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Shrek 2 How-To

mblase writes "Animation World Magazine has an article online about some of the technical hurdles Dreamworks Animation had to overcome in making "Shrek 2". With November's "The Incredibles" being Pixar's first movie to feature an all-human (er, superhuman) cast of characters, it's interesting to watch how these two studios push each other to the limits of computer animation."

4 of 359 comments (clear)

  1. Google Cache of the article by CompWerks · · Score: 5, Informative
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  2. Beware the French..... by Kenja · · Score: 4, Informative

    There are several CGI movies comming out of France that look to blow away anything done in the US to date.

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  3. Wired by skzbass · · Score: 4, Informative

    For a similar story about Pixars The Impossibles, check out the june edition if Wired, they should also have it on thier site, www.Wired.com

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  4. Re:Interesting info... by pdiguy · · Score: 5, Informative
    Yes, we rewrote an entire renderer :) We also use propietary software to do layout and animate characters, and our effects are about 60% propietary as well.

    PDI has been around since the early 80s, when commercial software was not really an option. Over time, we've amassed both a core of pretty cool technology and an r&d group to put it together. Face it, any project the size of Shrek will require lots of ad hoc software, and having total control over it is definitely an advantage.

    j