Will Wright Talks New Sim City, 'Uncollecting'
Thanks to the Seattle Post-Intelligencer for its interview with Sim City and The Sims creator Will Wright, ostensibly about forthcoming title The Sims 2 - however, Wright also notes that "a new version of 'SimCity' is in early planning stages", lamenting that "'SimCity' kind of worked itself into a corner... We were still appealing to this core 'SimCity' group. It had gotten a little complicated for people who had never played 'SimCity.'" He also espouses his new hobby, 'uncollecting', as he explains, after handing out "lapel pins commemorating the Soviet space program" to the interviewer: "I buy collections on eBay, and I disperse them out to people again. I have to be like an entropic force to collectors, otherwise all of this stuff will get sorted." Update: 05/24 20:10 GMT by S : Commenters note there's a transcript of the same interview with added detail, over at GameSpy.
Good old Will Wright. I like his style.
Boo.
I'd be happy to let you "uncollect" my old comic books. My wife would be even happier.
I think there should be difficulty modes in Simcity, so beginners can start with "easy mode" with less stuff to care about. By the way, will the next Simcity be truly 3D?
I find his 'uncollecting' activity to be far more fascinating than any information concerning another Sim City or any developments thereof.
Brings to mind ObeyGiant's take on phenomenology. This scould certainly prove to be a fun project along the lines of GeoHunting.
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"All hail the glory of the Hypnotoad."
It's already a successful business model. So successful that most people are familiar with the term 'chop shop'. Take a collection and break it up because the parts are worth more than the whole.
So, I assume that if he truly feels persuaded by this vast etropic force, him and EA will be selling this new Simcity at cost right? You know, disperse funds back out to people otherwise "all this stuff will get sorted"?
I know that they said it was, and requires a basic 3D video card, but I'm not sure that it's the best example of a 3D engine. Actually, it struck me as an update to the crufty old SimCity engine, but with 3D objects grafted on.
I mean, load up a busy city and zoom in -- see how all the buildings get all pixelated for a few seconds, before the higher resolution sprites are loaded? That is not the behaviour of a 3D engine.
This is a personal message to Wil Wright. I hear you have a rather large collection of small regtangular green colored pieces of paper. This collection was a result of having so many big selling games. As a friend, I'd be more than willing to help you uncollect these pieces of paper. Please email and we'll set something up!
Or the Soviets will make him an unperson.
And I am just not sure the more "The Sims"-like approach will work all that well in a "Sim City" game (remember, "Sim Tower" which was about managing just one single building complex but in reality was little more than an elevator management simulation?).
Or, maybe I am just old-fashioned and like my 2D games way too much... ;)
Information - MyCity4
Founded: 1900AD
Population: 103,245
Your Rating is: Poor
Your current treasury: $3
Your current debt: $-30,000
Citizens claim taxes are too high.
Citizens are demanding more roads.
Citizens are wondering why its suddenly impossible to collect things.
Will Wright is demanding more stuff to uncollect.
What? Wheres the obligitory "In soviet russia..." jokes???
I like his robot. In fact I think there are a few preschools which could do with licensing that robot.
Karma: It's all a bunch of tree-huggin' hippy crap!
It's Yoot Saito!