Sega To Launch New High-End Arcade System?
arcade_memories writes "GamesIndustry.biz reports that British tech company Imagination is building a new cutting edge arcade system for Sega, which will launch early next year. It's going to be based on the next generation of the PowerVR hardware, apparently - earlier versions (as well as being marginally popular PC graphics boards) powered the Dreamcast and the Naomi arcade board. This is interesting because Naomi was the last time Sega actually built its own arcade hardware, so this is a sure sign that they're bumping up the importance of the arcade market - just like new chairman Hajime Satomi (president of arcade and gambling machine company Sammy) wants, right?" Elsewhere, there are also new reports on Sega/AM2's new Chihiro-based CCG arcade game Quest Of D, featuring an interesting "touch-screen interface" concept, albeit on existing Xbox-based hardware.
But yeah, Sega has no rights to any desirable games.
Blaming GW Bush for the Iraq war is like blaming Ronald McDonald for the poor quality of food.
Rejuvinating the arcade business with its introduction of a new high-end board will go even further to help out Sega Sammy's revenues. As we know their first-party games have done very well in the past (Outrun 2, being one of the latest examples), but the real big bucks will come from licensing their technology to other developers, and the even bigger bucks may come in later on if Sammy Sega decides to take a 7th(?) chance with a console based on this existing arcade technology.
Karma police, arrest this man, he talks in maths....
While I don't know a thing about Sammy outside of pachinko machines, I do know that Sega has been a company of innovation for 20+ years.
;-)
The touch screen interface sounds like a "gambling"-influenced innovation to me (from slot machines, perhaps pachinko machines). I am a bit skeptical on how well touch sensitivity could work in a relatively fast-paced (and network) multiplayer arcade game. You know there will always be some kids (or adults) that have unusually strong/dirty fingers and will break the sensitive touchscreen
Karma police, arrest this man, he talks in maths....
Lately I keep seeing claims that Sega's last custom arcade hardware was the Naomi1. But unless I am massively mistaken/insane, Sega has created at least a couple of new hardware platforms since then, the Naomi2 (Virtua Fighter 4) being the most prominent and profitable. Hikaru is another one.
Is this just seeing some shoddy games journalism (oops, I repeat myself)? Or I am missing something?
(Gamespot reported that this was "first new Sega hardware since Naomi1", too - of course, they suggested that a 'Super Dreamcast' could be made out of the new Sammy Atomiswave arcade hardware, not knowing that the Atomiswave is basically just a slightly tweaked Dreamcast, strictly sub-Naomi1 level, so what can you expect?)
There is no excellent beauty that hath not some strangeness in the proportion. -- Francis Bacon
I am sorry but the last time I paid less than $1.25 for a sega game was probably 1999. Between their racing games and virtual-on like joysticks there is nothing in the arcade, sega or not, worth that kind of money.
What the arcade needs is an 8 player golden axe with super moves, controls, graphics, dinosaurs with extreme brutality.
I'm glad to see that Sega, Namco, and Stern (yes, i'm a fan of pinball) are still out there giving us new arcade hardware. I was sad to see Midway bow out back in 2000. It seems like there's quite a few more titles coming out now than there have been for a few years. They still need to work on prices ($2 games are now commonplace), but I'm glad that everyone isn't giving up just yet.
the post mentions a CCG arcade game. I remember hearing about an arcade game in Japan where you actually bought booster packs from a vending machine and then used those cards in the arcade game, swiping them to use them or something. Does anyone have any info or links to this?