital restrictions management is ONE TOO MANY.
arcade machines (and, presumably, the X-arcade) use microswitches designed to be hammered upon by excited and frustrated kids.
I'm sure the X-arcade uses microswitches like the modern arcade machines, but REAL arcade machines use leaf switches.
Hey kids, there's only 5 days left 'til Yak Shaving Day!
What you want is a Vortex Spinner from Oscar Controls.
As someone who regularly competes in arcade environments, I can say with enough authority that no one looking for anything more than nostalgia should buy an X-Arcade. The parts are really, really cheap quality compared to those used in decent arcades these days (http://www.happcontrols.com), the stick spring is ridiculously loose, and the buttons are rather unresponsive. Either make your own or grab a MAS (http://www.massystems.com).
You're supposed to just push straight up if you want to turn at the next corner. I know, that's not the answer you're looking for but I can't see why you're pushing diagonally when pushing straight in the four compass directions is the only input the game expects.
Gamingmuseum.com: Give your 3D accelerator a rest.
I would suggest trying to set it up 'custom', if it's an old-fashioned analog joystick. Choose one of the 'flight yoke with throttle' options. If it's digital, in XP there's a Logitech Wingman Digital auto-detect option that should work.
Gamingmuseum.com: Give your 3D accelerator a rest.
Personally I use an Asciiware Playstation stick, which has eight buttons plus start and select. The buttons use pretty nasty bubble switches, but I prefer it over the Dreamcast one because the stick has a longer shaft and a slightly smaller ball that fits better into my small, girlish hands.
I had an "OzStick" custom made. (Australian company).
It works in Linux and Windows as a keyboard - usb and ps2 and configurable with an I-PAQ controller inside. I don't need to configure anything in either OS whatsoever, it just works straight away.
I consider it to be a much more authentic and usable controller.
Site at http://home.iprimus.com.au/ozstick/
I bought one of these months ago , and I live in South Africa , so this is hardly New news , well to me at least. They are great joysticks I got it with the additional USB converter, for shits and giggles with it that way it's easier to move this huge thing around , my converted dinninng room table is not big enough to keep it next to my computer permantly, so usb is a better bet than plugging it into the back of my machine in the keyboard slot. You just jack it in and it works, it's great I get a kick out of the coin buttons on the side in mame, and the same side buttons as flipper buttons in my pinball simulator. It's better than a real arcade cause i keep it clean , i rember as a kid all the aracdes around here where sticky or grimy, chances are if I miss that i can always put some food over the controler
I've built a few of these things, long before there was 'X-arcade'.
;). The only reason you should make your own is if the x-arcade stick isn't good enough and you want to use even better quality stuff...IMO it works great.
Originally they were for the PSX. You take the PSX controller apart, and simply solder wires from the arcade buttons to the PSX controllers contacts. Very minimal electronics experience is necessary. You just need to know how to solder really.
Happ competition stick ~ $14 x 2
Happ competition button - $1.75 x 20
2 usb/gravis game pad/etc game pads for the guts ~$20 x 2
Wood/plastic/etc to make box out of ~ $10
If you want to roll your own, you will end up spending about $80-$90 on parts for a two joystick setup. After a lot of pain, you'll have something that works. Maybe left goes up and up goes diagnal down/right, but it does something!
After making numerous arcade style sticks for use on home systems, my advice would be to buy the friggin' x-arcade stick
Oscar Controls makes spinners (even a Disc of Tron push/pull spinner!) for MAME cabinet purposes.
All high quality stuff, and Oscar has been a great contributor to the Build Your Own Arcade Controls community (msg board) All the above links are great for info on making mame cabinet, desktop controller or otherwise interfacing "real" arcade controls with your PC.
e.
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