Shrek 2 How-To
mblase writes "Animation World Magazine has an article online about some of the technical hurdles Dreamworks Animation had to overcome in making "Shrek 2". With November's "The Incredibles" being Pixar's first movie to feature an all-human (er, superhuman) cast of characters, it's interesting to watch how these two studios push each other to the limits of computer animation."
Google Cache of the article
If you can read this sig - the bitch fell off.
There are several CGI movies comming out of France that look to blow away anything done in the US to date.
"Have you ever thought about just turning off the TV, sitting down with your kids, and hitting them?"
For a similar story about Pixars The Impossibles, check out the june edition if Wired, they should also have it on thier site, www.Wired.com
Sig (appended to the end of comments you post, 120 chars)
PDI has been around since the early 80s, when commercial software was not really an option. Over time, we've amassed both a core of pretty cool technology and an r&d group to put it together. Face it, any project the size of Shrek will require lots of ad hoc software, and having total control over it is definitely an advantage.
j