After seeing a video of the game in action, one of the things I noticed were the movable objects powered by the physics engine - on de_dust2. I wonder if that would create new, interesting strategies on old, time-tested maps - for instance, blocking the stairs on de_aztec.
It's a ripoff of Sega's 1980 game Carnival. You basically have a limited amount of ammo to shoot all the items and... shit loaded ducks. You can earn more ammo by shooting the pink box when you see a + and a number of bullets that counts down to 0.
Also, the original Carnival game had a wheel that you can shoot, but that does not exist on this version. Instead, you shoot small colored targets to increase each row's multiplier, of which those shots are blocked by dark green blocks.
Much like the old games of that era, you couldn't really "win". The game just keeps throwing ducks at you until you run out of ammo.
In other words, Microsoft's equivalent of Classic Mode in early versions of Mac OS X? XP is bloated enough as it is, but if it were to retain two different versions of the files that affect compatibility and integrate a sort of OSX-like Classic mode, it could work.
Emphasis on could.
Maybe the industry just needs better music... stuff that people would be PROUD to buy. Perhaps the real crime is liking the crap that's polluting FM frequencies.
It seems kind of a waste considering a desktop hard drive can only write up to about 133 megabytes per second. You would need one hell of a huge RAID configuration in order to write data at the rate that it would come through the router.
SimTower was ownage. Best of all, there were no suicidal plane pilots.
As for the new SimCity, my suggestion would be for the user to create their own neighborhoods or vicinities where they can place multiple cities. The cities can be linked through transportation, and often times what goes on in one city could adversely affect others around it. For example, if a major disaster strikes one city, the population around the disaster area will 'repel' into nearby cities, requiring the player to act quickly in all those cities in order to handle the sudden population influx.
The cell system seems interesting - it's one step closer to the eventual integration of every system component as one entity. Perhaps in the future, it'll just be a Station as opposed to a PlayStation.
After seeing a video of the game in action, one of the things I noticed were the movable objects powered by the physics engine - on de_dust2. I wonder if that would create new, interesting strategies on old, time-tested maps - for instance, blocking the stairs on de_aztec.
It's a ripoff of Sega's 1980 game Carnival. You basically have a limited amount of ammo to shoot all the items and... shit loaded ducks. You can earn more ammo by shooting the pink box when you see a + and a number of bullets that counts down to 0. Also, the original Carnival game had a wheel that you can shoot, but that does not exist on this version. Instead, you shoot small colored targets to increase each row's multiplier, of which those shots are blocked by dark green blocks. Much like the old games of that era, you couldn't really "win". The game just keeps throwing ducks at you until you run out of ammo.
You think Microsoft finally discovered this? http://www.mslinux.org/
In other words, Microsoft's equivalent of Classic Mode in early versions of Mac OS X? XP is bloated enough as it is, but if it were to retain two different versions of the files that affect compatibility and integrate a sort of OSX-like Classic mode, it could work. Emphasis on could.
Maybe the industry just needs better music... stuff that people would be PROUD to buy. Perhaps the real crime is liking the crap that's polluting FM frequencies.
It seems kind of a waste considering a desktop hard drive can only write up to about 133 megabytes per second. You would need one hell of a huge RAID configuration in order to write data at the rate that it would come through the router.
SimTower was ownage. Best of all, there were no suicidal plane pilots. As for the new SimCity, my suggestion would be for the user to create their own neighborhoods or vicinities where they can place multiple cities. The cities can be linked through transportation, and often times what goes on in one city could adversely affect others around it. For example, if a major disaster strikes one city, the population around the disaster area will 'repel' into nearby cities, requiring the player to act quickly in all those cities in order to handle the sudden population influx.
Las Venturra: Slot Machine Detective.
The cell system seems interesting - it's one step closer to the eventual integration of every system component as one entity. Perhaps in the future, it'll just be a Station as opposed to a PlayStation.